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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I'm still attack/destroy but the capture points and health were never adjusted to this paradigm.
  2. The tip would be how to toggle between capture and attack.
  3. I think the trident would be balanced like a spear, so that his hand would be at roughly midpoint of the shaft. Also, can the modesty prop have wrinkles in it?
  4. Should design for the most likely case. But with this outlier we'd just squash the techs downward.
  5. Yes, but I would like more flexibility in the UI code to be able to place these upgrades directly beneath the unit in the panel. More general techs would be placed at the bottom of the panel.
  6. Another big idea. I agree with increasing the cost of the Forge, but then also increase the cost and research time of Forge techs. Then we could have a tech pair in Town Phase that's "Forge techs -50% cost" vs. "Forge techs -50% research time."
  7. To me, the "native names" (SpecificNames) are just a minor aesthetic feature to placate those who want a little more authenticity and like that kind of thing. Most (English) players, IMHO, will want to see Spartan Hoplite instead of "Hoplítēs Spartiátēs." At least for clarity in the middle of a frantic match.
  8. This already looks like a great improvement. Perhaps a custom setup option/toggle to give the players a free starting Dock if desired.
  9. Just swap them into Centurions? Did we debate this one already? I forget.
  10. You're absolutely right. For some reason I only downloaded the 'preview' images. Got the large ones now. If you don't mind, I took the liberty of increasing the contrast of the normal map to pull out more detail. The diffuse and spec maps I reduced to 512x512, while I kept the original resolution for the normal map to get the detail. I might make a podium for it like the other statues have. I'll export this version in the screenshots and a smaller version as a possible structure prop. Toggle these below to see the difference in normal maps: And here's a cool "epic" screenshot: 4k version here: https://i.imgur.com/6FwT5V0.jpeg
  11. Looks great in-game! A couple things though! The textures can only be power of 2 for our engine. So: 2x2 4x4 8x8 16x16 32x32 64x64 128x128 256x256 512x512 1024x1024 2048x2048 (absolute largest we want, only used for civ structure sheets, some terrains, etc.) or any combination of the above. I've already resized your textures to 512x512.
  12. Considering the whole conceit of "phasing up" revolves around the advancement of a settlement to a city, removing building requirements kind of ruins the concept. What we could do though is genericize the requirement to X number of any kind of building (except Farms and walls). You could say someone could spam 30 houses and upgrade to final phase! They could, but then they haven't built anything else either, so are vulnerable af in many ways. Could open it up to some create and/or wild build orders and strategies. Possibly worth considering for A28's comm mod.
  13. That's really cool. Thanks! I'll make a PR soon.
  14. What do you mean here? A simple mass replace command can't do the trick? Shouldn't be that hard to make changes to the skirmish map XML files too. I'm going to make a patch renaming all references of "civil_centre" to "civic_center." Can you imagine the headache on that one? lmao
  15. This makes a lot of sense, but I'm not sure you need to add any cost. I'd like to see Wonders built as a matter of course or at least in 50% or so matches.
  16. I honestly would like to implement DE's Carthaginian embassy system, whereby building these Embassies (which have special techs in each) you unlock training of their ethnic units at the Barracks/Range/Stable respectively. Something to consider.
  17. In cases such as this, let's just outright remove the worst versions and consolidate them into the "Hyrcanian Shores" map with custom biomes. So, choosing Kerala uses the India biome assets, while choosing Phoenician Levant uses the Aegean-Anatolian biome assets. There are probably a lot of other examples of "lakes" style maps or "a river runs through it", where multiple maps can be consolidated into one and you can get variety with custom biomes.
  18. The current build distance for defense towers was to prevent spam back when towers were OP. So, a minimum distance was implemented, but since then the relative strength of towers has decrease making the minimum distance a little suspect. @real_tabasco_sauce I think this should be looked into.
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