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Everything posted by wowgetoffyourcellphone
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Working on SSAO?
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New Civ for Alpha 28+?
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
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New Civ for Alpha 28+?
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
I think moving barracks and civic centers around the map will be too much for regular players. Can still include them with other features (like the Ox Cart transforming into yurts, maybe allowing the player to build outside their territory, etc.). -
Civ: Achaemenid Persians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Pop caps would be adjusted.
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I think the game should look into population costs again. Support/Civilian: 1 pop Infantry: 2 pop Cavalry: 3 pop DE does this^ I also think gathering speeds should be regularized. All gathering stats the same for all gatherers, but the gathering speed differs. Citizen-Civilians: 1x Citizen-Soldiers: 0.5x Citizen-Cavalry: 3x meat So you know more intuitively what you're getting instead of variations per unit type and resource type. You know that that gathering rates of Citizen-Soldiers is the same as Citizen-Civilians, just half speed.
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Civ: Dominate Romans (late Rome)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Saw them randomly on Reddit. Maybe one of the "Romans" subreddits. I subscribe to several. As far as I can tell, those images are pretty accurate. Probably would be a good stand in for an Imperial Field Army, rather than Limitae. -
Civ: Dominate Romans (late Rome)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Civ: Dominate Romans (late Rome)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Economic technologies dilemma
wowgetoffyourcellphone replied to Deicide4u's topic in Gameplay Discussion
It used to be an unlocking tech, so that you were forced to choose cheaper techs or faster research before the full Forge tech tree could be enabled. Had that for a long time, but then decided it would be nicer for the player for it to be a choice they could make whenever it was convenient. The effects obviously have less impact the later you make the choice, but who knows what may come up. I agree that Special Buildings are a great place for such pairs. -
Economic technologies dilemma
wowgetoffyourcellphone replied to Deicide4u's topic in Gameplay Discussion
In DE, I've actually pared down the number of paired techs significantly over past alphas. But one paired tech I've kept and that could be particularly interesting for EA in some capacity is in the Forge: The tech isn't required, but presents an interesting choice that helps you as you tech up. Since EA doesn't have the glory resource, the cost for Forging could be time, while Metallurgy costs resources but low/no time. -
Economic technologies dilemma
wowgetoffyourcellphone replied to Deicide4u's topic in Gameplay Discussion
That is true. I'd only use them as a design decision, not as some kind of fix for something. -
Glory and Cult Statues
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
\art\animation\biped\citizen\pray.dae It's used here: \art\variants\biped\gather_praise.xml -
Glory and Cult Statues
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Praise -
Wandering Gaia soldiers
wowgetoffyourcellphone replied to Perzival12's topic in Scenario Design/Map making
Add something like this to the unit template: <UnitAI> <DefaultStance>violent</DefaultStance> <RoamDistance>8.0</RoamDistance> <RoamTimeMin>2000</RoamTimeMin> <RoamTimeMax>8000</RoamTimeMax> <FeedTimeMin>15000</FeedTimeMin> <FeedTimeMax>60000</FeedTimeMax> <Formations disable=""/> </UnitAI> -
Economic technologies dilemma
wowgetoffyourcellphone replied to Deicide4u's topic in Gameplay Discussion
Very awesome, successful games have these attributes. I don't oppose it at all. -
Wandering Gaia soldiers
wowgetoffyourcellphone replied to Perzival12's topic in Scenario Design/Map making
Not quite the same thing. OP is asking about making Gaia units wander around like deer do. In Gallic Fields, a Gaia soldier is spawned and tasked to go to a certain point. -
Economic technologies dilemma
wowgetoffyourcellphone replied to Deicide4u's topic in Gameplay Discussion
But it is, in my example. I'm not talking about combining existing techs into pairs.
