Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    11.083
  • Joined

  • Last visited

  • Days Won

    564

Everything posted by wowgetoffyourcellphone

  1. Combat formations would have cavalry on the sides, as mentioned by @LienRag. Archers in the rear and melee infantry in the front/center.
  2. Those gardens around the houses look nice.
  3. A tab for "History" that gives historical information and lore would be nice.
  4. Basic Campaign features (dialogue, objectives, etc.) and then also the Encyclopedia are two of my very strong desires.
  5. The Mound wonder is a nice touch.
  6. That's fine. You could see the boarding ship throw ropes onto its target.
  7. I said there can be a capturing animation (the lowering of the corvus onto the other ship). Also, we can make the loyalty line show up above them and a "capturing" icon, complete with some ambient sound effects of battle.
  8. I think it could be done with a special boarding ship for the Romans: Corvus Quinquereme. It would come alongside the enemy ship and lower its Corvus onto it and slowly drain its loyalty. All other civs could have a late-game "Marines" tech to mildly counter this. Much like with capturing buildings, the more troops garrisoned aboard each ship affects the capturing rate (but never drops it to zero; we need to improve this with building capturing methinks). I think showing men jumping onto enemy ships and battling it out is not feasible. Not only that, but would add tedious micro and we want to reduce the size of ships for better pathing, so the scaling would be wrong. Best to just show a capturing bar or loyalty bar slowing draining down like we do with buildings.
  9. I( wonder then, if we were so inclined, what format would we go to then? Why is Collada dropped? Its XML formatting seems really handy.
  10. I imagine you will need to pose the body mesh the way you want to with the armature and then import the props and combine them with the body mesh to make one mesh to print it. But, mind you, I'm no 3D printing expert.
  11. This is really cool. Maybe make a ticket for it.
  12. You could just zip up the model and post it here in a comment.
  13. Is that a custom model for the body? Looking specifically at the skirt length. These are really well done btw.
  14. Oh hey! Can you make that "half skirt" female model available for the base game? I'm thinking it could be used for Persians and potentially Nomads (Scythians, Xiongnu, Huns).
  15. Perhaps we can reuse the models but come up with a new cloth player color pattern.
  16. "Barbarians" also used formations and army groups (bands, squads, regiments, battalions, myriads, etc.).
  17. Probably one of the more egregious examples I've seen. Some thought and code should be put into this at some point. It's been an issue since territory was first introduced, but it's never been a priority item. I think the code should decide when to "vacuum" closed these holes and choose how to assign it to someone. Might be more complicated than we think, but worth looking into.
  18. Are you missing a terrain? This causes a very hard crash.
  19. Dude, who do you think you're talking to? lol You know nothing of code, let alone the code of any of these games. You mentioned TW, so I riffed off of that. I've always said that it would be closer to BfME2. I've been talking about and debating the subject for like 15 years now. You assumed the motivation to include battalions was for "cosmetics." I gave examples of how it would not be merely cosmetic. Battalions are a holistic approach. What you are talking about is a half-assed approach. Yes. I've met this challenge before in very in-depth and well-debated discussions dating back years. The pathfinding already needs significant work, and if battalions were taken as a new feature, then that work would go towards making battalions (formation fighting) work, instead of making mosh pit fighting and formation fighting work (your suggestion). ^This guy says I underestimate ramifications... ... I've been a part of the development of this game for 21 years. I understand perfectly what's feasible.
×
×
  • Create New...