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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I have no idea what this warning means. It may be because soldiers in Delenda Est are not gatherers. I am guessing because of this line, but I'm probably wrong: base 0 >>> role worker subrole gatherer
  2. You could make the "wall tower" pools have an upgrade option for each build type. A good halfway measure?
  3. Affected by normal and parallax maps? Probably yes. Sounds like a nice solution.
  4. I imagine it's something like what the mods for Rome:Total War 1 did for that engine. Added a texture or material that could give a pseudo reflection to whatever surface you wished to apply it to. In our case, metallic surfaces. Maybe what @wraitii tried to do for undying's sci-fi IP way back when.
  5. With git, Clone creates an SVN-like situation, where you can [svn]commit/update with the the Git sync command. I use Desktop Github which provides a very nice UI for the whole thing. Download is indeed just downloading a standalone zip file of the current iteration of the repository and creates no opportunity for syncing. I like Git better because of the nice desktop UI. Though there may be advantages to SVN that I'm not aware of.
  6. Ineed. And I also like the baked in reflections of Enrique's example. You see the underside of the fake geometry has brownish reflection for the ground, while the upper part of the fake geometry has bluish reflection. Subtle realism is best realism.
  7. Yeah, imagine the ram is being powered by soldiers inside who station their shields on the outside of the ram while they focus on pushing it to its target. I'd also imagine the roof planks would be vertical, but that's up to you really. i think the longer planks stretch the texture too much, especially on the right example.
  8. Why wouldn't they? A battering ram is like the most basic siege weapon of all time. ALL TIME. But anyway, yeah I'd think every civ would have a battering ram at least. I think it should have more shields along the sides. [the Roman ram's texture is supremely oogly moogly.]
  9. Hopefully that'll be changed eventually. 0abc's simulation folder, though only 2 MB in size, already contains over three thousand files. When starting a new random map, getting to 99% takes seconds, from there to actual start of the session takes several minutes. I assumed that this is because the core game's files in A22 are compressed, so load quicker, while the mod's files are uncompressed. Is this wrong?
  10. The Mauryan elephant archer is different. There is a reference somewhere here... But anyway, the basic has 1 archer, the advanced gets 2 archers, and the elite gets 3 archers.
  11. Nice! I like how the archers peek around the guy in front of him. Now the drivers need a lot of help too. They melt into the elephant's neck. lol
  12. Don't forget the not-armor color band too. I think it just needs pushed back, as I think it's supposed to look like it tucks under the saddle cloth.
  13. You might be right, but I think for UI recognition purposes the target may be best. It stands out from the rest and already has an association with archery in the players minds. Could maybe throw a bone to realism by making the target a straw/hay target instead of a piece of plywood.
  14. All of them. The current elephant drivers only use the old unit meshes.
  15. Can you try fixing the elephant drivers? That would be something that could get committed quickly.
  16. Seleucid cataphracts would have looked almost exactly like this: Full barding wouldn't come until the Parthians.
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