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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. They don't have to match those. The maurya one can be a Chakra wheel or a lotus flower, as examples.
  2. They are in my local repo and working now. I need someone or someones to make custom flags for the Mauryas and Kushites, as those are the ones that are not license compatible. maur_infantry_1.psd kush_infantry_1.psd Once those 2 are remade, I can commit the whole thing.
  3. You can assign a standard carrier unit, but he will stand right in the middle of the formation and overlap any "real" unit that's there. I will update the banner to look nicer soon. I've just been caught up with other stuff as you can see in Trac. This could be a simple and easy diversion.
  4. Crossbows are trash units in DE, because although crossbows are more technological than bows, they were equipped on masses of quickly trained peasants.
  5. Yes, but the banner is only the vanilla "waypoint" flag for now. I'll see if I can commit some banners more like my screenshots.
  6. It's the spiral of death. They'll keep following the trail of pheromones until they die. Nvm, that's ants.
  7. That's all fine and good to not use hard counters/attack bonuses, but now you have to find a combination of attack and resistance values for a dozen different unit types to make some kind of good counter system.
  8. han_china mod only works for Alpha 26, as it's being developed for Alpha 26. Millennium AD should work with Alpha 25 tho.
  9. Yes, like the Brotherhood Without Banners from Game of Thrones.
  10. The problem is even though borg launched an initiative, he was given no actual power (or didn't take it). There needs to be 1 person who says, okay, we've reached a decent consensus on this or that issue and then decide to lock it in with a specific value, then move on to the next thing. Once all issues are "locked in," a patch is created and put onto Phab. The patch is tested for bugs and holistic balance. Tweaks are agreed upon. Patch updated and tested again. Then when final approval is reached, committed by someone on the team who isn't afraid to commit balance patches.
  11. AFAIK, "feature freeze" doesn't mean balance. If anything it seems like that's when balancing would be easiest, when all the features are frozen.
  12. New ones are base. I'm just wondering why delete the "uniform" group of textures? I thought they were pretty good too. Any ideas for a texture for Han Xin?
  13. I may make the time to review all the projectiles in the game and make some adjustments to the actors or models to make them easier to see.
  14. It looks really nice. Just wish it used the new terrains.
  15. I'll address some general points: 1. The name: I only named them "Practice Range" because that's what they were already called in trunk. I'd prefer to call them "Archery Range," which sounds better to me (I am aware that some civs don't have archers; the name still sounds better). 2. The purpose in my mind of having different types of training buildings is for differentiation along those types. To have instances where archers can be trained by the CC, Barracks, and Archery Range ruins the differentiating aspect of what is trying to be achieved here. I hate hate hate dilution. Focusing ranged infantry onto the Archery Range and melee infantry onto the Barracks is differentiation along type or class of units and the focus of this diff. Hopefully this is a convincing argument. The Deccan Tribal Levy could be a merc, or we could just make it a trash unit that doesn't promote above basic rank (my preference, since it is a simple levy unit rather than a battle hardened mercenary). The Persians could get both units. The Hill Tribesman and the Mercenary Hoplite. Tribesman could be available in Town, while Mercenary Hoplite goes to City. Or just give them one. Seleucids have a good range of Champion options already. Best to keep it as a merc unit. As far as being OP or not, most additional units would just have standard stats, unless, like the Deccan Tribal Levy, we want to do something special with it like make it a trash unit by design. The Gastraphetes I would give to Carthage, Seleucia, and Egypt as well, but give them a small training limit, like 5 or 10. But that's a different discussion.
  16. I just named it a two handed jian in the actor. "Zhan ma dao" more appropriate?
  17. Ah thank you. Will look into it. May be useful for Dacian Falxmen as well! Push some of this stuff bruh! Looks good!
  18. Romans: Practice Range Skirmisher NEW: Balearic Slinger (merc) or Roman Slinger ("Funditore") Mauryas: Practice Range Archer NEW: Deccan Tribal Levy (javelineer) Persians: Barracks Sparabara Spearman NEW: Hill Tribesman (merc axeman) or Mercenary Greek Hoplite Seleucids: Practice Range Arab Skirmisher NEW: Thureophoros Heavy Skirmisher (merc) Spartans: Practice Range Helot Skirmisher NEW: Helot Slinger
  19. Every civ has more everything than others. The problem still remains in A25b, where barracks of one civ train more units than the barracks of another civ. Same goes for Stables. What would the point be then?
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