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Radagast.

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Everything posted by Radagast.

  1. Blender also saves arbitrary files from the last days. Also as blend1, blend2. And it also saves randomly: File -> Recover --> look for a possible time (all filenames are just numbers, look at the time, open all if required) Poor stan, not even one file uploaded somewhere? Let's just keep the ship as is. The ingame files you still have? So it's fine. Let's stick with it.
  2. Count me as one of your troops surrecting those tents.
  3. stan. blender always saves for you on exit. On restart just open the quit.blend and there you go. blender is a gentle cavalier. max and blender are at war and thus max prevents blender from importing its battle plans/animations. that's just usual. best for rowers I guess. but for the ship as is the rows could have been pulled in. but if they're heavy this is doubtful too.
  4. Oh it seems the UV map was not completely exported. Will try to fix it. Also, the packed images didn't show up. That's either intentional .. no I think it's rather that they got lost and not properly packed. Have to check.tw. Btw. I tried to minimize the UV layout following Enrique's tips. Each UV map part is for multiple planes (rather faces) at once. (I just moved the UVs over each other where it seems useful. Just watch the gif to see which level/layer is merged on what UV region) And think of the power of 2 size we need for images. (2^x)
  5. I thought it's the bump effect. Then the above perhaps could take some of that bumpiness too? I like all variants. We have plenty of shield textures now. Just have to get all our your creations ingame.
  6. I'm sorry. It seems the SVN version I used for the creation of this map is already outdated. Once I have time I will examine the XML differences.
  7. How do you imagine this sandpit? As - A real sandpit? (3D model; probably only applicable in deserts?) - A scripted terrain trough which holds water? - A kind of well (humanbuilt)? - A Natural well/spring? - A river? - harvestable from the sea/lake? Because you mention 3D model, this makes it a bit difficult (and excludes the scripted variant). I'm not sure, but could it be that there already exists a humanbuilt stone well as eye-candy object?
  8. I like where you are leading us. You give our units the group-self-conciousness we need for a more realistic feel.
  9. Don't give up. I see our units already carrying buckets to the nearby river and collecting water . though currently we might have to use sandpits. np
  10. This is where the pathfinder discussion comes in . I just bumped the topic today night. They also wanted to assure that the archers and healers keep proper distance. (at least as a distant goal. first the pathfinder itself should work of course and I'm pretty confident it does.) We could reuse the wall building algorithm from Hannibal AI. agentx linked a nice presentation of the/a AoK and AoM AI developer. Instead of such smaller balancing issues I would rather see the short range pathfinder or other new features. We're still in Alpha. And Alpha should in my opinion be fore developing new features (and not improving wall building which of course sometimes can be a hassle and time consuming). The rushes are interesting. But also I dislike it .. if we had a homeland fighting bonus hose were out of the question (but perhaps that's even a feature ).
  11. Okay. I agree on your points. I think building monuments is a good compromise. I like it a lot. This [your listing] is already quite mature in my opinion.
  12. Wow awesome. Even with projectile inside the tower. And just 270 vetices. This waaay below the spec. Your faction will be the high performance civilisation. The image was not there .. perhaps I made something wrong. Thought it was packed into the .blend. Apparently the versions were incompatible. At least here now the reworked parts. Note I screwed the Prop-points in the join-process. If you want to divide the mesh into parts again, just type P key > Individual Parts. meso_civic_center_new.blend.zip
  13. The world has stopped. We were surprised by Iberians. They set our ships on fire. Our last remnants face an army which takes no end at the horizon. At the other side of the mountains our Celtic friends asked our envoy for help. We have a settlement there too. We had a settlement there. We currently wonder which part of our settlement was hit the most. We have sent all troups we could spare to our celtic neighbours. Now we have only a handful civilians which we forced to fight - and the royal guard of our leader. We can use them for other purposes now. Yesterday our leader got lost on the battlefield. You may ask what we have done? But we ask You. What should we do now? Map files: https://github.com/0ADMods/China/blob/master/maps/scenarios/Chinese-Celtic-Alliance.pmp?raw=true Warning: You may encounter errors and warnings. Surpress them if feasible. Note The Rise of The East is work in progress. Chinese-Celtic-Alliance.xml
  14. The new pathfinder just works around this function. The non-uniform grid may be missed some time for roads .. but we will find a way round it. E.g. mounted units and vehicles. Btw. Can we still have slope-integration into the unit-speed? I think that's an essential part of the battle system. Interesting. As we have been talking about a 1x1 resolution pathfinder, this would probably support your algorithm. I think the ticket still has not been resolved. Thanduel we need your input once again for the JavaScript RMS side.
  15. Hopefully your proposal has been accepted. A full genetic algorithm could produce a competive bot. Though I wonder if we had to regenerate the bot each time we change the features of 0AD.
  16. Okay . the flags should be fixed. The xml file was missing. And the png file was misnamed.
  17. Well done I now figured the flag prob. I can fix it. It's using the common meshes. Just the image texture of the flag has to be adapted.
  18. For the flag it looks like Scion Development planned to use separate flags for garrison state. I propose using waypoint_flag.xml in the meantime. Or copying one over from the 0AD public mod.
  19. Sounds as if another titan is slumbering out there.
  20. Okay .. I just saw it in the research PDF of shieldwolf. It's fine. just that there are two more ropes on the other side. Not at the utmost end / far side .. but rather where the Sail covers the ship. Probably you even have ropes there. Excuse the noise. tar = goudron, bitume Thx for the ship. We will need the new attack type then. To conquer them.
  21. Good drive towards a new faction. For the horse-two-swords simulation I think that trampling effect is thought for that. (it could be done via Aura.. but it's planned to be more physics-like .. but not full physics engine). Yet the idea of the multiple riders is no bad. It would of course look a bit strange if they don't point individually to different enemenies/sides .. but we could live with it. And also we could replace the horse + 2 soldiers ontop with a horse + 2 soldiers aside. Other than that state trasition animations were what I dream of. But this is music of far away cultures.
  22. Wow. I hadn't expected it today. You're my master. I can imagine a horde of vikings sitting in there. The shields, where do they go? At the side for protection. Or as row-holders? Btw. I had expected the rope being on the other side for limiting the force of the wind's influence. Those vikings seem to think the other way round. Edit: Now we probably even need tar resource ... as vikings used it quite a lot for sealing their ships I think.
  23. They apparently also used small ships or is this just an artistic freedom to not to have to paint the full size? (Other than that I would love to have such small rowboats in. For landing on shallow coasts for example. And it would look nice. We could even have them on lakes.) Those are from the Sarazzins' invasion on Crete (820AD): I think a generic one could fit our needs. We don't really need one for every culture as long as they not as different as e.g. those of Venice were. (so for Venice we probably needed different rowboats. The decision is up to our artists.) Also tell me, if you think this kind of small ship is superfluous (or we just scale down a big ship, but this would look mysterious).
  24. Well done. This helps a lot. So now we could open a Task for the Ship. Thx. Will open two tickets. One for Dromon for Cargo and Dromon for Warfare. [url=<url>][img=<img>][/url]He wants us to see the webpage to have chance to research further I think. Look here. Yet another view. They apparently also used small ships or is this just an artistic freedom to not to have to paint the full size? (Other than that I would love to have such small rowboats in. For landing on shallow coasts for example. And it would look nice. We could even have them on lakes.)
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