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Itms

WFG Programming Team
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Everything posted by Itms

  1. @soshanko It sounds like this is your antivirus trying to get rid of the game. Which one do you use? You can probably whitelist pyrogenesis.
  2. Are you sure the current version of the file isn't used by some process? There is a chance the game didn't stop properly. You could restart your computer to test. The other option that comes to my mind is not enough space on your disk (either the disk where you are trying to install, or the disk where your temporary folder lives).
  3. The ppa should be updated soon, I got to chat with ricotz yesterday evening. I guess he's AFK because of Christmas, but you can expect the PPA to be updated after the celebrations.
  4. Wildfire Games, an international group of volunteer game developers, is happy to announce the re-release of 0 A.D. Alpha 23 “Ken Wood”, the twenty-third alpha version of 0 A.D., a free, open-source real-time strategy game of ancient warfare. This version is a maintenance release. Blocking bugs were fixed and security and legal issues were addressed. The gameplay remained untouched, and both versions of Alpha 23 are multiplayer-compatible; however we advise you to upgrade to benefit from the following fixes. The team wishes to apologize for the delay in re-releasing. We have addressed other issues whenever we couldn't make more progresses on the game itself, so the re-release has not been a completely negative procedure. Easy Download and Install Download and installation instructions are available for Windows, Linux, and Mac OS X. 0 A.D. is free software. This means you are free to download, redistribute, modify and contribute to the application under the same licenses (GPL v2 or a later version for code and Creative Commons Attribution Share-Alike 3.0 for artwork, see license). Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers. No “freemium” model, no in-game advertising, no catch. Improvements Multiplayer lobby Major fixes: Hosting and joining games on the lobby now works reliably on macOS. Lobby lag and freezes have been fixed. Measures have been taken to prevent lobby denial-of-service attacks. STUN cannot be abused to make clients crash anymore. Game start times have been improved (by up to 10s) when no AI players are present. This prevents disconnects on game starts. Quality of life: Lagging players can be reported at game start. Disconnects and quits are better handled during game loading. The "I'm Ready!" status can now be reverted by right-clicking the button. Hosts can no longer start games if some player is not ready. Auto-completion of chat messages in the game setup has been improved. Network synchronization Out-of-sync (OOS) issues arise when the clients of different players compute the simulation differently. Our OOS debunking work flow has been improved. Specific OOS issues on game rejoin have been resolved for the Danubius map and for square maps, as well as after double-clicking on the "Start game!" button. Kushites in-game text During the Alpha 23 release, Transifex (our translation platform) had not updated a few resources, resulting in some localized in-game text relating to the Kushites not appearing in the game, despite the hard work of our translators. The missing strings now appear in the game. GDPR compliance The European General Data Protection Regulation (GDPR) came into effect on May 25th, 2018, just as we were releasing Alpha 23. We decided to take the bull by the horns and to continue working on the re-release by making 0 A.D. compliant and more secure. All the sub-services that collect personal data from you now feature a Privacy Policy and updated Terms of Service and of Use. To continue playing the game, you will have to accept all future modifications of those policies. In a few days, we will release the Privacy Policies of our websites to make them GDPR-compliant as well. New privacy policies For more information, now and in the future, please see the related wiki page: https://trac.wildfiregames.com/wiki/UserDataProtection Security The lobby server was upgraded to the latest versions of its distribution and software. The lobby client now supports the TLS cryptographic protocol. Lobby authentication is now required (new feature of A23). Secure HTTPS links are now used wherever possible in the game. Miscellaneous Lobby buddies are no longer printed in the main application log. A build issue on Arch Linux has been resolved. Support of biomes in map previews has been fixed. mod.io status update Alpha 23 saw the launch of mod.io, a platform for hosting and sharing mods, which allowed us to build a mod downloader inside 0 A.D. A few months later, we can say that this launch was a massive success! We went over the 10k downloads milestone, and at the time of writing, we are steadily headed towards the 50k one. We warmly thank the modders for their incredible work of making their mods work with A23, and uploading them to mod.io. It is thanks to them and the players that 0 A.D. is #1 on the platform! Don't hesitate to subscribe there if you want to receive notifications about new mods and secure our place on the platform. Support us The work is still in progress and can use every helping hand. We are looking for programmers, especially those interested in improving our game engine (written in C++), and most notably its graphics pipeline. Javascript programmers are also welcome to help develop the game mechanisms. Artists are always needed: in particular good animators and environment artists who could give our terrain textures a boost, and create more eye-candy. You can also help with translating the game in your language at Transifex, by donating, or simply by spreading the word around you. If you experience a technical problem with the game, please report it at trac.wildfiregames.com. This is also the first address to visit when you wish to dedicate some of your time to help patching the code. Got any further questions or suggestions? Discuss them with other players and developers at the forum or talk with us directly in the IRC chat. Subscribe Contact info for press, bloggers, etc.: aviv@wildfireAETHIOPIAgames.com without the capitalized name Herodotus used to designate the Kingdom of Kush.
  5. The revision is indeed correct (21935), it's the date that is funky: 21935 was 30th of November. Apparently, (ps/scripting/JSInterface_Debug.cpp:64) // To be exact, the date/time returned is when scriptglue.cpp was last compiled, but the auto-build does full rebuilds. but that hasn't been the case for a very long time. JSInterface_Debug.cpp (yes that is the current name of the file ) is touched regularly, hence why we didn't notice before. Thanks for noticing
  6. Uh, what platform are you on? That is a strange glitch. It should be automatically updated when we build the game.
  7. The Release Candidates for the re-release of A23 are ready! https://releases.wildfiregames.com/rc Please test them as much as possible to ensure a great release. You can test everything you can think of, not only the points listed by Stan above. In case you find a bug, please make sure to tell us on which platform, including the version (for example, Windows 7, or Debian Stretch, or macOS High Sierra). Thanks in advance!
  8. The Release Candidates for the re-release of A23 are ready! https://releases.wildfiregames.com/rc Please test them as much as possible to ensure a great release. You can test everything you can think of, and if you run out of ideas we can give you a checklist. In case you find a bug, please make sure to tell us on which platform, including the version (for example, Windows 7, or Debian Stretch, or macOS High Sierra). Thanks in advance!
  9. Don't take it against you @xan2622, I think FeXoR is using "spam" with the meaning of "frequent messages I am not interested in", not "unwanted messages". But it is not inconsequential to buy games to a portion of the price while we know the game industry is competitive and difficult for game developers. With 0 A.D., we are doing for fun and for free something that is hard work for professionals, so there is a risk that we confuse free games made for fun, and games that are made free by the competitive market while people try to live of them. I think that is what concerns FeXoR. And the FLOSS community in general is not really a big fan of late stage capitalism, especially in Europe But let's stop with the politics: I like this thread and getting intel about good offers!
  10. We welcome the constructive approach chosen by the creators of Fork AD. We didn't, indeed, agree on the design of the development environment, on the communication methods, and on how to ultimately make the process enjoyable for all team members. We are happy that they can still contribute to 0 A.D. as a project, even if it is as a separate group. We are grateful for their many past contributions and we hope that the new situation brings balance to both teams. Nevertheless, Wildfire Games wishes to clarify that we have been making progress on the game continuously and continue doing so. Much of the recent work was either administrative, or targeted at the future Alpha 24, thus could not be directly seen in the number of commits made. Members of the community have expressed a desire to be more involved and informed, so we are taking measures to open up some internal discussions. This will allow our hard work to be more visible. On behalf of the team,
  11. Welcome to the community! Stan has said it all, I would only add that if you are into creating beautiful screenshots for promotional purposes (it is video editing but with only one image per a big number of seconds, no? ), we are also interested in that.
  12. In this case your name will be added to the credits when we package a new version of the game. Thanks for your contribution!
  13. It's really near the top of my list for A24, but please feel free to remind me as well Nescio
  14. In their FAQ (https://hacktoberfest.digitalocean.com/faq) it is stated: So no exception. What we could do is accept PRs on GitHub and repatriate them on Phabricator, but that is tedious. I am thinking that we should maybe have a bot on GitHub that automatically puts the contributions on Phabricator, to open the development to GitHub lovers, but that is work we are unlikely to complete before October 31st. To consider for the future I'd say.
  15. If the people behind the current pledges to our Twitter account read these lines, thank you so much we hope to be able to get your donations someday.
  16. We can contact them, of course, but I don't think they will make an exception. This event is not really pro-open source, it's basically pro-GitHub. Nothing wrong with that, they have money to support the projects on their own platform, it's normal that they use it - but we are not based there.
  17. I don't think a vote is warranted, as long as the whole Treasury Committee is on board with this and SPI is not a source of concern on the matter
  18. Could you share this on Phabricator? See https://trac.wildfiregames.com/wiki/SubmittingPatches for more info. You can have feedback and discussion with the developers there. Such a script would probably be placed under source/tools/, in its own new directory. Thanks for your contribution!
  19. This is absolutely not a secret Our distribution script can be found at https://code.wildfiregames.com/source/0ad/browse/ps/trunk/source/tools/dist/build.sh 0ad-data doesn't only contain the public mod, it also contains the mod mod and the config. As for how Debian packages 0ad-data into a .deb (not a secret either), you can look at https://tracker.debian.org/pkg/0ad-data, especially the VCS links at the top-left of the page. Other distributions have other package tracking systems.
  20. I do not know whether monthly is already too frequent for SPI But that was Aviv's concern about the idea.
  21. I discussed Patreon (and Liberapay) with @Jeru: the main limiting factor is SPI's ability to handle the money when it comes in frequent and small amounts. The one-time donations we get already take a lot of time to get to us, so we can't overwhelm SPI's treasury with frequent transactions.
  22. We can add in the list of purposes of the lobby privacy policy that we may publish anonymous statistics covering all active users. This is not an issue since the published result will not contain personal data, but we have to disclose it to the users since the calculations will be based on personal data. In order to help, you can contribute scripts that crunch the data and generate the stats. We cannot share actual data for you to crunch them, but you can create a local lobby with dummy accounts (for instance in a virtual machine) in order to generate a database that you can test your scripts on.
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