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niektb

WFG Retired
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Everything posted by niektb

  1. Oh, and what size did you model it?
  2. A small update from my texturing business: What it has: - a roof that adapts nicely the player's color - Baked AO-maps What it needs: - A full re-texture except the roof (and maybe those red bars) since I don't like the wall and wood textures since they lack a certain detail. Same goes for the door. On top of that you still see some seems since the textures weren't placed exactly against each other. Let me know what you think of it right now!
  3. Certainly. Now it only needs to be rigged I suppose ( or an attachpoint created, not sure how it goes with weapons)
  4. You're right: the blood grove should be done in the texture (even though no normal maps are being used for weapons)
  5. The hilt (or grip) is good, however the blade needs to be slightly adjusted: In your sample the blade isn't going slightly inwards.
  6. Also do you know that you can keep your public folder clean and create a separate map? See for more info my tutorial: http://www.wildfiregames.com/forum/index.php?showtopic=18396
  7. Say 100-200, I don't really care about polys (since polys aren't the current performance limiter) The shieldmodel is okay, I only need more texture variations.
  8. http://trac.wildfiregames.com/ticket/2462 How about adapting a moderation based system in which tickets need to be moderated first?
  9. We need a collection of Viking weaponry, modeled and textured. Useful links: http://www.hurstwic.com/history/articles/manufacturing/text/arms.htm http://www.wildfiregames.com/forum/index.php?showtopic=17918&p=280934 Viking shield There are already round shields in the game, they need to be re-textured in several variations. Viking Sword => DONE Viking Axe: => DONE Viking helmet: We need a few variations of Viking Helmets: Armors will follow later in a different topic.
  10. What we need to know is what kind of boats the Vikings used in their daily live. According to Wiki they had 4 kinds of ships: http://en.wikipedia.org/wiki/Longship Karvi Snekkja Skeid Drekkar However, 4 kinds of ships seem a bit too much to me. The Karvi ship is suitable (I think) as a combi of fishing and trading ship. Two more ships should be choosen. What we need are references and a description of for what they were used.
  11. Indeed, Romulus, time for you to update your signature to the one with the correct date!
  12. What is it you paste in your public folder?
  13. Welcome, Nantchev! Glad you're here!
  14. Sorry, I have this week a couple of tests so I had to study and didn't had the time to create tasks for the Vikings. Will try this week.
  15. When I load my newly created ao map it gives the following error: ERROR: Failed to convert grayscale texture "art/textures/skins/structural/ao/H_Tower_AO.png" - only RGB textures are currently supported Why? It is just a normal png file but with alpha channel removed.
  16. I think this one is a bit unnecessary since archers already have scatter (and thus on average inflict less the longer the range is). Weather and seasons should be in the same patch. Loyalty and sympathy are basically the same isn't it? Let's postpone formations for a while since in vanilla there is already being worked at.
  17. I can get 2011-2014 for free as a student using that link I posted.
  18. We are still looking for more members to add to our team.
  19. http://trac.wildfiregames.com/ticket/2461 Here is another one.
  20. http://trac.wildfiregames.com/roadmap You can keep track of it there.
  21. For handheld devices, the UI needs to be recreated anyway since it is not touch-friendly. And I hope more devices will be supported than FHD only.
  22. Are you a student? If yes, you can obtain a free students license via Autodesk. http://www.autodesk.com/education/student-software
  23. http://trac.wildfiregames.com/ticket/997 it seems that there is already some kind of a patch for unit conversion. (Long live Sanderd17!)
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