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niektb

WFG Retired
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Everything posted by niektb

  1. No. http://www.hurstwic.org/history/articles/manufacturing/text/viking_misc_weapons.htm
  2. With the research being ended it is now ready to get it in game. Here is the research plus additional info about sizes and stuff: http://www.wildfiregames.com/forum/index.php?showtopic=18443 The Vikings will feature the following ships that need to be modeled: Knarr: Merchant Skeid: Warship Karvi: Merchant/Warship hybrid Drekar (or Dragon ship): Elite warship Simple Fishing ship. Edit: This is the correct line-up: Fishing ship. Knarr: Merchant Karvi: Merchant/Warship hybrid Snekkja: Warship Drekar (or Dragon ship): Elite warship They pretty much look like each other but feature different abilities and sizes, and they should feature different ornaments (f.e. Drekar should have a dragon at bow and stern. the Knarr and Karvi should have some cargo onboard.) I highly recommend shieldwolf's pdf for a quick overview: https://dl.dropboxusercontent.com/u/47464522/viking%20research.pdf For the viking fishing ship we should use the basic viking design posted on the last page.
  3. Of course a civ needs heroes. In this case we'll discuss Viking Heroes. I personally thought of the following heroes: 1. Erik Thorvaldsson, also known as Erik the Red. He is a red haired and red bearded viking, who discovered Iceland and Greenland. It is believed that he is hot-headed but has good persuasion skills too. http://www.greenland.com/en/about-greenland/kultur-sjael/historie/vikingetiden/erik-den-roede.aspx 2. Leif Erikson (also discovered that he is called Eriksson, what is the correct spelling) Son of Erik the Red. He discovered the New World. http://www.history.com/topics/exploration/leif-eriksson I would like to know what is best to let them look like in-game (weaponry and looks) and what their skills would be (both stats and auras). And let me know if you know other well-suited candidates. (And maybe a small description of the existing heroes?)
  4. I've updated aristeia with the storehouse now being the Ptolemian one and the female citizens house being present.
  5. It is a bit stalled right now (so much to do in school businesses) but as soon as I have the time I'll surely continue.
  6. Maybe it is a good idea to get not fragmented too much?
  7. For the mill: I noticed that there aren't any meshes for that and no props too.
  8. should be this: "art/textures/ui/session/icons/formations/phalanx.png" One /formation too much. But where to put that?
  9. Lol, got the formations error Had written every formation with a Uppercase. Edit: should be fixed within a few seconds.
  10. Github is confirmed to be the latest version, every single change is committed there. But I noticed that the normals can we way stronger and that is has strange specular maps. Something to change too.
  11. Summarizing: The game still can't find those formations (hmm, I thought I had fixed those, maybe a typo) Females trainable in houses do not exist (indeed but we need to decide whether we want them or not) The persian mill does not exist: That is true, it hasn't been created yet. And a bunch of Aegis related errors which I can't help
  12. Yes, this one is a mobile version, created for Android, iOS and Windows Phone: http://www.ign.com/articles/2014/04/14/age-of-empires-world-domination-is-coming-to-mobile
  13. He is only putting ideas on paper, not really creating it.
  14. Hephaestion, this is warning generated by the new SpiderMonkey.
  15. Another option would be through snow shader: http://unitygems.com/noobs-guide-shaders-2/ I only do not know if it would work performance wise (you have to ask the experienced shader programmers around)
  16. I can see that you've put a lot of work in your concept. Well done!!! Looks very interesting!
  17. --mod is wrong, use only one "-"
  18. No, Win 8 too, but is it something Linux related? Or is it that I only use SVN?
  19. 0 A.D. is there to mod (at least for me) and therefore you're welcome to mod. There are people around who have some similar ideas, av93 for example is working on a battle for wesnoth mod.
  20. Even though you're always welcome, the best place to ask these questions is in the main game modifications forum, you'll see a few comparable topics there. Lion's remark was in the direction of the site admins asking to move this topic to the best spot to post such topics. Should be do able, never tried it though.
  21. Oh yeah, but that is more or less without preview.
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