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niektb

WFG Retired
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Posts posted by niektb

  1. @Imarok: it makes the early stages of the game more interesting and less about creating champions asap. Combined with the reduced amount of gatherers per resource entity it highly encourages the players to expand early. This in turn encourages scouting, raiding, positioning your defensive armies (since with the reduced LOS and speed your army requires some time to move around) and whatnot...

    @wraitii: yes, but as said I think you can't limit your scope on this particular topic. It requires an agreement on the bigger countryside concept first before you can step into implementation details

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  2. Or while we're at it, maybe we should discuss countryside implementations as a whole? I don't think you can disconnect just the storehouses from it.

    Take for example Sibyllae Vox: in that mod storehouses (and farmsteads) cast a small territory which allows the player to build simple fortifications (like wooden towers and pallisades, stone defences are required to be built nearby a CC).

    Also disallowing farming nearby a CC has a huge impact on how the countryside implementation would take shape

  3. 3 hours ago, mimo said:

    @niektb : as said before, no complexity here. And don't worry, nobody has asked you to give a yes or a no, my only demand was to test the patch for people to give a useful feedback

    You say it's not complex but your explanation tells different. It adds to the complexity of the farming concept without improving it (except for 'looking more natural') And of course people care about those two minutes that they need to invest before they get their nominal rate (these citizens can't gather anything else during that period).

    Wriatti mentioned that the patch is a go, hence my post that questioned wether it is a wanted feature...

    • Like 3
  4. 7 hours ago, LordGood said:

    but you seem to have a distaste for citizen soldiers on a whole, which is one of the standout gameplay features of 0 AD.

    As a recap: giving the the soldiers the ability to gather is not something that makes 0 A.D. special to play. Instead, the current implementation is broken and probably the concept too. So either the concept should be improved or completely removed (to lazy to look up Darc's detailed explanation post with some suggestions to fix it) :) 

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