Jump to content

niektb

WFG Retired
  • Posts

    2.843
  • Joined

  • Last visited

  • Days Won

    67

Posts posted by niektb

  1. May I also point out that you've linked your image from other websites quite a few times, it might be a good idea to back them up properly :) I stumbled across that when continuing the Rise of the East project. I couldn't use much of their old references since quite a bit of their sources went offline :( Imgur for example throws away images when their monthly (or yearly, dunno exactly) view count drops below a certain point... => that apparently changed two years ago

    • Like 2
  2. 7 minutes ago, s0600204 said:

    This is a failure of the random map scripts that cause them to be mod unfriendly. Currently, the only solution is to include a modified copy of the entirety of the "rmgen/wall_builder.js" file, (just to add one line) which I'd rather not do.

    I did that with Millennium A.D. and RotE (you could easily copy it and swap a few civ codes). I believe FeXor was working on improving that (must be a ticket somewhere)

  3. That's not a bad map at all! :) (Especially since it's your first attempt)

    I agree with the comments Sundiata made. I noticed similar tiling in the underwater textures. It's definitely by far the most time-consuming part of map designing to fix texture tiling... :D

    You can get away with less textures than Sundiata used in his example though ;) it's all a matter of smart texture selection

    Why don't you try and practice your texture skills by painting a section of the community map? :D

     

    • Like 2
×
×
  • Create New...