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niektb

WFG Retired
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Posts posted by niektb

  1. Hi everyone,

    I just started programming AI's, but as I try to understand the working of the currently existing AI's, there are a few questions raising:

    1. Which functions in the API are required for the AI to work properly? (e.g. gamestate etc.)

    2. All AI's use a plan-queue-system. Are there other systems possible?

    3. Why are the AI's stateless and is this required?

    Glad there is a forum over here. :stinker:

    Regards,

    Niek

  2. I think we could learn a great deal from Pyro Studio's (also known from Commando) in terms of tactical combat. A repack from this game + extra mods can be found here:

    http://www.moddb.com...mods-complex-17

    I could make one, and the little bees (black dots I assume). Empire Earth (1) had flies too, but I haven't got Empire Earth anymore for reference. But it would need animations right?

    Did anyone need Empire Earth?? (I've got EE1+expansion as well as EE2)

    • Like 1
  3. Hi everyone,

    My name is Niek, I'm 17 years old and I'm planning to join the programmers here.

    I decided to start with the AI, because there aren't many of them and because I already know JS, but I can't find any documentation about the development of AI's with 0 A.D.

    Can anyone provide some help?

    P.S.:

    Is this the right place to ask this sort of questions?

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