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niektb

WFG Retired
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Posts posted by niektb

  1. I've been reading through your proposal a bit but I could find anything about the (rather poor) trading system. Any (somewhat) experienced lobby player can tell you that, towards the end of the game, traders form long conga lines between markets and trading completely replaces 'traditional' gathering

    Do you by chance have some ideas for a better trading system too?

    @wraitii wrote up some ideas in the past, that could maybe serve as inspiration :) 

     

    • Like 1
  2. 3 hours ago, DarcReaver said:

    Training various types armies, upgrading them and sending them into micro intensive, tactical battles create excitement for the involved players and random based variances in the battle system allow variety in outcomes of who wins and who does not.

    The usage of ambushes, flanks and pinpoint harassment allows comebacks for players who fell behind. There no longer is a need to apply a huge economy and then mass units from dozens of military buildings to simply overrun the enemy.

    The game follows an organized structure that allows predicting enemie’s plans by scouting carefully and intercepting them by smart usage of information.

    You should definltely try the tactical combat game Praetorians. It's really insightful on the area of scouting, combating and ambushing! :) 

     

  3. 10 minutes ago, Lion.Kanzen said:

    Because this

    No, feneur said this:

    If anything it's the opposite I'd say, it's during the Alpha phase we can afford to be flexible. That said I would say that it is (i.e. at the moment, and depending on the people in the team and current opinions) the team's decision not to add any more factions for part one at all. But as with everything else it could change at a later date.

  4. Hey, man! Relax a bit, it sounds like you're a bit heated up :beach: there's absolutely no need for that ^_^

    25 minutes ago, Desophaeus said:

    The Greeks could serve as the "chimera" factions with multiple pathways. Wouldn't that serve as an interesting faction to consider? (Probably hellish to balance out in the gameplay, I'm afraid), but do you see why I feel like this question of whether to uphaul the factions or not should be answered with an yes?

    According to @Zeta1127 that was already tried:

  5. Does the newest description make a present difference to the player's understanding of the map?

    The word 'inadvisable' is clear enough, yet it doesn't explain in which way it ca be played... I think I would mention the market in stead of 'not recommended for inexperienced players'. Such as:

    Warning: It is inadvisable to disable treasures, since there is no gatherable wood. The players start with a market that can be used for bartering and trading.

    Edit: okay, the second sentence is not entirely connected to the first but I'm sure you get the idea.

    Edit2: as a sidenote, I find the water rather ugly atm, I advise to copy the environmental settings from Howe Sound :) 

    • Like 1
  6. The repository can be found here: https://github.com/0ADMods/terra_magna

    The ModDB page of Rise of the East will be altered for the Terra Magna. Rise of the East's subforum will also be altered. Yet, for a proper transformation I need some things like a logo (which is in progress) and a few showcasing screenshots (there is a showcase scenario being made). As soon as I have everything I need I will perform the official transition from Rise of the East to Terra Magna with an announcement and everything (I want to introduce the transformation properly) :D 

    • Like 5
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