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Zeta1127

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Zeta1127 last won the day on May 23 2016

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About Zeta1127

  • Rank
    Triplicarius
  • Birthday 11/27/1989

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  • First Name
    Zachary
  • Last Name
    Skaggs

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  • Gender
    Male
  • Location
    A galaxy far, far away
  • Interests
    Star Wars, Middle-earth, Stargate, Harry Potter, and many other things.

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  1. 0 A.D. Empires Extended

    There was also a small issue with the Theban Fire Raiser, which I also fixed, so as near as I can tell, the mod is fully ported to Alpha 22. I am still interested in releasing 0 A.D. Empires Extended to the public, but it is a lot of work to manage a released mod, so I am still hesitant to do it.
  2. Lowering Default Population Limit

    Indeed, between Civic Centers, Fortresses, and Towers, there isn't generally enough stone leftover for walls, unless it is a relatively short wall at something along the lines of an isthmus or acropolis. I love building walls, but I can almost never justify building them, especially with the age old inability to replace Wall Towers problem.
  3. Is there a 'release' for a22

    I have been wondering that too, I don't see a release for Alpha 22.
  4. 0 A.D. Empires Extended

    I just got around to updating Empires Extended for Alpha 22. It has gone well so far, other than some minor changes to the Sentry Tower template and some aura changes for the Theatron and Wonders. The only problem now is I am getting a WARNING: Unknown requirement operator: class. Okay, that warning ended up just being a small change to the phase techs.
  5. Spartan Structures

    Separate Archery Range and Stables will help fix some of DarcReaver's lack of strategy and progression problems.
  6. Spartan Structures

    I got stuck on A Wonder of the World, the enemy ships with better range are really hard to deal with. I wanted to complete the Egypt campaign before moving on to other campaigns, so I ended up not doing any of the other campaigns. I was more of AoE2 player thanks to Star Wars: Galactic Battlegrounds, so I beat most of those campaigns at one point or another. Both of my XP computers haven't been working since February, so I haven't even been able to try in some time.
  7. Really?

    Well, the AI is definitely frustrating at present, since the AI pretty much just rushes to a blob of units without much strategy, but that can be improved in time, especially with formations.
  8. Really?

    I play singleplayer, because I consider multiplayer to be optional, which is why I rarely play multiplayer games and haven't taken to kindly to the shift in focus toward online multiplayer that has occurred in recent years. Perhaps an increase in training time is necessary in order to slow down the game a bit. But other than that, formations with bonuses to adequately portray ancient warfare, food trickle and other bonuses from the Corral, and proper naval combat are all that is needed at this point.
  9. Really?

    RotE/Terra Magna, along with most of the Council of Modders projects, and 0 A.D. Empires Extended are primarily just adding civilizations, not dramatically changing gameplay. Everything else is either balance mods or almost total conversion mods like Delenda Est. I have actually seriously considered trying to formally contribute to 0 A.D., even using 0 A.D. Empires Extended as a bit of a test bed to see if I could get food trickle for garrisoned Corrals working, but I have decided that suggesting ideas, providing feedback, and limited modding is all I can justify due to my job search going so poorly.
  10. Really?

    There is also my mod, 0 A.D. Empires Expanded, but I haven't updated it to Alpha 22 or released it to the public.
  11. Really?

    I haven't even got around to porting 0 A.D. Empires Extended, my add-on or expansion mod that ports some Delenda Est civilizations into a RotE/Terra Magna style mod, to Alpha 22 or contributed to 0 A.D. yet, because my job search has gone so poorly, so I can't justify getting into a free project or modding. The constant changes and wide variety of opinions definitely make doing anything for 0 A.D. difficult, but somehow the project keeps progressing and looking pretty good as Alphas progress.
  12. Ugh, okay, help

    Okay, lets try that again. ERROR: JavaScript error: simulation/ai/common-api/entity.js line 29 TypeError: value is null m.Template<.get@simulation/ai/common-api/entity.js:29:1 m.Template<.resourceSupplyType@simulation/ai/common-api/entity.js:348:8 m.SharedScript.prototype.createResourceMaps@simulation/ai/common-api/terrain-analysis.js:400:35 m.SharedScript.prototype.init@simulation/ai/common-api/shared.js:211:2 InitGame@simulation/helpers/InitGame.js:78:2
  13. Ugh, okay, help

    This is the main warning I have encountered. ERROR: JavaScript error: simulation/ai/petra/_petrabot.js line 106 TypeError: this.gameState is undefined m.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:106:2 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:2
  14. Ugh, okay, help

    There are definitely some issues with AI allies in Alpha 22. Debug warnings consistently show up on large maps with AI that have allies.
  15. Champion Iberian Cavalry

    Champions and Women are both treated as different units when trained from the Barracks and House verse the Fortress and Civic Center, respectively. This is part of the reason why I never boom with Houses.
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