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About Zeta1127

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  • Birthday 11/27/1989

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    A galaxy far, far away
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    Star Wars, Middle-earth, Stargate, Harry Potter, and many other things.

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  1. Yeah, and that is just the Random maps, with the new ones in Alpha 21 actually being square, which I know is a known oversight. Some of the Skirmish and Scenario maps could also use some attention. Mediterranean Coves has a few unreachable trees and/or bushes on the edges of the map or cliffs that aren't actors, which is probably also true of at least a few other maps, but that is the main one I have noticed since it is a favorite I play on a lot. There are also a few Scenarios that are also square, but that has been an ongoing discussion for awhile now, so I don't expect that to be changed overnight.
  2. Isn't there also a sandbox mode for Petra that prevents the AI from doing much of anything?
  3. I nearly have 0 A.D. Empires Extended ready for a release, I just need to make sure I am not including any unnecessary files, especially art files. It will be compatible with Alpha 21 only, but as far as I know the only conflict with SVN at present is the changes to the Sentry Tower files, so it won't be that hard to port to the next release so far.
  4. I have never liked the limit in the first place, and if it wasn't for me making a case for making it a limit of two, due to a limit of one clearly favoring production speed over cost for the old mercenary techs, otherwise it would still probably be one.
  5. Yeah, I figured the second part was a bug.
  6. Okay, it was weird, the last time I used Liu Bang, it looked like his horse missing, which made it seem like he was a Hero Swordsman not a Hero Cavalry Swordsman, but that didn't happen this time.
  7. The Catapults seem to get struck trying to move through an open gate, and the gate won't close when garrisoned.
  8. Indeed, the day when I don't have to be so perfect with my timings for setting up resource gathering in the early game vs. Petra will be a great day. I played my first online match recently, since I haven't really had a PC capable of properly running 0 A.D. until recently. It was refreshing playing a Roman FFA on Tuscan Acropolis where I could sit back and relax a bit, and not have to worry so much about getting rushed immediately. I look forward to have a similar experience vs. Petra in the future.
  9. There seems to be a bit of a problem with the Wall Gate and pathfinding for siege unit, and to a lesser extent infantry and cavalry.
  10. Yeah, Champions and a Wonder are definitely needed for Han China.
  11. It seems to me like Liu Bang is a bit bugged in the sense that it seems like he is a Hero Cavalry Swordsman without a horse.
  12. That is one of the main reasons why I like the 0 A.D. project so much, the specific names, history blurbs, and relatively diverse selection of civilizations have an added educational component. Indeed, which is further exacerbated by the fact those who already have AoE2 and AoM don't get the new expansions unless they upgrade to the new version.
  13. The mass blob of units attacking when it feels like it has the numerical advantage, unless walls are involved, is definitely a little boring and repetitive. Formations will hopefully go a long way toward improving that aspect a bit.
  14. Other than borrowing your Corral file, I haven't really done a whole lot.
  15. Scenario maps were the original maps back in the day, before Random map scripts were developed and eventually many of the Scenario maps were converted to Skirmish maps.