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niektb

WFG Retired
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Posts posted by niektb

  1. The Council is both happy and proud to announce a brand new release!!!

    msg-15513-0-48068600-1439721034.png

    What is it?

    Millennium A.D. is a total conversion mod for 0 A.D. focusing on the Middle Ages. It is divided in two parts, this first one is focusing on the first half of the Middle Ages; the timeframe of Charlemagne and the Viking Age. The name of this release is Cen. This word can be translated as "Torch".

    The torch is known to every living man
    by its pale, bright flame; it always burns
    where princes sit within.

    What is new?

    We have included a brand new Skirmish map from Delenda Est (though slightly modified compared to the original) called Brittanic Road:

    screenshot0001

    Stanislas69 made various assets for the Anglo-Saxons including a few buildings:

    screenshot0237 screenshot0236

    screenshot0235 screenshot0234

    screenshot0233 screenshot0232

    lastly, niektb committed various balance and gameplay fixes and updated the mod to work with the latest alpha

    Who are we?

    The Council of Modders was formed up of two small modding teams and a few newcomers: Aristeia (about the bronze age) and Millennium A.D. (about medieval times) CoM aims to create a umbrella for all wannabee modders and help everyone needed and of course create their own projects.

    How to:

    1. Unzip the download but leave the inner archive intact.
    2. Place the unzipped folder into /binaries/data/mods. You'll see another folder there called 'public'.
    3. Launch the game and enable the mod in Options>Mod Selection. Press 'Start Mods'.
    4. Enjoy the mod!

    Download:

       Cen 21

     

    In the last few months some members retired leaving us shorthanded. We are currently especially in the need of artists. So if you're a talented artist with a passion for history and you would like to help us out, please contact us using a PM or (preferably) in this thread: Wildfiregames...showtopic=18412 Thanks in advance! :D

    Our thanks go to everyone that helped us to achieve this mod through contributing, playtesting or in another way!
    If you have tips / suggestions, feel free to let us know. Also if you find bugs, let them know too. Support 0 A.D. if you like us: Play0ad.com

    The main menu background is made by Alexlinde from Deviantart. You can find him here: Alexlinde.deviantart.com

    The soundtracks are created by Antti Martikainen. You can find more of his work here: Anttimartikainen.bandcamp.com and Youtube.com

    • Like 5
  2. Nothing special to mention but Rise of the East has been updated to Alpha 21 (along with some fixes thanks to our great testers! :) )

    http://www.moddb.com/mods/rote/downloads/rise-of-the-east-21

    How to install:

    1. Unzip the download but leave the inner archive intact.
    2. Place the unzipped folder into /binaries/data/mods. You'll see another folder there called 'public'.
    3. Launch the game and enable the mod in Options>Mod Selection. Press 'Start Mods'. 
    4. Enjoy the mod

    • Like 10
  3. Somewhere in your actor file there is a <material> tag. That should be this:

    <material>player_trans.xml</material>

    (this is with only transparency, with AO, normal and specular you need something else)

     

    For the second question:

    <props>
      <prop actor="props/structures/athenians/barracks_struct_b.xml" attachpoint="root"/>
    </props>

    Make a prop tag inside the <variant> tag and set the attachpoint to root (note that you need to make a second actor file for the second mesh)

    • Like 2
  4. Re: Decorations (I've read your blog at your website): that's no issue at all, small things like that make a building interesting to look at :) I think you can afford yourselves to decorate the walls of the main building a bit more. for example a few bricks aroud the corners like in (from memory) some seleucid buildings  

    Nice construction concept! :D 

    • Like 1
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