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niektb

WFG Retired
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Posts posted by niektb

  1. On 24-12-2012 at 7:11 PM, Kimball said:

    You can delete a few trees, change the edges of the terrain, and other such small things to make your area blend in with the surrounding areas, just make sure you don't significantly change or do anything to damage other peoples' work. If you cause significant damage to another person's work and can't fix it, you will have to re-download the version of the map that I sent you and start over. When you blend areas, make sure there is a proper transition. Don't have a desert immediately cut off at the edge of a mountain or have an ocean suddenly end with a forest.

    From the rules, You are allowed to make small modifications in other areas in order to create a proper blend

    You can do Shift + left mouse click to select the same texture as the one that is already painted

     

    • Like 3
  2. I didn't say it wasn't possible (I did that too with Silk Road and I believe it worked out quite nicely) but the transition is difficult to do (rivers and mountains / cliffs work well for that purpose).

    It looks that the road from the Southern gate from the Roman camp stops quite sudden or is that just hidden by the trees? Otherwise it looks nice on the screenshot! (didn't take a closer look yet :) )

  3. Hi there! :hi:

    Some of you might know that there is an 0 A.D. release upcoming and as always we scheduled a release along with it but we need a release name for it. It should start with a 'C'. This new release features some additional content for the Anglo-Saxons so it would be nice to have the name related to that. Let us hear your suggestions!

    • Like 3
  4. Without wanting to bash your idea but I think that it would be a bit unlogical to add this civ to 1,000 A.D. (considering that this is quite a small kingdom and that there are better candidates that are not in the faction list).

    Also you shouldn't open a topic for civilizations that are not on the current faction list (might confuse others). Instead, do a post here to discuss the factions in the mod: 

     

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