Jump to content

Palaiogos

Community Members
  • Content count

    74
  • Joined

  • Last visited

Community Reputation

33 Excellent

About Palaiogos

  • Rank
    Discens
  1. [Total Conversion] Oniversalis - Age of Exploration.

    Wait, guns work in 0AD?
  2. My idea for counter system.

    We should do trample like in AOE 3. In AOE 3, trample was an ability which made cavalry do extreme amounts of damage (like are of effect damage) but it took 1.5 times the damage.
  3. I got my butt kicked on very easy

    For me, 0 AD has the hardest treaty AI, but the easiest Rush AI. To beat any AI, just rush citizen soldiers like crazy at their base. The only problem is that past the 15 minute mark it becomes nigh-impossible, as it can easily out produce you.
  4. When Is the next update?

    As the guys in EB say: when it comes.
  5. I thought the question is: what are the technical differences between the 2 engines? Like what are things Bang can do that Pyrogenesis cannot, and vice versa?
  6. Victory Conditions Ideas

    Wasn't victory points the reason why people got extremely mad at Total War Rome 2? I believe it lessens strategy and should only be used in very certain scenarios. Like in a campaign: capture the city. That is the only time, capture/victory points are acceptable.
  7. Trying to Trace Back the Citizen Soldier

    What I think, is that citizen soldiers, champions and regular soldier need to be having different stats. For example, modeling on the Hellenic Army, you have the Hoplitai Haploi, Hippakonistai and Akonistai first tier, the regular Hoplites, Tarantine Cavalry and Peltastai 2nd tier, and lastly you get thorakitai, polemarch's guard, and Cretan archers or Rhodian Slingers. Hoplitai Haploi, and Akonistai, and Hipp-Akonistai would have the ability to gather, and in 2nd and 3rd ages you gain the capability to train better soldiers, where the rest come in.
  8. Two kinds of fields

    My idea is to make the fields an option. Like in the options or multiplayer menu it says, "Infintely Regenerating Fields, or Fields that every X amount of harvests, you have to replant.
  9. More Factions Please!

    Wait, slightly off topic, but can someone explain to me why we did not want to include the Epeirotes in this game? I think they should be a part of the game, as they were relevant to Rome's rise and the fall of the Hellenes.
  10. Excuse me if I am not in the right section, but what programming language is Pyrogenesis coded in?
  11. My impressions and ideas

    What does this add to the game? Not being trivial, but I think it might bloat the game up for people who want to play the game. Keep it simple and just have farms, and "cash crop" farms. Cash crop farms also need to cost food in addition to wood to make up for their usefulness too.
  12. The trash war is possible in 0 A.D?

    Why wouldn't you classify them as trash units? They are glorified male villagers in my experience! I haven't played in many multiplayer games, but more people eschew them for the female villagers.
  13. Also, maybe the regicide person is weak and not a hero (like AOE 2). You start with a fortress and have to garrison he building with the hero.
  14. Relics proposals

    Would it make a small trickle of metal? AOK had their relics have a small trickle of gold.
  15. Replacement for the Nubian bow

    The team should just make the different Diadochi have different archers each. They should have different stats. The Ptolemaioi would get the weaker versions as they, historically, weren't the best. They would just get the unit: Τοξοται Αίγυπτος.
×