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About Palaiogos

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  1. Battle of the Game Engines

    As in like batch training except instead of five riflemen, 1 sergeant, 1 machine gunner, 3 riflemen.
  2. Battle of the Game Engines

    Ok, so here is a list of things that can and can't be done in Pyrogenesis. Feel free to add to it. What can be done: 1. Platoons 2. Melee combat 3. More than one type of building supply (like stone, iron...) 4. Capturing besides points, like buildings 5. Really good animations Spring Engine: 1. Large amounts of troops without lag, so better optimization 2. Supply drops 3. GUNS!
  3. Battle of the Game Engines

    I mean, I really would love to see which is the best open source RTS engine, which is kind of why I made this thread.
  4. Battle of the Game Engines

    Have you used any of the other engines?
  5. Advertizing Media

    I mean, we are the first game if you look at Open Souce games on Wikipedia. That should be some advertising already!
  6. Battle of the Game Engines

    So in the battle royale of general RTS enginee I have selected three to compare. I am comparing Spring Engine, Pyrogenesis, and SAGE. Spring Engine has the games Speing 1944, and Imperial Winter, Pyrogenesis has 0 AD, and SAGE has the C&C series. This will not be a game discussion, this is a discussion of the technical aspects: which is more optimized, which has the ability to use guns, which has the ability to do meleƩ better, and so on.
  7. Accuracy graphs for ranged units

    Is health a floating point value? How do you get it to not due weird things, as floating point values get messed up a lot of times.
  8. I wonder if they'll make unit cards in that art style for regular Total War: Rome II.
  9. If you got the Ubisoft Collector's Edition, it still works on my Windows 10 Computer. Don't know for AoM, as I never played that, though. Also, does the DE have formations? That's what got me into The Conquerors more than any of the other AoE games. The ability to macromanage formations, and why I still think it's the best of the games (at least better than AoE3, which kind of removed formations).
  10. [Total Conversion] Oniversalis - Age of Exploration.

    Wait, guns work in 0AD?
  11. My idea for counter system.

    We should do trample like in AOE 3. In AOE 3, trample was an ability which made cavalry do extreme amounts of damage (like are of effect damage) but it took 1.5 times the damage.
  12. I got my butt kicked on very easy

    For me, 0 AD has the hardest treaty AI, but the easiest Rush AI. To beat any AI, just rush citizen soldiers like crazy at their base. The only problem is that past the 15 minute mark it becomes nigh-impossible, as it can easily out produce you.
  13. When Is the next update?

    As the guys in EB say: when it comes.
  14. I thought the question is: what are the technical differences between the 2 engines? Like what are things Bang can do that Pyrogenesis cannot, and vice versa?
  15. Victory Conditions Ideas

    Wasn't victory points the reason why people got extremely mad at Total War Rome 2? I believe it lessens strategy and should only be used in very certain scenarios. Like in a campaign: capture the city. That is the only time, capture/victory points are acceptable.