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niektb

WFG Retired
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Posts posted by niektb

  1. 18 hours ago, Skhorn said:

    It's nice, it may work in a city building gameplay, it adds more micromanagment, but i think it can be another way to play the game if included.

    This for the roads because the pathfinder doesn't take into account movement speed ^

    Fortress looks interesting!

    • Like 1
  2. btw, I forgot to check for it earlier but it seems that your meshes suffer from smoothing issues when looking from close distance (look at the roof) :(

    screenshot0253.png

    Now where was that topic again that explains how to fix it? :scratch_one-s_head:

    Also don't forget to generate AO maps for buildings ;)

    Spoiler

     

    • Like 1
  3. I'm not so fond of these ship garrison ideas. It creates a lot of unneeded micromanagement and it's an awful lot of work for little benefit (plus we would need to do it for all ships I guess) 

     

    @Alexandermb: nice! These topics are indeed how I imagined it (y) The only thing that's missing is that the topics in question are for the Norse civ :) 

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