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niektb

WFG Retired
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Posts posted by niektb

  1. IIRC some engines replace 3D object (like trees) with a (pre-generated) 2D flat picture when viewing from further away, that would incredibly reduce the amount of tris on the screen, wouldn't it? (even though it might look a bit ugly when switching between 3D and 2D)

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  2. Dunno about the most recent alterations to the texture, the current color pallet feels weird / unnatural / gloomy / dark (just a few words that come to my mind) (btw, I wasn't a big fan of the initial state either)

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  3. Karvi shouldn't have the same stats as the snekkja, the Karvi was meant to be a hybrid trader/warship whereas the Snekkja is just a warship :) (so the karvi should be weaker in combat)

    Maybe you could put some cargo on board of the karvi to illustrate that it can trade too? Nice work on the meshes btw!

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  4. 4 hours ago, Nescio said:

    Apparently there exists some kind of design document; could it be published prominently at a clear location on these forums? This could help people understand what you works towards to, not just now, but also in months and years to come.

    Not sure where you got that from, but ATM there is no such thing as an official design document

  5. Ah fair enough, the others (or at least some of them) didn't know so all we knew is that you just shamelessly copied the stuff from DE :)

    1 hour ago, Hannibal_Barca said:

    As for the other "traits" they were only a sketch, anything can turn out of that.

    Well, I reckoned so but I didn't notice any kind of discussion / debate on these so I consider it to be completely your own interpretation of the civ ;) 

  6. @rjhwinner03: every single game I know has been built on an engine. It would be weird to do it differently because it allows you to create a fast, low-level engine (that has f.e. highly optimized rendering) and create a game on top of it in a more convenient programming language.

    In case of 0 A.D., the programmer team wrote their own engine in C++ (called Pyrogenesis) and programmed a game on top of it in JavaScript. Pyrogenesis doesn't have such a nice GUI to create your game in though... (like UE4 and Unity)

    But honestly, if you didn't know about this stuff, I'd advise to improve your programming knowledge first because creating a game like this (from scratch) is a very complicated task and not really suitable for newcomers (and also not for intermediate programmers btw) :) 

     

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