WhiteTreePaladin
WFG Retired-
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Everything posted by WhiteTreePaladin
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Farmland Concept Redux.
WhiteTreePaladin replied to wraitii's topic in Game Development & Technical Discussion
It would make farm placement easier and faster. I never like the way my farms end up. -
Farmland Concept Redux.
WhiteTreePaladin replied to wraitii's topic in Game Development & Technical Discussion
Diminishing returns also requires more micromanagment than gatherer count (which can be done once and forgotten about). I'm not a big fan of micromanagment anyway. -
Wow, just watched one of your videos for the first time. Most impressive!
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I think the other side of her face is probably too shadowed/dark for the smaller icon version. Other than that, great work.
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Let's make sure to keep to source files available.
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I can confirm that the SVN version appears to be broken currently. That's always the risk of using the dev version.
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The Centurion: Countermeasures Against Infinite Farming
WhiteTreePaladin replied to Romulus's topic in General Discussion
If you don't have much land inside your walls to farm, then you won't produce enough food to survive the attacks even with infinite farms. If you do have a lot of land, then you should be able to last for awhile. It's really the gather speed that matters most for balance purposes. -
Would be really nice if we made the new unit animations in Blender so we could edit the source files easily.
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===[COMMITTED]=== Iberian Corral
WhiteTreePaladin replied to dajayalol's topic in Completed Art Tasks
Looks good. It's even got the 0AD logo on the front. -
Alpha 16 planning
WhiteTreePaladin replied to feneur's topic in Game Development & Technical Discussion
I do think auras should have some sort of visual indicator (could be turned off in the settings). I forget that they are even there most of the time and have no idea how far the effect reaches or how much it actually changes the statistics. Performance improvements are important, as always. Other than that, I like your list. -
Players that use SVN should be at least a little more technically inclined, so they should know that they need to update and recompile right before playing. There is always a chance that a change was just added that could cause an issue, but that's just the nature of it. Perhaps we can make a way for the host to verify that everyone is on the same revision. They can always ask everyone in the pregame chat, but an automated way might be nice. Separate chat rooms for SVN and official should mostly be adequate.
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Do note that if you use the SVN version for multiplayer (even through the lobby), all other players must be updated and using exactly the same SVN revision number as well. If you have the SVN version you cannot play multiplayer with anyone using the official downloaded install. (Well, there are some exceptions, but those are edge cases...)
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Is it just me or the new title sounds backwards?
WhiteTreePaladin replied to Darklord's topic in General Discussion
I think he was just noting that the adjective is located after the noun, as is common in Spanish but not common in English. -
I like the art direction of the Ptolemies. There are a few places I might slightly tone down or remove some colors, but certainly nothing major. [Edit] I certainly don't want to imply that you should remove too much color. I do think the different colors work better for them overall.
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Yeah, I felt the same.
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Edited for readability.
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I think the original argument for such content was greater historical accuracy, but there are a lot of other mature topics we aren't going to feature even though they may be accurate. I don't feel the game would suffer if these things were omitted. I still feel that sort of stuff is best handled by a mod pack.
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No, I think a western egg would be better.
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Yes, let's make sure we archive all .blend files. It would be a shame to lose the ability to edit those models / animations in the future.
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I did not realize that we stored Blender files in the art SVN. I thought that was only used for concepts / large reference files. Good to know though.