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Posts
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Everything posted by LordGood
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I don't know if the engine likes having visible garrison points on moving entities
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That batter attack really needs to be slower IMO, even AoE only registered an attack every two batter cycles, It felt right for some reason
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The battering motion is very jarring with the current attack cycle. After I make another quicker, shallower motion I'll commit it to the SVN. I'll update here when that happens.
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Whoops, had the wrong AO and material on the shields, they're much brighter now, and shiny to boot
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we don't have a 3D pathfinder, its also why units attack through walls and mountains
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I can't release that one lion, its a contest piece and I don't know if the recipient would be ok with our license
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you see the problem here is ... Overly simplistic is a bit of a stretch, as per age of empires style is to just destroy everything. We dont want stronghold crusader levels of micromanagement in defense when the focus of the game is territorial expansion.
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I think the problem we have now are having the ability to quickly dispatch aggressive forward defenses, without making domestic defense completely useless. And rams, especially rams. I like the idea of light rams and SLOW rams, what's this with pushing a ram faster than a syntagma can march? silly, especially considering that ram can still smash the syntagma to pieces in its current state
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perhaps, archers, slingers, siege, and even buildings can push 'neutral' loyalty and damage instead of straight up attack? We should find a way to disable gaia attack for buildings. This is beyond my area of expertise, i haven't modded since loyalty was implemented I do like the idea of "cracking a shell" to capture buildings, it would make the distinction between military and civilian buildings better felt also, smashing buildings is way more fun than repossessing them
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Its all in sele_struct.blend, its more updating what I have, but yeah I can do that
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Then you're in for a baaaa-d time. gah, sorry
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Channel screen/intro help with Blender
LordGood replied to Phalanx's topic in Introductions & Off-Topic Discussion
You have a YT channel? I think your lack of response has to do with a lot of us not being able to open .dvd extensions -
I was using the Greek docks as examples, they have their ordered columns supporting the roof over the bays. I wanted to keep it open enough for a breeze, and so the dockyard workers have room to move around. Perhaps using piers instead of columns? The bendy roofs aren't a choice borne of style either, rural buildings' roofs sag, I'd imagine tiled roofs especially. Those are extremes I've already set with the farmstead, they shouldn't get any saggier than that.
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===[TASK]=== Differentiating Britons and Gauls
LordGood replied to Mythos_Ruler's topic in Official tasks
Can't save checkered swirly patterns to use for helmets or home goods can you? Bronze is a fairly rare and expensive metal -
===[TASK]=== Differentiating Britons and Gauls
LordGood replied to Mythos_Ruler's topic in Official tasks
haha he's great, but he does have a point, studded leather wouldnt do anything. -
===[TASK]=== Differentiating Britons and Gauls
LordGood replied to Mythos_Ruler's topic in Official tasks
I have my doubts, particularly with the studded leather. aside from that i think that first reference image is the most reputable of the three -
What, you didn't notice? haha Don't mind that thing in blender, there's an odd size discrepancy that isn't affected by display scale, strangely. It's actually the same size as it was before.
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I didn't see anything on the relief, for temporary siege weapons, dyed hides might be as far as the Assyrians were willing to dress their ram tower?