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Posts
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Posts posted by GunChleoc
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1 hour ago, Lion.Kanzen said:
You can lose a contributor if you never was a one. that is why you need starting make the things by your own.
Now that is a bit harsh. He has contributed research and image references.
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51 minutes ago, Anaxandridas ho Skandiates said:
I am not offended that he does not agree, I am offended because I offered to help fix a major deficit in 0 A.D. hellenic factions a very, very long time ago.
Well, this sounded like you were personally deeply offended
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@Nescio claims it is an inferior standard and that it would be "a step back" - thereby he means of course also to signify that my knowledge and understanding of Greek is inferior since the proposer must surely be as inferior as his proposal.- 1
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Nescio has provided clear and detailed scientific arguments why he prefers his standard - how about you have a look at those and find clear and detailed scientific arguments of your own why the standard you are proposing is superior, as you are clearly capable of doing? Being offended because he doesn't agree with you is not a scientific argument
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Really. If you read the commit message for the patch, you'll understand why.
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There's a difference between creating a mod that will be your own game (what LordGood talked about) or creating a mod to test out changes aimed at vanilla more easily. I was talking about the latter.
The same way, you can use a knife to kill someone, so knives are bad if you're a peaceful person. So, by your logic, if you're a peaceful person, you should never, ever use a knife under any circumstances and good luck with trying to cut a slice of bread.
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I don't understand why you are so adamant against developing things in a mod before creating a patch. It allows players who don't know how to deal with SVN and patches to participate in the testing. Being a good tester is an entirely different skillset from being a good programmer.
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Well, after programming & translating I don't have that much time left for gaming...
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What a bunch of LARPers
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Ah, no full stop at the end. Good one
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Which fourth?
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You only get the bronze star. I hid 3 errors in that sentence
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Who would of though that it's spelling is wrong
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Reminds me of the Luggage
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On 5/17/2019 at 5:17 PM, borg- said:
A question, rhodian slinger worked for which civilizations? I think the answer is Romans, but I'm not sure. Anyway I need a new slinger model for the Romans. They have no archer or slinger.
This is where they are from: https://en.wikipedia.org/wiki/Rhodes
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Well, maybe half a friend will do, you might find those on discount. And if they are good friends, they will put up with eating instant noodles too
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3 hours ago, __najimakimoda said:
I'm completely lost on how to break it into manageable parts.
Do you have a friend who has that sort of skill? Invite them to dinner and have a little planing session together.
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13 hours ago, elexis said:
Problem is if one spends some time to give some valuable feedback, one gets implicated (i.e. one gets bad reputation if one provides some feedback for improvements but doesn't finish off with a complete review, test, discussion, commit, fixing bugs or balancing defects of that afterwards), so developers are often faced with the decision to not respond at all, to go all the way, or to appear as someone who orders someone to do additional work for no reason. I.e. one has to bring a lot of dedication and time if one wants to start working on something.
I think that is indeed a problem. The responsibility of the reviewer should end with the commit and after that, the responsibility of maintaining the patch should lie with the person submitting the patch. Of course, people can also disappear, but being afraid of that will continue to be a huge blocker. People submitting a patch should state if they can't do the follow-up maintenance so that the team will know what to expect, and the team can of course not assume anything when there's a new contributor. I guess the thing here is to find a balanced way of dealing with the risk of new/regression bugs.
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I think if borg can improve balancing now and he is willing and able to spend the time, that's a great idea. Changing core mechanics takes time, and it will make the game more interesting to play in the meantime. So, even if everything will change again in the future, the effort will not be wasted.
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Is it time to have a separate sub-forum for this? We have been getting a sizeable number of reports recently and they can appear anywhere on the forum. It might make it easier for moderators to monitor if it was all in the same place. @Hannibal_Barca @user1, what do you think? Good idea/bad idea?
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It could help if proposed patches were available as branches. This way, people who are a bit less techy but really good at testing and breaking stuff could help with that part of the review without having to learn how to apply patches, while people who know the code can look at the code itself. Going down this route has really helped us at Widelands - we have some people in our community who don't know any C++ but are really good at testing. This both increased the quality of the reviews and freed up developers' time.
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On 5/7/2019 at 9:07 AM, stanislas69 said:
Well in this case according to the wiki we should use the american spelling and meaning.
Agreed. This is also common practice for most software projects, and British English can always be added as a translation, as has been done on Transifex for 0 A.D.. The only project that I have come across so far that uses en_GB as a source language is phpBB, and I translate a lot of projects.
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If your machine is fast enough, you could installing an easy to use distribution like Linux Mint as a virtual machine - programs to do that are VMWare or Virtualbox.
The programs might also be available in MSys, which is basically an Arch Linux that will run under Windows and is a lot more lightweight.
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There are 2 Linux command line tools that you can use, pngcrush and optipng.
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10 hours ago, stanislas69 said:
That backfired XD
Yes it did, but I am having fun
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Widelands
in Introductions & Off-Topic Discussion
Posted
Both multiplayer (internet or LAN) and singleplayer. We also have some tutorials, campaigns and scenarios.