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gameboy

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Everything posted by gameboy

  1. OK,My friend MIMO! I have uploaded the archive file, please test it, thank you! savegame-0026.zip
  2. My friend,MIMO! Bug report: <h2>0 A.D. Main log (warnings and errors only)</h2> <p class="warning">WARNING: JavaScript warning: __internal(1) press line 0 reference to undefined property g_Selection.toList(...)[0]</p> <p>Engine exited successfully on 2014-11-20 at 22:14:41 with 1110 message(s), 0 error(s) and 1 warning(s).</p>
  3. yes, when playing a saved game,my friend MIMO!
  4. Thank you very much for my friend, MIMO, thank you for your methodology, help me solve the problem. I report a new problem: when more than one unit to move on a map, the game becomes stagnant. I play the single player mode, operating system I use Win7 32bit, thank you!
  5. OK,my friend! Today, I have been testing the latest SVN15952, found a ERROR <h2>0 A.D. Main log (warnings and errors only)</h2> <p class="error">ERROR: CCacheLoader failed to find archived or source file for: ""</p> Thank you, my friend,MIMO!
  6. We have been waiting for a long time, but the problem is still not resolved!
  7. About this problem, and in the past for a long time, it is still not resolved, my friends, we need the normal shoreline.
  8. When I run pyrogenesis.exe, did not appear in the main game screen, there is the Modifications settings screen, why will appear this Ge? When I run pyrogenesis.exe, did not appear in the main game screen, there is the Modifications settings screen, why will appear this Ge?
  9. <p class="error">ERROR: CVFSFile: file hwdetect/hwdetect.js couldn't be opened (vfs_load: -110101)</p> <p class="error">ERROR: Failed to load hardware detection script</p> <p class="error">ERROR: CVFSFile: file shaders/program.rng couldn't be opened (vfs_load: -110101)</p> <p class="error">ERROR: Failed to read grammar shaders/program.rng</p> <p class="error">ERROR: CCacheLoader failed to find archived or source file for: "gui/common/modern/setup.xml"</p> <p class="error">ERROR: CCacheLoader failed to find archived or source file for: "gui/common/modern/styles.xml"</p> <p class="error">ERROR: CCacheLoader failed to find archived or source file for: "gui/common/modern/sprites.xml"</p> <p class="error">ERROR: CCacheLoader failed to find archived or source file for: "gui/common/modern/setup.xml"</p> <p class="error">ERROR: CCacheLoader failed to find archived or source file for: "gui/common/modern/styles.xml"</p> <p class="error">ERROR: CCacheLoader failed to find archived or source file for: "gui/common/modern/sprites.xml"</p> <p class="error">ERROR: GUI: Trying to use style 'ModernDialog' that doesn't exist.</p> <p class="error">ERROR: GUI: Trying to use style 'ModernLeftLabelText' that doesn't exist.</p> <p class="error">ERROR: GUI: Trying to use style 'ModernTickBox' that doesn't exist.</p> <p class="error">ERROR: JavaScript error: gui/common/functions_global_object.js line 79 ReferenceError: sprintf is not defined updateFPS@gui/common/functions_global_object.js:79 __eventhandler21 (tick)@fpsCounter tick:1</p> <p class="error">ERROR: CCacheLoader failed to find archived or source file for: "shaders/effects/gui_text.xml"</p> <p class="error">ERROR: Failed to load effect 'gui_text'</p> BTW: How to display the main game screen, instead of starting the game shows the function screen? This lets a person very not habit. (I still love the main game screen before)
  10. When I started the game, why is Mod download screen, the main screen is not the game menu selection?
  11. @wraitii:My friend! Today, I tested the SVN15629, the problem still exists.
  12. I tested the new SVN 15604, the problem still exists.
  13. The coast line will move the problem still exists! the waves don't stay in sync with the land when the camera is moved. Their location moves faster than the land, so you can move them back out to sea and right up to the land and back and forth just by moving the camera location.
  14. RMS: cycladic_archipelago The waves are uncovering the red impassibility grid when they move on shore. Also, the waves don't stay in sync with the land when the camera is moved. Their location moves faster than the land, so you can move them back out to sea and right up to the land and back and forth just by moving the camera location.
  15. Nearly a week passed, the problem still exists. :bangin:
  16. Today, I tested the new SVN15509, found a problems with water. When I window mode switching from a full screen, water texture appears dislocation phenomenon.
  17. I put the water effects set Fast & Ugly Water, water can be displayed (the water is very ugly), but is set to HQ Water Effects, the water turned black!
  18. I have been unable to return to r15489
  19. Today, I tested the latest SVN15491, the game some warning messages. 0 A.D. Main log (warnings and errors only) WARNING: JavaScript warning: gui/session/selection_panels.js line 350 reference to undefined property data.entplayer WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated.
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