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Posts
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Everything posted by gameboy
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Today I compiled the latest code SVN16005, found an error: void runTest() { suite_TestSysdep.test_unix_ExecutablePathname(); } Error 78 error C2039: 'test_unix_ExecutablePathname' : is not a member of TestSysdep' D:\trunk\source\lib\sysdep\tests\test_sysdep.cpp 38 Operating system I was using WIN7 32bit. I use the compiler tool is: VS2010.
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When I load the file, I just the production of my army, I did not do other things, I also did not modify the GUI, this warning appear suddenly, when my second time to load the file, this warning does not appear again. :unknw: :fool:
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OK,My friend MIMO! I have uploaded the archive file, please test it, thank you! savegame-0026.zip
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My friend,MIMO! Bug report: <h2>0 A.D. Main log (warnings and errors only)</h2> <p class="warning">WARNING: JavaScript warning: __internal(1) press line 0 reference to undefined property g_Selection.toList(...)[0]</p> <p>Engine exited successfully on 2014-11-20 at 22:14:41 with 1110 message(s), 0 error(s) and 1 warning(s).</p>
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yes, when playing a saved game,my friend MIMO!
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Thank you very much for my friend, MIMO, thank you for your methodology, help me solve the problem. I report a new problem: when more than one unit to move on a map, the game becomes stagnant. I play the single player mode, operating system I use Win7 32bit, thank you!
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OK,my friend! Today, I have been testing the latest SVN15952, found a ERROR <h2>0 A.D. Main log (warnings and errors only)</h2> <p class="error">ERROR: CCacheLoader failed to find archived or source file for: ""</p> Thank you, my friend,MIMO!
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We have been waiting for a long time, but the problem is still not resolved!
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About this problem, and in the past for a long time, it is still not resolved, my friends, we need the normal shoreline.
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<p class="error">ERROR: CVFSFile: file hwdetect/hwdetect.js couldn't be opened (vfs_load: -110101)</p> <p class="error">ERROR: Failed to load hardware detection script</p> <p class="error">ERROR: CVFSFile: file shaders/program.rng couldn't be opened (vfs_load: -110101)</p> <p class="error">ERROR: Failed to read grammar shaders/program.rng</p> <p class="error">ERROR: CCacheLoader failed to find archived or source file for: "gui/common/modern/setup.xml"</p> <p class="error">ERROR: CCacheLoader failed to find archived or source file for: "gui/common/modern/styles.xml"</p> <p class="error">ERROR: CCacheLoader failed to find archived or source file for: "gui/common/modern/sprites.xml"</p> <p class="error">ERROR: CCacheLoader failed to find archived or source file for: "gui/common/modern/setup.xml"</p> <p class="error">ERROR: CCacheLoader failed to find archived or source file for: "gui/common/modern/styles.xml"</p> <p class="error">ERROR: CCacheLoader failed to find archived or source file for: "gui/common/modern/sprites.xml"</p> <p class="error">ERROR: GUI: Trying to use style 'ModernDialog' that doesn't exist.</p> <p class="error">ERROR: GUI: Trying to use style 'ModernLeftLabelText' that doesn't exist.</p> <p class="error">ERROR: GUI: Trying to use style 'ModernTickBox' that doesn't exist.</p> <p class="error">ERROR: JavaScript error: gui/common/functions_global_object.js line 79 ReferenceError: sprintf is not defined updateFPS@gui/common/functions_global_object.js:79 __eventhandler21 (tick)@fpsCounter tick:1</p> <p class="error">ERROR: CCacheLoader failed to find archived or source file for: "shaders/effects/gui_text.xml"</p> <p class="error">ERROR: Failed to load effect 'gui_text'</p> BTW: How to display the main game screen, instead of starting the game shows the function screen? This lets a person very not habit. (I still love the main game screen before)
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YES,My friend!
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@wraitii:My friend! Today, I tested the SVN15629, the problem still exists.
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I tested the new SVN 15604, the problem still exists.
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The coast line will move the problem still exists! the waves don't stay in sync with the land when the camera is moved. Their location moves faster than the land, so you can move them back out to sea and right up to the land and back and forth just by moving the camera location.
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Yes,my friend! I have the same issue!
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RMS: cycladic_archipelago The waves are uncovering the red impassibility grid when they move on shore. Also, the waves don't stay in sync with the land when the camera is moved. Their location moves faster than the land, so you can move them back out to sea and right up to the land and back and forth just by moving the camera location.
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the New problem !
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Nearly a week passed, the problem still exists. :bangin:
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My friend, the problem still exists!
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Today, I tested the new SVN15509, found a problems with water. When I window mode switching from a full screen, water texture appears dislocation phenomenon.
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I put the water effects set Fast & Ugly Water, water can be displayed (the water is very ugly), but is set to HQ Water Effects, the water turned black!
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I have been unable to return to r15489