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gameboy

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Everything posted by gameboy

  1. When I save the game, load the game again, there are some errors: (AI:Petra) <h2>0 A.D. Main log (warnings and errors only)</h2><p class="error">ERROR: Error in timer on entity 6818, IID 40, function MissileHit: TypeError: point.horizDistanceTo is not a function (6645,[object Object],180.62897548638284)@simulation/components/Attack.js:544 ([object Object],180.62897548638284)@simulation/components/Attack.js:579 ([object Object])@simulation/components/Timer.js:93</p><p class="error">ERROR: Error in timer on entity 6255, IID 40, function MissileHit: TypeError: point.horizDistanceTo is not a function (4253,[object Object],125.69510492030531)@simulation/components/Attack.js:544 ([object Object],125.69510492030531)@simulation/components/Attack.js:579 ([object Object])@simulation/components/Timer.js:93</p>...
  2. @MIMO: Today, I tested the new AI (Petra) you publish, there are some warnings: <h2>0 A.D. Main log (warnings and errors only)</h2><p class="warning">WARNING: target 4090 needs repair 45.290505434243755 max 100</p><p class="warning">WARNING: target 3639 needs repair 65.35065344168771 max 100</p>...<p class="warning">WARNING: plan health_regen_units invalid and suppressed</p><p class="warning">WARNING: plan health_regen_units invalid and suppressed</p>...<p class="warning">WARNING: target 5103 needs repair 96.35270036228292 max 100</p><p class="warning">WARNING: target 3692 needs repair 93.07013068833754 max 100</p><p class="warning">WARNING: target 3872 needs repair 798.2052550307703 max 800</p><p class="warning">WARNING: target 3701 needs repair 1608.9265522660332 max 2000</p><p class="warning">WARNING: target 4515 needs repair 1496.9605836352357 max 1500</p>
  3. gameboy

    Two issues

    This warning problem remains unresolved!
  4. We need this patch to optimize the game's AI! But this development has stalled the patch!
  5. You can go look at this patch, you'll understand. My friend! http://trac.wildfiregames.com/ticket/2430#
  6. An updated version on this patch will launch at what time? I waited for this patch! I'm really looking forward to this patch!
  7. gameboy

    Two issues

    This problem still exists! <p class="warning">WARNING: planning new base</p> <p class="warning">WARNING: planning new base</p> < p class="warning">WARNING: treu</p>
  8. Is set in this file do? data\config\default.cfg
  9. historic_bruno, My, friend! I have a GTX650 graphics card, I chose "Prefer GLSL" in the option, but when entering the game, the game crashes if I do not choose this option, start the game, the game does not crash.
  10. I want to know what is HQDOF? Thank you!
  11. gameboy

    Two issues

    My friend, sanderd17. And this problem: <p class="warning">WARNING: planning new base</p> <p class="warning">WARNING: planning new base</p> < p class="warning">WARNING: treu</p>
  12. Today, I tested the latest SVN14808, I found a problem: When I set AI in the menu, press the "settings" button, the game appears the phenomenon of suspended animation, unable to press the other button. You can reproduce this problem. Problem areas: Match Setup Player Name Player Placement Civilization Team Player1 You Random None Player2 AI: Aegis Bot Settings Random None
  13. Another error: p class="error">ERROR: GUI: Trying to use style 'modernFade' that doesn't exist.</p>
  14. Has been in the past 10 days, my friend, your update patch it, I need to help you continue your patch test, thank you!
  15. Today, I tested the latest SVN 14772, get some warnings and errors: <p class="warning">WARNING: planning new base</p> <p class="warning">WARNING: planning new base</p> <p class="warning">WARNING: planning new base</p> <p class="warning">WARNING: planning new base</p> <p class="warning">WARNING: planning new base</p> <p class="warning">WARNING: planning new base</p> <p class="warning">WARNING: planning new base</p> <p class="warning">WARNING: planning new base</p> <p class="error">ERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 476 TypeError: otherQueue is undefined ([object Object])@simulation/ai/aegis/queue-manager.js:476 ([object Object])@simulation/ai/aegis/aegis.js:185 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:81</p> <p class="error">ERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 476 TypeError: otherQueue is undefined ([object Object])@simulation/ai/aegis/queue-manager.js:476 ([object Object])@simulation/ai/aegis/aegis.js:185 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:81</p> <p class="error">ERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 476 TypeError: otherQueue is undefined ([object Object])@simulation/ai/aegis/queue-manager.js:476 ([object Object])@simulation/ai/aegis/aegis.js:185 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:81</p> <p class="error">ERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 476 TypeError: otherQueue is undefined commands.txt
  16. gameboy

    Two issues

    I Geforce334.89 Driver in exchange for a GeForce 332.21 Driver, everything is working properly, I am surprised, why is this? Your 610M graphics card to run it properly, you're using a notebook computer? I use a desktop computer, my operating system is Win vista 32bit.
  17. gameboy

    Two issues

    I want to know what operating system you do, my friend? Please tell me, thank you!
  18. gameboy

    Two issues

    However, this problem does exist, you can test!
  19. gameboy

    Two issues

    Yes, I correctly installed the latest graphics driver, but the problem is still the case. You can try to install the latest NVIDIA graphics drivers. The old graphics driver can switch from full screen to support normal window mode. Please help me.Thank you!
  20. gameboy

    Two issues

    Once again, I tested the latest version of 0 AD, the problem remains. yes, I upgraded the latest graphics driver. Before I installed the graphics card driver: GeForce 332.21 Driver, it works fine. BTW: I did not change any display settings Thank you.! Please help me, Yves! maybe 0 AD does not support the new graphics driver.
  21. gameboy

    Two issues

    First, today, I tested the latest svn version: svn14764, found a problem: When I put the game back to full-screen mode switch from windowed mode (when I press Alt + Enter, I did not change the default file.) The screen goes black screen, the game crashes the operating system using the fertile win vista 32bit, Nvidia GTX650 graphics card, install the latest version of the driver:. Geforce334.89 Driver. Error message: ChangeDisplaySettings failed with status=-1 Location: wsdl.cpp:440 (SDL_SetVideoMode) Call stack: OnActivate (wsdl.cpp:853) hWnd = (unavailable) state = (unavailable) __formal = (unavailable) fMinimized = (unavailable) changed_app_state = 0 (0x00) buf = "failed with ret=-1" context = [2048] 0 (0x00) Call stack: (error while dumping stack: No stack frames found) errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set) Second, find some warnings in the game, a warning message is: <p class="warning">WARNING: planning new base</p> <p class="warning">WARNING: planning new base</p> <p class="warning">WARNING: planning new base</p> <p class="warning">WARNING: treu</p> crashlog.txt
  22. My friends, I am waiting for your return, please give me your surprise, thank you!
  23. [PATCH] Improve the RangeManager (and other components) spatial subdivision system Appear problem! I used the patch, when I click on the button to start the game, the game crashes, crash information: Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation reading 0xD3F7CB3C) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set) crashlog.txt
  24. On this issue, we need him to solve, maybe he was busy. Although this problem has been reported six days.
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