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Everything posted by gameboy
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Today, I tested the latest SVN15491, the game some warning messages. 0 A.D. Main log (warnings and errors only) WARNING: JavaScript warning: gui/session/selection_panels.js line 350 reference to undefined property data.entplayer WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated. WARNING: SpatialSubdivision Query too large. Results truncated.
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Today, I tested SVN15392 When I use the left mouse button click on it, the error message appears: <p class="warning">WARNING: JavaScript warning: gui/session/utility_functions.js line 671 reference to undefined property localisedResourceNames[context]</p> <p class="error">ERROR: JavaScript error: gui/session/utility_functions.js line 671 TypeError: invalid 'in' operand localisedResourceNames[context] getLocalizedResourceName@gui/session/utility_functions.js:671 g_SelectionPanels.Barter.setTooltip@gui/session/selection_panels.js:86 setupUnitPanel@gui/session/unit_commands.js:124 updateUnitCommands@gui/session/unit_commands.js:195 updateSelectionDetails@gui/session/selection_details.js:430 onSimulationUpdate@gui/session/session.js:536 onTick@gui/session/session.js:414 __eventhandler155 (tick)@sn tick:0</p> <p class="error">ERROR: JavaScript error: gui/session/utility_functions.js line 671 TypeError: invalid 'in' operand localisedResourceNames[context] getLocalizedResourceName@gui/session/utility_functions.js:671 g_SelectionPanels.Barter.setTooltip@gui/session/selection_panels.js:86 setupUnitPanel@gui/session/unit_commands.js:124 updateUnitCommands@gui/session/unit_commands.js:195 updateSelectionDetails@gui/session/selection_details.js:430 onSimulationUpdate@gui/session/session.js:536 __eventhandler156 (simulationupdate)@sn simulationupdate:0</p> <p class="error">ERROR: JavaScript error: gui/session/utility_functions.js line 671 TypeError: invalid 'in' operand localisedResourceNames[context] getLocalizedResourceName@gui/session/utility_functions.js:671 g_SelectionPanels.Barter.setTooltip@gui/session/selection_panels.js:86 setupUnitPanel@gui/session/unit_commands.js:124 updateUnitCommands@gui/session/unit_commands.js:195 updateSelectionDetails@gui/session/selection_details.js:430 onSimulationUpdate@gui/session/session.js:536 __eventhandler156 (simulationupdate)@sn simulationupdate:0</p> <p class="error">ERROR: JavaScript error: gui/session/utility_functions.js line 671 TypeError: invalid 'in' operand localisedResourceNames[context] getLocalizedResourceName@gui/session/utility_functions.js:671 g_SelectionPanels.Barter.setTooltip@gui/session/selection_panels.js:86 setupUnitPanel@gui/session/unit_commands.js:124 updateUnitCommands@gui/session/unit_commands.js:195 updateSelectionDetails@gui/session/selection_details.js:430 onSimulationUpdate@gui/session/session.js:536 __eventhandler156 (simulationupdate)@sn simulationupdate:0</p> <p class="error">ERROR: JavaScript error: gui/session/utility_functions.js line 671 TypeError: invalid 'in' operand localisedResourceNames[context] getLocalizedResourceName@gui/session/utility_functions.js:671 g_SelectionPanels.Barter.setTooltip@gui/session/selection_panels.js:86 setupUnitPanel@gui/session/unit_commands.js:124 updateUnitCommands@gui/session/unit_commands.js:195 updateSelectionDetails@gui/session/selection_details.js:430 onSimulationUpdate@gui/session/session.js:536 __eventhandler156 (simulationupdate)@sn simulationupdate:0</p>
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When I use the left mouse button click on it, the error message appears <p class="warning">WARNING: JavaScript warning: gui/session/utility_functions.js line 671 reference to undefined property localisedResourceNames[context]</p> <p class="error">ERROR: JavaScript error: gui/session/utility_functions.js line 671 TypeError: invalid 'in' operand localisedResourceNames[context] getLocalizedResourceName@gui/session/utility_functions.js:671 g_SelectionPanels.Barter.setTooltip@gui/session/selection_panels.js:86 setupUnitPanel@gui/session/unit_commands.js:124 updateUnitCommands@gui/session/unit_commands.js:195 updateSelectionDetails@gui/session/selection_details.js:430 onSimulationUpdate@gui/session/session.js:536 onTick@gui/session/session.js:414 __eventhandler155 (tick)@sn tick:0</p> <p class="error">ERROR: JavaScript error: gui/session/utility_functions.js line 671 TypeError: invalid 'in' operand localisedResourceNames[context] getLocalizedResourceName@gui/session/utility_functions.js:671 g_SelectionPanels.Barter.setTooltip@gui/session/selection_panels.js:86 setupUnitPanel@gui/session/unit_commands.js:124 updateUnitCommands@gui/session/unit_commands.js:195 updateSelectionDetails@gui/session/selection_details.js:430 onSimulationUpdate@gui/session/session.js:536 __eventhandler156 (simulationupdate)@sn simulationupdate:0</p> <p class="error">ERROR: JavaScript error: gui/session/utility_functions.js line 671 TypeError: invalid 'in' operand localisedResourceNames[context] getLocalizedResourceName@gui/session/utility_functions.js:671 g_SelectionPanels.Barter.setTooltip@gui/session/selection_panels.js:86 setupUnitPanel@gui/session/unit_commands.js:124 updateUnitCommands@gui/session/unit_commands.js:195 updateSelectionDetails@gui/session/selection_details.js:430 onSimulationUpdate@gui/session/session.js:536 __eventhandler156 (simulationupdate)@sn simulationupdate:0</p> <p class="error">ERROR: JavaScript error: gui/session/utility_functions.js line 671 TypeError: invalid 'in' operand localisedResourceNames[context] getLocalizedResourceName@gui/session/utility_functions.js:671 g_SelectionPanels.Barter.setTooltip@gui/session/selection_panels.js:86 setupUnitPanel@gui/session/unit_commands.js:124 updateUnitCommands@gui/session/unit_commands.js:195 updateSelectionDetails@gui/session/selection_details.js:430 onSimulationUpdate@gui/session/session.js:536 __eventhandler156 (simulationupdate)@sn simulationupdate:0</p> <p class="error">ERROR: JavaScript error: gui/session/utility_functions.js line 671 TypeError: invalid 'in' operand localisedResourceNames[context] getLocalizedResourceName@gui/session/utility_functions.js:671 g_SelectionPanels.Barter.setTooltip@gui/session/selection_panels.js:86 setupUnitPanel@gui/session/unit_commands.js:124 updateUnitCommands@gui/session/unit_commands.js:195 updateSelectionDetails@gui/session/selection_details.js:430 onSimulationUpdate@gui/session/session.js:536 __eventhandler156 (simulationupdate)@sn simulationupdate:0</p>
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Today, I tested SVN15291, these problems are still there, I guess, this is the serialization problems.
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Today, I tested the new SVN15270, when I click to start a new game, the game into the loading schedule time, the error message appears, and then crash the game. Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation reading 0x00000000) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set) <h2>0 A.D. Main log (warnings and errors only)</h2> <p class="error">ERROR: JavaScript error: simulation/helpers/Commands.js line 1600 Error: SetGlobal "GetFormationRequirements" called multiple times simulation/helpers/Commands.js@simulation/helpers/Commands.js:1600</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty</p> <p class="error">ERROR: RelaxNGValidator: Failed to compile schema</p> <p class="error">ERROR: JavaScript error: simulation/helpers/Player.js line 32 TypeError: cmpPlayerManager is null LoadPlayerSettings@simulation/helpers/Player.js:32</p> <p class="error">ERROR: RelaxNGValidator: No grammar loaded</p> <p class="error">ERROR: Failed to validate entity template 'gaia/geology_metal_desert_slabs'</p> crashlog.txt Commands.zip
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Today, I tested the new SVN15242, in the game, when I use a right mouse click on the trade center, game warning information: <h2>0 A.D. Main log (warnings and errors only)</h2> <p class="warning">WARNING: JavaScript warning: simulation/helpers/Commands.js line 567 reference to undefined property cmd.requiredGoods</p> commands6.txt
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Just now, I tested SVN15241, error message: <h2>0 A.D. Main log (warnings and errors only)</h2> <p class="error">ERROR: JavaScript error: simulation/helpers/Commands.js line 321 ReferenceError: data is not defined commands.construct@simulation/helpers/Commands.js:321 ProcessCommand@simulation/helpers/Commands.js:35</p> <p class="error">ERROR: Failed to call ProcessCommand() global script function</p> commands5.txt
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Just now, I tested SVN15240, error message: <h2>0 A.D. Main log (warnings and errors only)</h2> <p class="error">ERROR: JavaScript error: simulation/helpers/Commands.js line 14 ReferenceError: playerEnt is not defined ProcessCommand@simulation/helpers/Commands.js:14</p> <p class="error">ERROR: Failed to call ProcessCommand() global script function</p> commands4.txt
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Today, I tested the SVN15237, the two warning again. Friends, please help me, thank you! <h2>0 A.D. Main log (warnings and errors only)</h2> <p class="error">ERROR: Error in timer on entity 9116, IID 40, function MissileHit: TypeError: data.position.horizDistanceTo is not a function Attack.prototype.MissileHit@simulation/components/Attack.js:595 Timer.prototype.OnUpdate@simulation/components/Timer.js:93 </p> <p class="error">ERROR: Error in timer on entity 8961, IID 40, function MissileHit: TypeError: point.horizDistanceTo is not a function Attack.prototype.testCollision@simulation/components/Attack.js:544 Attack.prototype.MissileHit@simulation/components/Attack.js:579 Timer.prototype.OnUpdate@simulation/components/Timer.js:93 </p> <p class="error">ERROR: Error in timer on entity 7914, IID 40, function MissileHit: TypeError: point.horizDistanceTo is not a function Attack.prototype.testCollision@simulation/components/Attack.js:544 Attack.prototype.MissileHit@simulation/components/Attack.js:579 Timer.prototype.OnUpdate@simulation/components/Timer.js:93 </p> <p class="error">ERROR: Error in timer on entity 8908, IID 40, function MissileHit: TypeError: point.horizDistanceTo is not a function Attack.prototype.testCollision@simulation/components/Attack.js:544 Attack.prototype.MissileHit@simulation/components/Attack.js:579 Timer.prototype.OnUpdate@simulation/components/Timer.js:93 </p> <p class="error">ERROR: Error in timer on entity 9116, IID 40, function MissileHit: TypeError: data.position.horizDistanceTo is not a function Attack.prototype.MissileHit@simulation/components/Attack.js:595 Timer.prototype.OnUpdate@simulation/components/Timer.js:93 </p> <p class="error">ERROR: Error in timer on entity 7547, IID 40, function MissileHit: TypeError: point.horizDistanceTo is not a function Attack.prototype.testCollision@simulation/components/Attack.js:544 Attack.prototype.MissileHit@simulation/components/Attack.js:579 Timer.prototype.OnUpdate@simulation/components/Timer.js:93 </p> <p class="error">ERROR: Error in timer on entity 8902, IID 40, function MissileHit: TypeError: point.horizDistanceTo is not a function Attack.prototype.testCollision@simulation/components/Attack.js:544 Attack.prototype.MissileHit@simulation/components/Attack.js:579 Timer.prototype.OnUpdate@simulation/components/Timer.js:93 </p> <p class="error">ERROR: Error in timer on entity 9076, IID 40, function MissileHit: TypeError: point.horizDistanceTo is not a function Attack.prototype.testCollision@simulation/components/Attack.js:544 Attack.prototype.MissileHit@simulation/components/Attack.js:579 Timer.prototype.OnUpdate@simulation/components/Timer.js:93 </p> <p class="error">ERROR: Error in timer on entity 8874, IID 40, function MissileHit: TypeError: point.horizDistanceTo is not a function Attack.prototype.testCollision@simulation/components/Attack.js:544 Attack.prototype.MissileHit@simulation/components/Attack.js:579 Timer.prototype.OnUpdate@simulation/components/Timer.js:93 </p> <p class="error">ERROR: Error in timer on entity 7753, IID 40, function MissileHit: TypeError: point.horizDistanceTo is not a function Attack.prototype.testCollision@simulation/components/Attack.js:544 Attack.prototype.MissileHit@simulation/components/Attack.js:579 Timer.prototype.OnUpdate@simulation/components/Timer.js:93 </p> <p class="error">ERROR: Error in timer on entity 9109, IID 40, function MissileHit: TypeError: point.horizDistanceTo is not a function Attack.prototype.testCollision@simulation/components/Attack.js:544 Attack.prototype.MissileHit@simulation/components/Attack.js:579 Timer.prototype.OnUpdate@simulation/components/Timer.js:93 </p> <p class="error">ERROR: Error in timer on entity 8947, IID 40, function MissileHit: TypeError: point.horizDistanceTo is not a function Attack.prototype.testCollision@simulation/components/Attack.js:544 Attack.prototype.MissileHit@simulation/components/Attack.js:579 Timer.prototype.OnUpdate@simulation/components/Timer.js:93 </p> <p class="error">ERROR: Error in timer on entity 9065, IID 40, function MissileHit: TypeError: point.horizDistanceTo is not a function Attack.prototype.testCollision@simulation/components/Attack.js:544 Attack.prototype.MissileHit@simulation/components/Attack.js:579 Timer.prototype.OnUpdate@simulation/components/Timer.js:93 </p> <p class="warning">WARNING: JavaScript warning: simulation/helpers/Commands.js line 515 reference to undefined property cmd.requiredGoods</p> I just got a new error: <h2>0 A.D. Main log (warnings and errors only)</h2> <p class="error">ERROR: JavaScript error: simulation/helpers/Commands.js line 321 ReferenceError: cmpPlayer is not defined commands.construct@simulation/helpers/Commands.js:321 ProcessCommand@simulation/helpers/Commands.js:35</p> <p class="error">ERROR: Failed to call ProcessCommand() global script function</p> <p class="error">ERROR: JavaScript error: simulation/helpers/Commands.js line 321 ReferenceError: cmpPlayer is not defined commands.construct@simulation/helpers/Commands.js:321 ProcessCommand@simulation/helpers/Commands.js:35</p> <p class="error">ERROR: Failed to call ProcessCommand() global script function</p> <p class="error">ERROR: JavaScript error: simulation/helpers/Commands.js line 321 ReferenceError: cmpPlayer is not defined commands.construct@simulation/helpers/Commands.js:321 ProcessCommand@simulation/helpers/Commands.js:35</p> <p class="error">ERROR: Failed to call ProcessCommand() global script function</p> vector.zip commands.txt commands2.txt commands3.txt
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Various warnings in SVN (was "Occurred in the Chinese language problem?")
gameboy replied to gameboy's topic in Bug reports
<p class="warning">WARNING: JavaScript warning: simulation/ai/petra/defenseManager.js line 187 reference to undefined property otherArmy.state</p> <p class="warning">WARNING: JavaScript warning: simulation/helpers/Commands.js line 505 reference to undefined property cmd.requiredGoods</p> <p class="error">ERROR: CRenderer::EndFrame: GL errors occurred</p> <p class="error">ERROR: Error calling component script function GetRepresentation</p> <p class="error">ERROR: JavaScript error: simulation/ai/common-api/shared.js line 206 TypeError: state is undefined m.SharedScript.prototype.ApplyEntitiesDelta@simulation/ai/common-api/shared.js:206 m.SharedScript.prototype.onUpdate@simulation/ai/common-api/shared.js:172</p> -
Various warnings in SVN (was "Occurred in the Chinese language problem?")
gameboy replied to gameboy's topic in Bug reports
Game crash! Assertion failed: " pSymInitializeW" Location: dbghelp.cpp:54 (dbghelp_ImportFunctions) Call stack: While generating an error report, we encountered a second problem. Please be sure to report both this and the subsequent error messages. Errno = 13 (Insufficient access rights to open file) OS error = 127 (cannot find the specified program. ) Also found a warning: <h2>0 A.D. Main log (warnings and errors only)</h2> <p class="warning">WARNING: treu</p> <p class="warning">WARNING: treu</p> -
Today, I tested the latest SVN15164. When I entered the game, these warnings appear: <h2>0 A.D. Main log (warnings and errors only)</h2> <p class="warning">WARNING: JavaScript warning: simulation/ai/petra/worker.js line 219 test for equality (==) mistyped as assignment (=)?</p> <p class="warning">WARNING: JavaScript warning: simulation/ai/petra/worker.js line 227 test for equality (==) mistyped as assignment (=)?</p> <p class="warning">WARNING: JavaScript warning: simulation/ai/petra/worker.js line 232 test for equality (==) mistyped as assignment (=)?</p> <p class="warning">WARNING: JavaScript warning: simulation/ai/petra/worker.js line 238 test for equality (==) mistyped as assignment (=)?</p> <p class="warning">WARNING: JavaScript warning: simulation/ai/petra/worker.js line 268 test for equality (==) mistyped as assignment (=)?</p> <p class="warning">WARNING: JavaScript warning: simulation/ai/petra/worker.js line 274 test for equality (==) mistyped as assignment (=)?</p> <p class="warning">WARNING: JavaScript warning: simulation/ai/petra/worker.js line 288 test for equality (==) mistyped as assignment (=)?</p> <p class="warning">WARNING: JavaScript warning: simulation/ai/petra/worker.js line 335 test for equality (==) mistyped as assignment (=)?</p> <p class="warning">WARNING: JavaScript warning: simulation/ai/petra/worker.js line 342 test for equality (==) mistyped as assignment (=)?</p> <p class="warning">WARNING: unit hunting ??? INDIVIDUAL.IDLE</p> <p class="warning">WARNING: unit hunting ??? INDIVIDUAL.IDLE</p> <p class="warning">WARNING: unit hunting ??? INDIVIDUAL.IDLE</p> <p class="warning">WARNING: unit hunting ??? INDIVIDUAL.IDLE</p> Vertex info ----------- 0(120) : warning C7050: "cosVec.w" might be used before being initialized </p> <p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Vertex info ----------- 0(120) : warning C7050: "cosVec.w" might be used before being initialized </p> <p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex info ----------- 0(120) : warning C7050: "cosVec.w" might be used before being initialized </p> <p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex info ----------- 0(120) : warning C7050: "cosVec.w" might be used before being initialized </p> <p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Vertex info ----------- 0(120) : warning C7050: "cosVec.w" might be used before being initialized </p> <p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex info ----------- 0(120) : warning C7050: "cosVec.w" might be used before being initialized </p> <p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex info ----------- 0(120) : warning C7050: "cosVec.w" might be used before being initialized </p> <p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Vertex info ----------- 0(120) : warning C7050: "cosVec.w" might be used before being initialized </p> <p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Vertex info ----------- 0(120) : warning C7050: "cosVec.w" might be used before being initialized </p> <p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex info ----------- 0(120) : warning C7050: "cosVec.w" might be used before being initialized </p> <p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Vertex info ----------- 0(120) : warning C7050: "cosVec.w" might be used before being initialized </p> <p>Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Vertex info ----------- 0(120) : warning C7050: "cosVec.w" might be used before being initialized </p> <p>CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties</p>
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I found the wrong reason, when I select the language for the Chinese, and then into the game, set, my Civ is Mauryans, Petra Bot select Ptolemies I chose the map is:. Deccan Plateau (2). In the game, I used a farmer to attack a tiger, this error message appears.
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I do not have to modify any local files. Ben, My,friend! 1.single player. 2.match settings: I: civ: Iberia, bot:Random 3.When access to resources (hunting wild animals), construction, or click to view wildlife such as tigers and this error occurs. 4."Is there some part of the UI which is missing? " Happening today: When I click to view wildlife tiger when this error occurs. ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/undefined"
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I tested the latest SVN 15119, the errors and warnings still exist, my friend, please help again! :notworthy:
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<p class="warning">WARNING: JavaScript warning: simulation/helpers/Commands.js line 505 reference to undefined property cmd.requiredGoods</p> <p class="error">ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/undefined"</p>
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yes, same map! I see it,when i building somthing! my friend!
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<p class="error">ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/undefined"</p>
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This error persists, friends!
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I'm using a map Sicilia (2), when entering the game, an error!
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I have to fix it, huh! my friend. :lol2: