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Everything posted by gameboy
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This is a queue issue, the problem can be reproduced, when you are at the Civic Center when the construction of arches and other arms, when you cancel the build they were, this error will appear. BTW:When you've built a second batch of archers,this error will appear. My friend!
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Today I tested the latest SVN16621, this error again.
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Today I tested the latest SVN16616, this error also appears in other maps. ERROR: Unit with actor 'infantry_archer_b' launched a projectile but has no actor on 'projectile' attachpoint ERROR: Unit with actor 'infantry_archer_b' launched a projectile but has no actor on 'projectile' attachpoint ERROR: Unit with actor 'infantry_archer_b' launched a projectile but has no actor on 'projectile' attachpoint ERROR: Unit with actor 'infantry_archer_b' launched a projectile but has no actor on 'projectile' attachpoint ERROR: Unit with actor 'infantry_archer_b' launched a projectile but has no actor on 'projectile' attachpoint ERROR: Unit with actor 'infantry_archer_b' launched a projectile but has no actor on 'projectile' attachpoint ERROR: Unit with actor 'infantry_archer_b' launched a projectile but has no actor on 'projectile' attachpoint ERROR: Unit with actor 'infantry_archer_b' launched a projectile but has no actor on 'projectile' attachpoint ERROR: Unit with actor 'infantry_archer_b' launched a projectile but has no actor on 'projectile' attachpoint ERROR: Unit with actor 'infantry_archer_b' launched a projectile but has no actor on 'projectile' attachpoint ERROR: Unit with actor 'infantry_archer_b' launched a projectile but has no actor on 'projectile' attachpoint ERROR: Unit with actor 'infantry_archer_b' launched a projectile but has no actor on 'projectile' attachpoint ERROR: Unit with actor 'infantry_archer_b' launched a projectile but has no actor on 'projectile' attachpoint ERROR: Unit with actor 'infantry_archer_b' launched a projectile but has no actor on 'projectile' attachpoint http://www.mediafire.com/view/won155mm91v96rg/commands.txt
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Today I tested the latest SVN16600, an error occurs in the game: ERROR: Unit with actor 'infantry_javelinist_b' launched a projectile but has no actor on 'projectile' attachpoint Maps I use is: Alpine_Mountains_ (3) My os is win8.1 64bit.
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Today I have compiled with VS2013 new SVN16594, some compile errors: Error 1 error C2146: syntax error: missing ")" (in the identifier "PRId64" front) D:\trunk\source\ps\TouchInput.cpp 270 1 engine My os is win8.1 64bit.
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Today I tested the latest SVN16592, and when I select my soldiers in the game, a warning message appears: WARNING: ({})
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I finally solved this problem, my new firewall has changed address. Thank you for your help, thank you, my friends.
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When I visited the forum postings, connection address to this address: http://wpkg.org/
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This problem has been fixed.
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Today I tested the SVN16572, such a problem occurs: ERROR: JS_ParseJSON failed! ERROR: SyntaxError: JSON.parse: expected property name or '}' at line 2 column 1 of the JSON data ERROR: JS_ParseJSON failed! ERROR: SyntaxError: JSON.parse: expected property name or '}' at line 2 column 1 of the JSON data ERROR: JS_ParseJSON failed! ERROR: SyntaxError: JSON.parse: expected property name or '}' at line 2 column 1 of the JSON data
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I have made with the enemy Alliance, I have pressed the buttons aligned, display information on the screen is: I have an alliance with him, but why they will attack us ??? OH,MY GOD,FRIEND!
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New a game, reproducible. I played on a saved game from a version before 16548.
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Today I tested the SVN16548, the emergence of this warning: My os is win8.1 64bit. WARNING: JavaScript warning: simulation/ai/petra/researchManager.js line 45 reference to undefined property this.Config.Economy.workForCity
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I tested the latest SVN16546. When loading a previous version of the game savegame, an error message appears: ERROR: Deserialization failed: retain in fog
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I have the latest version. I update and try again,but the error again.
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Today I tested the latest SVN16541, and when I press the structree button, the error of the game. BTW:My os is win8.1 64bit. WARNING: JavaScript warning: gui/structree/draw.js line 119 reference to undefined property prod.icon WARNING: JavaScript warning: gui/common/tooltips.js line 441 reference to undefined property template.name ERROR: JavaScript error: gui/common/tooltips.js line 441 TypeError: template.name is undefined getEntityNamesFormatted@gui/common/tooltips.js:441:6 assembleTooltip@gui/structree/draw.js:250:6 drawProdIcon@gui/structree/draw.js:120:2 draw@gui/structree/draw.js:55:11 selectCiv@gui/structree/structree.js:249:2 __eventhandler37 (selectionchange)@civSelection selectionchange:0:1 init@gui/structree/structree.js:34:2 __eventhandler5 (press)@menuStrucTreeButton press:2:8 ERROR: GUI page 'page_structree.xml': Failed to call init() function ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/undefined" Engine exited successfully on 2015-04-15 at 12:16:13 with 274 message(s), 3 error(s) and 2 warning(s).
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I believe this to be a major problem. How can we solve this problem?
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We need to adjust the map on the soldier's animation?
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My friends. How can we fix this problem? This problem is very strange. Our game development team. They are concerned about the problem?
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Well, my friend, this problem may be solved in a few days, every day I wait here.
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Lost gold in the hands When a soldier to dig gold, when he loaded full of gold should hold this piece of gold in his hand toward the city center, but when he went to the town center, its golden hands gone. I am using's map is: Libyan Oasis(2)
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An error occurred loading the game, the game crashes.
gameboy replied to gameboy's topic in Bug reports
I am using your patch, the issue has been resolved. -
An error occurred loading the game, the game crashes.
gameboy replied to gameboy's topic in Bug reports
While ago, I started a new game, and then I, I save a game in progress, and then I quit the game off the game, and then start the game again, load the save game just now, the same mistakes and the game crashes again. BTW:Ok,my friend,sanderd. I keep my post length down. -
An error occurred loading the game, the game crashes. I tested 16528, the game fails to load a saved game, load game again after loading, the game crashes. BTW: when I shut down the computer start your computer, start the game again loading the save game, the game crashes. My os is win8 64bit.
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Today I tested the SVN16507, I use VS2013 to compile it, errors, failed to compile. Error 58 error LNK2019: unresolved external symbol "public:class glooxwrapper::string Const __thiscall glooxwrapper::DelayedDelivery::stamp (void) const" (? stamp@DelayedDelivery@glooxwrapper@@QBE? BVstring@2@XZ), which is in function "protected:virtual void __thiscall XmppClient::handleMUCMessage (class glooxwrapper::MUCRoom *,class glooxwrapper::Message const &,bool)" (? HandleMUCMessage@XmppClient@@MAEXPAVMUCRoom@glooxwrapper@@ABVMessage@3@_N@Z) referenced in D:\trunk\build\workspaces\vc2013\lobby.lib (XmppClient.obj) pyrogenesis Error 59 error MSB6006: "link.exe" exited with code 1120. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets 607 5 pyrogenesis Error 60 error LNK2019: unresolved external symbol "public:class glooxwrapper::DelayedDelivery const * __thiscall glooxwrapper::Message::when (void) const" (? When@Message@glooxwrapper@@QBEPBVDelayedDelivery@2@XZ), which is in function "protected:virtual void __thiscall XmppClient::handleMUCMessage (class glooxwrapper::MUCRoom *,class Glooxwrapper::Message const &,bool) "(? handleMUCMessage@XmppClient@@MAEXPAVMUCRoom@glooxwrapper@@ABVMessage@3@_N@Z) was referenced in D:\trunk\build\workspaces\vc2013\lobby.lib ( XmppClient.obj) pyrogenesis Error 63 error LNK2019: unresolved external symbol "public:class glooxwrapper::string Const __thiscall glooxwrapper::DelayedDelivery::stamp (void) const" (? stamp@DelayedDelivery@glooxwrapper@@QBE? BVstring@2@XZ), which is in function "protected:virtual void __thiscall XmppClient::handleMUCMessage (class glooxwrapper::MUCRoom *,class glooxwrapper::Message const &,bool)" (? HandleMUCMessage@XmppClient@@MAEXPAVMUCRoom@glooxwrapper@@ABVMessage@3@_N@Z) referenced in D:\trunk\build\workspaces\vc2013\lobby.lib (XmppClient.obj) test Error 64 error LNK2019: unresolved external symbol "public:class glooxwrapper::DelayedDelivery const * __thiscall glooxwrapper::Message::when (void) const" (? When@Message@glooxwrapper@@QBEPBVDelayedDelivery@2@XZ), which is in function "protected:virtual void __thiscall XmppClient::handleMUCMessage (class glooxwrapper::MUCRoom *,class Glooxwrapper::Message const &,bool) "(? handleMUCMessage@XmppClient@@MAEXPAVMUCRoom@glooxwrapper@@ABVMessage@3@_N@Z) was referenced in D:\trunk\build\workspaces\vc2013\lobby.lib ( XmppClient.obj) test Error 65 unresolved external error LNK1120:2 command D:\trunk\binaries\system\test.exe 1 1 test