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gameboy

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Everything posted by gameboy

  1. Yes, I have tested a lot of back, and every time, developers can download the game files that I offer to test them, and they will see the problem. Thank you for helping me post the trac, thank you very much.
  2. Yes, when you play the game for an hour, the strange question will appear.Another problem. My friend:Another problem: when more than 20 soldiers collect ore mine, they are loaded after the return of the Municipal Center, after unloading directly stand in front of the Municipal Center, will not return to collect ore.
  3. I uploaded my game files savegame-0048.zip
  4. I uploaded my game files, you can use it to test, to observe the alliance AI collection of strange behavior, such as: soldiers in the collection and handling of the mine.
  5. On this problem, I think that as long as each person takes an hour to test, can get the same problem as me. I did compile it. I swear to god. my friend. About map: Lorraine Plain (2). units: Union Soldiers
  6. This strange problem of responsibility exists, just as I have tested SVN17181 again. commands.txt
  7. Not new bug,I tested the latest SVN17181, defect #3505 problems still exist.
  8. New defect #3505 There is still no solution to this problem. http://trac.wildfiregames.com/ticket/3505
  9. Today, I tested the latest SVN17175, this strange problem still exists.
  10. On this problem, I think that as long as each person takes an hour to test, can get the same problem as me.
  11. This problem you can test, when you are playing with a single choice of Rome and Athens, you choose the Rome, Athens is your ally (AI), when your farmers and soldiers together to collect and tap the resources, you will find that I report the strange problem. 1508.zip
  12. Found a more strange problem, when more than a collection of stone or gold of the Union soldiers or farmers gathered after the full collection of resources will not return to their Municipal Center, but stood there not move. Another strange question: when Confederate soldiers and farmers gathered in a bit of resources (not loaded), they stopped collecting and digging, and then stood there for a moment, and then gathered again, and again, standing there. Some soldiers will suddenly leave, take a few steps and then stop moving forward.
  13. Yes, my friend, elexis. thank you for your offer of ticket3144, I think the only solution is to let the extra people line up, so that they can order the acquisition of resources, such as gold. This is a basic problem, why has not been resolved? Maybe no one is going to understand the problem.
  14. Yes, my friend. The svn revision is 17161. You can have a test, the test time is half an hour to an hour, you'll find these questions. I tested the Romans and the people of Athens. I'm playing the single player mode.
  15. Very strange, when farmers and soldiers collect a period of stone and gold, they will stand in the stone mine or gold mine will not be collected immediately, will continue to collect. When the collection of meat, collected for some time, will not be collected, when the body is still in front of them, they will stand far from the body of animals, not to take any action. Another problem: when more than 20 soldiers collect ore mine, they are loaded after the return of the Municipal Center, after unloading directly stand in front of the Municipal Center, will not return to collect ore. 10788-1.zip
  16. Today, I tested the latest version of SVN17146, these problems still exist
  17. Let us take a look at this #3505 new defect. http://trac.wildfiregames.com/ticket/3505
  18. Historic_bruno, my friend, I tested the latest SVN17136, found the problem still exists. Soldiers and cavalry suddenly in there to do, and do not move around freely. BTW: when cavalry and soldiers hunting for Gaia, only in the presence of prey keep do go without meat of hunted prey.
  19. My friends,Perhaps our old friend Itms can help us
  20. Since formations were enabled again in r17028, units in formation are stuck frequently at obstructions, mostly at resources. They seem to become stuck once one of the units are stuck and don't retry finding a path. When using no formation, they are stuck rather rarerly. Often many walk-orders are required to resolve it. http://trac.wildfiregames.com/raw-attachment/ticket/3505/formation_stuck_in_metal.gif
  21. Animals should be able to move naturally, this is not natural I'm worried for them to walk.
  22. We should consider adding a game sound volume slider to control the size of the music. My friend, Itms, what do you think?
  23. Even more strange is that deer and elephants and other wildlife in the game for more than 10 seconds of time, they will not necessarily move but where to turn left or right. Their actions are not natural.
  24. Modify this file seems to have what to use! I really hope that the Itms can solve this problem as soon as possible.
  25. Can you tell me how to change the cavalry attack section of the Roman spear it, my friend. In what file to change it?
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