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gameboy

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Everything posted by gameboy

  1. I tried the latest SVN16985, the problem still exists, the Rome cavalry in the attack of enemy infantry, not to pursue, but in situ to do attack, and then go to chase.
  2. I tested the latest SVN16982, the problem still exists.
  3. Some problems with my computer, my friend, can you give me a ticket to Trac list? Thank you, my friend.
  4. I tested the latest SVN16967, the problem still exists.
  5. Today I tested the latest SVN16960, the problem still exists, it appears on each map, as long as you choose Rome for testing. I think this is related to Pathfinder's problem.
  6. I tested the latest SVN16928, the problem still exists.
  7. I uploaded it, I only collect command is done, only Roman cavalry attacks the wild deer collected on command, not to manipulate other cells. commands.txt
  8. I tested the latest SVN16918, found a BUG, cavalry when hunting deer, deer escaped, cavalry remained at assassination, he did not kill the deer.
  9. This is the archive file, thank you. Please download it. http://we.tl/3boUGOm9ro
  10. I tested your patch, the warning still appears, I uploaded my save game, thank you.
  11. My dear friend, MIMO. Thank you very much for this patch, I tested again, this warning from appearing again, got more specific warning information, please take a look, maybe this information can help you solve the problem. Thank you! WARNING: PlayerID 2 | gameboy problem with Judean Slinger state INDIVIDUAL WARNING: JavaScript warning: simulation/ai/petra/garrisonManager.js line 100 reference to undefined property ent.unitAIState(...).split(...)[1] WARNING: PlayerID 2 | gameboy problem with Nubian Mercenary Archer state INDIVIDUAL WARNING: PlayerID 2 | gameboy problem with Judean Slinger state INDIVIDUAL WARNING: PlayerID 2 | gameboy problem with Nubian Mercenary Archer state INDIVIDUAL Engine exited successfully on 2015-08-01 at 20:27:19 with 818 message(s), 0 error(s) and 5 warning(s).
  12. I try again the warning again, this warning appears, but commands.txt file cannot be the recorded warning. I'm so sorry, my friend. BTW: this warning comes in: when you're single after the end of the game (timing system after the last second), you lose a game, this warning appears.
  13. My old friend, I have uploaded the file, thanks! commands.txt
  14. Today I tested the latest SVN16895, a warning message appears: WARNING: JavaScript warning: simulation/ai/petra/garrisonManager.js line 98 reference to undefined property ent.unitAIState(...).split(...)[1]
  15. My friend Elexis has found a specific error, he uploaded the file commands.2.txt. Hi, my old friend,MIMO. please find time to look at this problem. http://trac.wildfiregames.com/ticket/3221
  16. Today I tested the latest SVN16811, the JS error message still appears, and then the game crashes.
  17. My answer: Yes. However, my old friend, I want to know about these JS error messages are caused by this new Pathfinder?
  18. Today I tested the latest SVN16797 again got error and crash information. crashlog.txt
  19. Well, my old friend, I have uploaded the file. commands1.txt crashlog.txt commands2.txt
  20. Today, I tested SVN16789, when my warship attacked the enemy, the error occurred: ERROR: JavaScript error: simulation/ai/common-api/shared.js line 139 TypeError: this.passabilityMap is undefined m.SharedScript.prototype.init@simulation/ai/common-api/shared.js:139:1 m.SharedScript.prototype.onUpdate@simulation/ai/common-api/shared.js:191:3 WARNING: JavaScript warning: simulation/ai/common-api/baseAI.js line 50 reference to undefined property sharedAI.gameState ERROR: JavaScript error: simulation/ai/common-api/baseAI.js line 50 TypeError: sharedAI.gameState is undefined m.BaseAI.prototype.Init@simulation/ai/common-api/baseAI.js:50:2 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:78:3 ERROR: JavaScript error: simulation/ai/common-api/shared.js line 139 TypeError: this.passabilityMap is undefined m.SharedScript.prototype.init@simulation/ai/common-api/shared.js:139:1 m.SharedScript.prototype.onUpdate@simulation/ai/common-api/shared.js:191:3 ERROR: JavaScript error: simulation/ai/common-api/baseAI.js line 50 TypeError: sharedAI.gameState is undefined m.BaseAI.prototype.Init@simulation/ai/common-api/baseAI.js:50:2 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:78:3
  21. Today, I tested the latest SVN16743, in the game when my ship was attacking enemy construction, there were some error: ERROR: JavaScript error: simulation/ai/petra/headquarters.js line 153 ReferenceError: baseID is not defined m.HQ.prototype.checkEvents/<@simulation/ai/petra/headquarters.js:153:6 m.EntityCollection.prototype.forEach@simulation/ai/common-api/entitycollection.js:136:3 m.HQ.prototype.checkEvents@simulation/ai/petra/headquarters.js:152:5 m.HQ.prototype.update@simulation/ai/petra/headquarters.js:1876:2 m.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:123:3 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:81:2
  22. I tested the latest SVN16740, and there was a new problem. ERROR: RelaxNGValidator: Validation error: art/materials/no_trans_ao.xml:23: Invalid attribute define for element required_texture ERROR: RelaxNGValidator: Validation error: (null):0: Extra element required_texture in interleave ERROR: RelaxNGValidator: Validation error: art/materials/no_trans_ao.xml:23: Element material failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: CXeromyces: failed to validate XML file art/materials/no_trans_ao.xml
  23. I removed the game cache, but the error still exists.
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