Jump to content

gameboy

Community Members
  • Posts

    1.784
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by gameboy

  1. When the hero into the building and into the ship, and foot ring is not going away. (Halo) remained outside.
  2. Well, I understand. Thank you for reminding me. Now, I want to know how to solve this problem, please help me! commands.txt
  3. Today I tested the SVN16173 battleship in wartime this error occurs: ERROR: Script message handler OnGarrisonedUnitsChanged failed ERROR: JavaScript error: simulation/components/Trader.js line 56 TypeError: gain is null Trader.prototype.CalculateGain@simulation/components/Trader.js:56 Trader.prototype.OnGarrisonedUnitsChanged@simulation/components/Trader.js:277 GarrisonHolder.prototype.EjectOrKill@simulation/components/GarrisonHolder.js:700 GarrisonHolder.prototype.OnGlobalOwnershipChanged@simulation/components/GarrisonHolder.js:601 ERROR: Script message handler OnGlobalOwnershipChanged failed
  4. It has now returned to normal, I am very surprised, thanks for your help! This error occurs in the game loads and then build a worker.
  5. oh,sorry! it's my friend pc. I uploaded Crash Dump File (.Dmp), please help me and my friends, thank you! crashlog.dmp
  6. I didn't use any mod, I use mod game is mod by default, but I choose the language for the Chinese game.
  7. Today I tested the SVN16159, when I built a worker, game crash error message: Operating system I was using windows7 32bit. Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation writing 0x00000000) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set) crashlog and commands file.zip
  8. Git revision: 2948aa76835e29e04a089fdc03457be6256b3eaf ERROR: JavaScript error: simulation/helpers/Entity.js line 3 InternalError?: too much recursion DistanceBetweenEntities?@simulation/helpers/Entity.js:3 UnitAI.prototype.UnitFsmSpec?Order.Flee?@simulation/components/UnitAI.js:392 FSM.prototype.ProcessMessage?@simulation/helpers/FSM.js:274 UnitAI.prototype.FinishOrder?@simulation/components/UnitAI.js:3483 UnitAI.prototype.UnitFsmSpec?Order.Flee?@simulation/components/UnitAI.js:406 FSM.prototype.ProcessMessage?@simulation/helpers/FSM.js:274 UnitAI.prototype.FinishOrder?@simulation/components/UnitAI.js:3483 UnitAI.prototype.UnitFsmSpec?Order.Flee?@simulation/components/UnitAI.js:406 FSM.prototype.ProcessMessage?@simulation/helpers/FSM.js:274 UnitAI.prototype.FinishOrder?@simulation/components/UnitAI.js:3483 UnitAI.prototype.UnitFsmSpec?Order.Flee?@simulation/components/UnitAI.js:406 FSM.prototype.ProcessMessage?@simulation/helpers/FSM.js:274 UnitAI.prototype.FinishOrder?@simulation/components/UnitAI.js:3483 UnitAI.prototype.UnitFsmSpec?["Ord... ERROR: Script message handler OnMotionChanged? failed 0ad_logs_brit_vs_maur.zip
  9. OK,sir! About: [15:38] <trompetin17> you need first update your workspace to include atlas How can I keep to upgrade it? Please tell me how to do? Thank you!
  10. I was testing it, test it, whether there are other Bug, so I need to compile it, thank you, please tell me how to compile it? Thank you!
  11. My operating system is WIN7 32bit, compiler of the tools I use is VS2010,
  12. I want to know: how should I through compile ActorEditor.exe? Please help me!
  13. Today, I compiled 0ad.nsi, the following error occurred: The tools I use is: NSIS 2.46 When the error from the "${CHECKOUTPATH}\build\resources\ps.ico" icon: cannot open file loading Error macro in MUI_INTERFACE, in the macro sixty-fourth lines Error macro in MUI_PAGE_INIT, in the macro third lines Error macro in MUI_PAGE_WELCOME, in the macro fifth lines The forty-fourth line script error "D:\trunk\source\tools\dist\0ad.nsi" -- aborting the creation process
  14. This problem let me not to the game. :heart: :heart: :heart: :heart: :heart: :heart: Post edited by Pureon. Reason: Fixed smilies.
  15. We are looking forward to your solution or related fixes, thank you for the concern on this issue, we think you will solve this problem soon, thank you for your efforts.
  16. Hi,Yves,my friend! Methods according to provide you I made, but problems still exist. :unknw:
  17. There is also a mistake, it does exist, I follow your way to do, but I'm at compile time, the error still exists.
  18. Error 78 error C2039: 'test_unix_ExecutablePathname' : is not a member of TestSysdep' My operating system is win7 32bit, the compiler tool is VS2010
  19. I'm in my notebook again tested it, D:\10962, just trunk into the 10962.
  20. error appears again: Error 74 error C2039: 'test_unix_ExecutablePathname' : is not a member of 'TestSysdep' D:\10962\source\lib\sysdep\tests\test_sysdep.cpp 38 76 IntelliSense: class "TestSysdep" has no member "test_unix_ExecutablePathname" d:\10962\source\lib\sysdep\tests\test_sysdep.cpp 38
  21. I delete this file and try again,But the error appears again. Error 76 error LNK1120: 1 unresolved externals D:\trunk\binaries\system\pyrogenesis.exe Error 75 error LNK2019: unresolved external symbol "public: void __thiscall CVideoMode::UpdatePosition(int,int)" (?UpdatePosition@CVideoMode@@QAEXHH@Z) referenced in function "enum InReaction __cdecl MainInputHandler(struct SDL_Event_ const *)" (?MainInputHandler@@YA?AW4InReaction@@PBUSDL_Event_@@@Z) D:\trunk\build\workspaces\vc2010\main.obj
  22. I delete this file and try again,But the error appears again. Error 76 error LNK1120: 1 unresolved externals D:\trunk\binaries\system\pyrogenesis.exe Error 75 error LNK2019: unresolved external symbol "public: void __thiscall CVideoMode::UpdatePosition(int,int)" (?UpdatePosition@CVideoMode@@QAEXHH@Z) referenced in function "enum InReaction __cdecl MainInputHandler(struct SDL_Event_ const *)" (?MainInputHandler@@YA?AW4InReaction@@PBUSDL_Event_@@@Z) D:\trunk\build\workspaces\vc2010\main.obj
  23. When I run update-workspaces.bat, problems still exist in the windows operating system.
  24. Today I compiled the latest code SVN16005, found an error: void runTest() { suite_TestSysdep.test_unix_ExecutablePathname(); } Error 78 error C2039: 'test_unix_ExecutablePathname' : is not a member of TestSysdep' D:\trunk\source\lib\sysdep\tests\test_sysdep.cpp 38 Operating system I was using WIN7 32bit. I use the compiler tool is: VS2010.
  25. When I load the file, I just the production of my army, I did not do other things, I also did not modify the GUI, this warning appear suddenly, when my second time to load the file, this warning does not appear again. :unknw: :fool:
×
×
  • Create New...