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gameboy

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Everything posted by gameboy

  1. Yes,the same error: WARNING: Unable to verify timestamp for ntdll.dll *** ERROR: Module load completed but symbols could not be loaded for ntdll.dll
  2. Today, I tested the latest SVN10307, when I was in the game to allow workers to build a house, the sudden emergence of this error message: ERROR: Error in timer on entity 1, IID89, function DoAction: ReferenceError: assignment to undeclared variable rand Trigger.prototype.SpawnAndAttack@maps/skirmishes/Gallic Fields (3).js:32:9 Trigger.prototype.DoAction@simulation/components/Trigger.js:297:3 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4
  3. I used the latest version of MOD that you provided, and these errors occurred when the game was loaded: ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/template_structure_defense_wooden_tower.xml" ERROR: Failed to load parent 'template_structure_defense_wooden_tower' of entity template 'structures/chin_wooden_tower' ERROR: Failed to load entity template 'structures/chin_wooden_tower' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/template_structure_defense_wooden_tower.xml" ERROR: Failed to load parent 'template_structure_defense_wooden_tower' of entity template 'structures/chin_wooden_tower' ERROR: Failed to load entity template 'structures/chin_wooden_tower' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/chin_sentry_tower.xml" ERROR: Failed to load entity template 'structures/chin_sentry_tower' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/chin_sentry_tower.xml" ERROR: Failed to load entity template 'structures/chin_sentry_tower' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/chin_sentry_tower.xml" ERROR: Failed to load entity template 'structures/chin_sentry_tower' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/chin_sentry_tower.xml" ERROR: Failed to load entity template 'structures/chin_sentry_tower' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/chin_sentry_tower.xml" ERROR: Failed to load entity template 'structures/chin_sentry_tower'
  4. Today, I used this mod and found that the mod is not available in the latest version of 0 A.D.(0 A.D. Alpha 21 Ulysses),When this MOD is used to load the game, the game has an error message. please update this MOD.
  5. Great function. I want to know: This is a very good function when we will experience it?
  6. OK, guys. And here I brought you some of this: About the patch, I just want to know whether it can make the pathfinder better, patch for the pathfinder do?
  7. @stanislas69: About Ticket #4327: pathfinderFix.patch, If the patch can improve the ability of the Pathfinder? Changed 2 months ago by wraitii Simply expand the area we'll compute the terrain obstructions in. Fixes the issue more neatly, as used in #4327.
  8. This is a shadow enhancement of the realization of the object, which enhance the effect of the game, if the patch can be applied to the game, the game will be better. Thanks very much to my friend vladislavbelov for the patch. http://trac.wildfiregames.com/ticket/4351
  9. This problem is still not solved, it has been a long time.
  10. @LordGood This is the picture, thank you. I did not find this picture on your site, please provide this original picture download.
  11. @LordGood, can you provide this original background image?
  12. Compile according to your method, Windows users compiling the game themselves will not have the 2GB limitation ?
  13. @Itms Hi, itms. I want to know how Windows users have the flag by default?
  14. Today I tested #4190 patch. Although the LS
  15. Today, I tested the latest SVN18694, found a game crash problem, I performed a stack trace, got a specific error. Specific problem description: when I make the window mode of the game, when I press the game window "-" button, the game crashes. Ig75icd32.dll! 5c973d40 () unknown The following frame may not be correct and / or missing, no symbol for the ig75icd32.dll Ig75icd32.dll! 5c9c43ab () unknown Ig75icd32.dll! 5c97a3a7 () unknown Ig75icd32.dll! 5c836390 () unknown > pyrogenesis.exe! CGame:: Update (double deltaRealTime const, doInterpolate bool) line 418 C++ [external code] Details: unhandled exception () Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set) Details: unhandled exception (Breakpoint) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set) commands.txt
  16. Today, I tested the latest SVN18641, there was an error: ERROR: Trying to use a sprite that doesn't exist ("BackgroundErrorTooltip"). ERROR: Trying to use a sprite that doesn't exist ("BackgroundErrorTooltip"). ERROR: Trying to use a sprite that doesn't exist ("BackgroundErrorTooltip"). ERROR: Trying to use a sprite that doesn't exist ("BackgroundErrorTooltip"). ERROR: Trying to use a sprite that doesn't exist ("BackgroundErrorTooltip"). ERROR: Trying to use a sprite that doesn't exist ("BackgroundErrorTooltip"). ERROR: Trying to use a sprite that doesn't exist ("BackgroundErrorTooltip"). ERROR: Trying to use a sprite that doesn't exist ("BackgroundErrorTooltip"). ERROR: Trying to use a sprite that doesn't exist ("BackgroundErrorTooltip").
  17. Why WFG team does not emit 64bit 0.A.D.? My friend Elexis, can you provide 64bit mozjs31-ps-release.lib and mozjs31-ps-release.dll I will pyrogenesis.exe compile their own 64bit and their test, thank you!
  18. We need 0.a.d. 64bit, which can improve the performance of the game to solve a lot of problems, such as insufficient memory, AI lag. Please our WFG team can consider release of 64 bit 0.a.d., or provided to our 64bit mozjs31-ps-release.lib and mozjs31-ps-release.dll, let everybody pyrogenesis compile a 64bit, thanks. Please support and attention to this important issue.
  19. @andy5995 :So, we need to 64bit 0 A.D., this will not be a problem, a good news, my friend Stan is compiling 64bit 0 A.D., please wait patiently.
  20. We need the help of the WFG team, only they can do it.
  21. Not me, but should release 64bit binaries WFG .
  22. Thank you for your help, I want to know who will do it? Yves?
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