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gameboy

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Everything posted by gameboy

  1. Map name I use is: Thessalian Plains (4), binaries \ data \ mods \ public \ maps \ skirmishes / Thessalian Plains (4) One reason for the error is: when I build the wall, click on the walls, an error occurs. Reason Two: When I built the army. Thank you,my friend!
  2. Thank you fix those errors, my good friend! Today I tested svn14588, there is a new error and a warning: <p class="warning">WARNING: JavaScript warning: simulation/ai/common-api/shared.js line 320reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api/shared.js line 320TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api/shared.js:320 ([object Object])@simulation/ai/common-api/shared.js:167</p><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api/shared.js line 320reference to undefined property this._entities[id]</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api/shared.js line 320TypeError: this._entities[id] is undefined ([object Object])@simulation/ai/common-api/shared.js:320 ([object Object])@simulation/ai/common-api/shared.js:167</p><p class="error">ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/.xml"</p><p class="error">ERROR: Failed to load entity template ''</p><p class="error">ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/.xml"</p><p class="error">ERROR: Failed to load entity template ''</p><p class="error">ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/.xml"</p><p class="error">ERROR: Failed to load entity template ''</p><p class="error">ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/.xml"</p><p class="error">ERROR: Failed to load entity template ''</p><p class="error">ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/.xml"</p><p class="error">ERROR: Failed to load entity template ''</p><p class="error">ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/.xml"</p><p class="error">ERROR: Failed to load entity template ''</p><p class="error">ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/.xml"</p><p class="error">ERROR: Failed to load entity template ''</p><p class="error">ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/.xml"</p><p class="error">ERROR: Failed to load entity template ''</p><p class="error">ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/.xml"</p><p class="error">ERROR: Failed to load entity template ''</p><p class="error">ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/.xml"</p><p class="error">ERROR: Failed to load entity template ''</p>
  3. My friend, thank you fix these problems! But the new error appeared, today, I tested the latest version: svn14585, when I built my army, the error appears: <p class="error">ERROR: JavaScript error: simulation/ai/aegis/defence-helper.js line 508 TypeError: ent is undefined ([object Object])@simulation/ai/aegis/defence-helper.js:508 ([object Object],[object Object])@simulation/ai/aegis/defence.js:122 ([object Object],[object Object],[object Object])@simulation/ai/aegis/defence.js:25 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1164 ([object Object])@simulation/ai/aegis/aegis.js:182 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:81</p> <p class="error">ERROR: JavaScript error: simulation/ai/aegis/defence-helper.js line 508 TypeError: ent is undefined ([object Object])@simulation/ai/aegis/defence-helper.js:508 ([object Object],[object Object])@simulation/ai/aegis/defence.js:122 ([object Object],[object Object],[object Object])@simulation/ai/aegis/defence.js:25 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1164 ([object Object])@simulation/ai/aegis/aegis.js:182 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:81</p> <p class="error">ERROR: JavaScript error: simulation/ai/aegis/defence-helper.js line 508
  4. @wraitii:Well, I once again tested the latest version svn14579., But this error persists, my friend, you can reproduce the error. This error does exist!! Thank you! BTW: The same ERROR, and I have to test out the same! ERROR: JavaScript error: simulation/ai/aegis/attack_plan.js line 1053 TypeError: enemyStructures is undefined ([object Object],[object Object],[object Object])@simulation/ai/aegis/attack_plan.js:1053 ([object Object],[object Object],[object Object])
  5. I have just tested the latest svn (14579), the emergence of new errors: Cause: When my enemy forces attacked army. <p class="error">ERROR: JavaScript error: simulation/ai/aegis/attack_plan.js line 1053 TypeError: enemyStructures is undefined ([object Object],[object Object],[object Object])@simulation/ai/aegis/attack_plan.js:1053 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1163 ([object Object])@simulation/ai/aegis/aegis.js:172 ([object Object],4,[object Object])@simulation/ai/common-api/baseAI.js:79</p> <p class="error">ERROR: JavaScript error: simulation/ai/aegis/attack_plan.js line 1053 TypeError: enemyStructures is undefined ([object Object],[object Object],[object Object])@simulation/ai/aegis/attack_plan.js:1053 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1163 ([object Object])@simulation/ai/aegis/aegis.js:172 ([object Object],4,[object Object])@simulation/ai/common-api/baseAI.js:79</p>
  6. I tested the latest SVN version (14575), an error occurs: <p class="warning">WARNING: JavaScript warning: simulation/ai/aegis/attack_plan.js line 644 reference to undefined property m.Filters</p> <p class="error">ERROR: JavaScript error: simulation/ai/aegis/attack_plan.js line 644 TypeError: m.Filters is undefined ([object Object],[object Object])@simulation/ai/aegis/attack_plan.js:644 ([object Object],[object Object],[object Object])@simulation/ai/aegis/attack_plan.js:344 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1102 ([object Object])@simulation/ai/aegis/aegis.js:172 ([object Object],3,[object Object])@simulation/ai/common-api/baseAI.js:79</p> <p class="warning">WARNING: JavaScript warning: simulation/ai/aegis/attack_plan.js line 644 reference to undefined property m.Filters</p> <p class="error">ERROR: JavaScript error: simulation/ai/aegis/attack_plan.js line 644 TypeError: m.Filters is undefined ([object Object],[object Object])@simulation/ai/aegis/attack_plan.js:644 ([object Object],[object Object],[object Object])@simulation/ai/aegis/attack_plan.js:344 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1102 ([object Object])@simulation/ai/aegis/aegis.js:172 ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:79</p> <p class="warning">WARNING: JavaScript warning: simulation/ai/aegis/attack_plan.js line 644 reference to undefined property m.Filters</p>
  7. I tested the latest svn version (14567) there were some errors: Cause of error: When I build a fourth Tyran (Defense Tower) when an error occurs! <p class="error">ERROR: JavaScript error: gui/session/selection_details.js line 166 TypeError: entState.resourceSupply.gatherers[entState.player - 1] is undefined displaySingle([object Object],[object Object])@gui/session/selection_details.js:166 updateSelectionDetails()@gui/session/selection_details.js:350 onSimulationUpdate()@gui/session/session.js:491 __eventhandler38 (simulationupdate)([object Object])@sn simulationupdate:0</p> <p class="error">ERROR: JavaScript error: gui/session/selection_details.js line 166 TypeError: entState.resourceSupply.gatherers[entState.player - 1] is undefined displaySingle([object Object],[object Object])@gui/session/selection_details.js:166 updateSelectionDetails()@gui/session/selection_details.js:350 onSimulationUpdate()@gui/session/session.js:491 __eventhandler38 (simulationupdate)([object Object])@sn simulationupdate:0</p> <p class="error">ERROR: JavaScript error: gui/session/selection_details.js line 166 TypeError: entState.resourceSupply.gatherers[entState.player - 1] is undefined displaySingle([object Object],[object Object])@gui/session/selection_details.js:166 updateSelectionDetails()@gui/session/selection_details.js:350 onSimulationUpdate()@gui/session/session.js:491 __eventhandler38 (simulationupdate)([object Object])@sn simulationupdate:0</p> <p class="error">ERROR: JavaScript error: gui/session/selection_details.js line 166 TypeError: entState.resourceSupply.gatherers[entState.player - 1] is undefined displaySingle([object Object],[object Object])@gui/session/selection_details.js:166 updateSelectionDetails()@gui/session/selection_details.js:350 onSimulationUpdate()@gui/session/session.js:491 __eventhandler38 (simulationupdate)([object Object])@sn simulationupdate:0</p> <p class="error">ERROR: JavaScript error: gui/session/selection_details.js line 166 TypeError: entState.resourceSupply.gatherers[entState.player - 1] is undefined displaySingle([object Object],[object Object])@gui/session/selection_details.js:166 updateSelectionDetails()@gui/session/selection_details.js:350 onSimulationUpdate()@gui/session/session.js:491 __eventhandler38 (simulationupdate)([object Object])@sn simulationupdate:0</p> <p class="error">ERROR: JavaScript error: gui/session/selection_details.js line 166 TypeError: entState.resourceSupply.gatherers[entState.player - 1] is undefined displaySingle([object Object],[object Object])@gui/session/selection_details.js:166 updateSelectionDetails()@gui/session/selection_details.js:350 onSimulationUpdate()@gui/session/session.js:491 __eventhandler38 (simulationupdate)([object Object])@sn simulationupdate:0</p> <p class="error">ERROR: JavaScript error: gui/session/selection_details.js line 166 TypeError: entState.resourceSupply.gatherers[entState.player - 1] is undefined displaySingle([object Object],[object Object])@gui/session/selection_details.js:166 updateSelectionDetails()@gui/session/selection_details.js:350 onSimulationUpdate()@gui/session/session.js:491 __eventhandler38 (simulationupdate)([object Object])@sn simulationupdate:0</p> <p class="error">ERROR: JavaScript error: gui/session/selection_details.js line 166 TypeError: entState.resourceSupply.gatherers[entState.player - 1] is undefined displaySingle([object Object],[object Object])@gui/session/selection_details.js:166 updateSelectionDetails()@gui/session/selection_details.js:350 onSimulationUpdate()@gui/session/session.js:491
  8. Today, I tested the svn-14554, the game appears a warning: Then the game crashes: <p class="warning">WARNING: JavaScript warning: simulation/ai/aegis/defence-helper.js line 302 anonymous function does not always return a value</p> <p class="warning">WARNING: JavaScript warning: simulation/ai/aegis/defence-helper.js line 315 anonymous function does not always return a value</p> <p class="warning">WARNING: JavaScript warning: simulation/ai/aegis/defence-helper.js line 343 anonymous function does not always return a value</p> <p class="warning">WARNING: JavaScript warning: simulation/ai/aegis/defence-helper.js line 352 anonymous function does not always return a value</p> <p class="warning">WARNING: JavaScript warning: simulation/ai/aegis/defence-helper.js line 360 TypeError: this.gatherers is undefined (8540,-1)@simulation/components/ResourceSupply.js:147 ()@simulation/components/UnitAI.js:2198 ([object Object],"")@simulation/helpers/FSM.js:362 ([object Object])@simulation/components/UnitAI.js:3231</p> <p class="error">ERROR: Script message handler OnDestroy failed</p> <p class="error">ERROR: JavaScript error: simulation/components/ResourceSupply.js line 147 TypeError: this.gatherers is undefined (8541,-1)@simulation/components/ResourceSupply.js:147 ()@simulation/components/UnitAI.js:2198 ([object Object],"")@simulation/helpers/FSM.js:362 ([object Object])@simulation/components/UnitAI.js:3231</p> <p class="error">ERROR: Script message handler OnDestroy failed</p> <p class="error">ERROR: JavaScript error: simulation/components/ResourceSupply.js line 147 TypeError: this.gatherers is undefined (8704,-1)@simulation/components/ResourceSupply.js:147 ()@simulation/components/UnitAI.js:2198 ([object Object],"")@simulation/helpers/FSM.js:362 ([object Object])@simulation/components/UnitAI.js:3231</p> <p class="error">ERROR: Script message handler OnDestroy failed</p> <p class="error">ERROR: JavaScript error: simulation/components/ResourceSupply.js line 147 TypeError: this.gatherers is undefined (8707,-1)@simulation/components/ResourceSupply.js:147 ()@simulation/components/UnitAI.js:2198 ([object Object],"")@simulation/helpers/FSM.js:362 ([object Object])@simulation/components/UnitAI.js:3231</p> <p class="error">ERROR: Script message handler OnDestroy failed</p>
  9. Client computers can not ping the domain name: ubuntu. But can ping its ip address, I turned off all firewalls! why? Please help me! Thank you!
  10. @Hades0299 and leper: I was successful, thank you! ./XpartaMuPP.py --domain ubuntu --password 123456 --nickname WFGbot INFO Negotiating TLS INFO Using SSL version: 3 INFO Node set to: ubuntu@ubuntu/CC INFO XpartaMuPP started INFO XpartaMuPP started But encountered a problem: The game can not connect to the my lobby. connection information is: disconnected. why? I set default.cfg: lobby.server: "ubuntu@ubuntu" . How can I set up? Thank you!
  11. Yes, the domain name and the script can connect, I have to use username is ubuntu, the password is 123456. You say username ordinary users or an administrator user? root@baby# : ./source/tools/XpartaMuPP# ./XpartaMuPP.py -l ubuntu --password 123456 --nickname WFGbot INFO Negotiating TLS INFO Using SSL version: 3 INFO Node set to: ubuntu@ubuntu/CC INFO XpartaMuPP started INFO XpartaMuPP started But set it error: root @ baby# : ./source/tools/XpartaMuPP/XpartaMuPP.py --domain ubuntu --password 123456 --nickname WFGbot INFO Negotiating TLS INFO Using SSL version: 3 INFO Authentication failed. Please help me,Thank you Thank you!
  12. yes! Please tell me: how can I pass the authentication of it? Thank you!
  13. I set myself a localhost domain: tom, but still can not pass certification
  14. @leper:I still following the README and are still stuck with that error. When I run the command: root @ baby# : ./source/tools/XpartaMuPP/XpartaMuPP.py --domain lobby.wildfiregames.com --password 123456 --nickname WFGbot INFO Negotiating TLS INFO Using SSL version: 3 INFO Authentication failed. Please help me,Thank you I want to know where I was wrong, thank you!
  15. How do I set it up? Build server just want to learn how to set up the server, I was a college student, thank you!
  16. I set up the server, but this error, did not pass the certification: root @ baby# : ./ source / tools / XpartaMuPP / XpartaMuPP.py INFO Negotiating TLS INFO Using SSL version: 3 INFO Authentication failed. Please help me,Thank you!
  17. How do I set up their own Lobby Server? For example: "Lobby.wildfiregames.com" Thank you!
  18. All contents system_info.txt file: (generated 2013-12-11 12:10:10 UTC)OS : Vista SP 2 (6.0.6002)CPU : x86, Intel Core2 Quad Q8300 @ 2.50GHz (1x4x1), 2.49 GHzMemory : 3071 MiB; 1435 MiB freeGraphics Card : NVIDIA GeForce 9800 GT/PCIe/SSE2OpenGL Drivers : 3.3.0; nvoglv32.dll (9.18.13.3193)Video Mode : 1024x768:32Sound Card : Realtek High Definition Audio; USB Audio Device;Sound Drivers :OpenGL Extensions:GL_ARB_arrays_of_arraysGL_ARB_base_instanceGL_ARB_blend_func_extendedGL_ARB_clear_buffer_objectGL_ARB_color_buffer_floatGL_ARB_compatibilityGL_ARB_compressed_texture_pixel_storageGL_ARB_conservative_depthGL_ARB_copy_bufferGL_ARB_copy_imageGL_ARB_debug_outputGL_ARB_depth_buffer_floatGL_ARB_depth_clampGL_ARB_depth_textureGL_ARB_draw_buffersGL_ARB_draw_elements_base_vertexGL_ARB_draw_instancedGL_ARB_enhanced_layoutsGL_ARB_ES2_compatibilityGL_ARB_ES3_compatibilityGL_ARB_explicit_attrib_locationGL_ARB_explicit_uniform_locationGL_ARB_fragment_coord_conventionsGL_ARB_fragment_layer_viewportGL_ARB_fragment_programGL_ARB_fragment_program_shadowGL_ARB_fragment_shaderGL_ARB_framebuffer_no_attachmentsGL_ARB_framebuffer_objectGL_ARB_framebuffer_sRGBGL_ARB_geometry_shader4GL_ARB_get_program_binaryGL_ARB_half_float_pixelGL_ARB_half_float_vertexGL_ARB_imagingGL_ARB_instanced_arraysGL_ARB_internalformat_queryGL_ARB_internalformat_query2GL_ARB_invalidate_subdataGL_ARB_map_buffer_alignmentGL_ARB_map_buffer_rangeGL_ARB_multi_bindGL_ARB_multisampleGL_ARB_multitextureGL_ARB_occlusion_queryGL_ARB_occlusion_query2GL_ARB_pixel_buffer_objectGL_ARB_point_parametersGL_ARB_point_spriteGL_ARB_program_interface_queryGL_ARB_provoking_vertexGL_ARB_robust_buffer_access_behaviorGL_ARB_robustnessGL_ARB_sampler_objectsGL_ARB_seamless_cube_mapGL_ARB_separate_shader_objectsGL_ARB_shader_bit_encodingGL_ARB_shader_objectsGL_ARB_shader_texture_lodGL_ARB_shading_language_100GL_ARB_shading_language_420packGL_ARB_shading_language_includeGL_ARB_shading_language_packingGL_ARB_shadowGL_ARB_stencil_texturingGL_ARB_syncGL_ARB_texture_border_clampGL_ARB_texture_buffer_objectGL_ARB_texture_buffer_rangeGL_ARB_texture_compressionGL_ARB_texture_compression_rgtcGL_ARB_texture_cube_mapGL_ARB_texture_env_addGL_ARB_texture_env_combineGL_ARB_texture_env_crossbarGL_ARB_texture_env_dot3GL_ARB_texture_floatGL_ARB_texture_mirror_clamp_to_edgeGL_ARB_texture_mirrored_repeatGL_ARB_texture_multisampleGL_ARB_texture_non_power_of_twoGL_ARB_texture_query_levelsGL_ARB_texture_rectangleGL_ARB_texture_rgGL_ARB_texture_rgb10_a2uiGL_ARB_texture_stencil8GL_ARB_texture_storageGL_ARB_texture_storage_multisampleGL_ARB_texture_swizzleGL_ARB_texture_viewGL_ARB_timer_queryGL_ARB_transpose_matrixGL_ARB_uniform_buffer_objectGL_ARB_vertex_array_bgraGL_ARB_vertex_array_objectGL_ARB_vertex_attrib_bindingGL_ARB_vertex_buffer_objectGL_ARB_vertex_programGL_ARB_vertex_shaderGL_ARB_vertex_type_10f_11f_11f_revGL_ARB_vertex_type_2_10_10_10_revGL_ARB_viewport_arrayGL_ARB_window_posGL_ATI_draw_buffersGL_ATI_texture_floatGL_ATI_texture_mirror_onceGL_S3_s3tcGL_EXT_texture_env_addGL_EXT_abgrGL_EXT_bgraGL_EXT_bindable_uniformGL_EXT_blend_colorGL_EXT_blend_equation_separateGL_EXT_blend_func_separateGL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_compiled_vertex_arrayGL_EXT_Cg_shaderGL_EXT_depth_bounds_testGL_EXT_direct_state_accessGL_EXT_draw_buffers2GL_EXT_draw_instancedGL_EXT_draw_range_elementsGL_EXT_fog_coordGL_EXT_framebuffer_blitGL_EXT_framebuffer_multisampleGL_EXTX_framebuffer_mixed_formatsGL_EXT_framebuffer_multisample_blit_scaledGL_EXT_framebuffer_objectGL_EXT_framebuffer_sRGBGL_EXT_geometry_shader4GL_EXT_gpu_program_parametersGL_EXT_gpu_shader4GL_EXT_multi_draw_arraysGL_EXT_packed_depth_stencilGL_EXT_packed_floatGL_EXT_packed_pixelsGL_EXT_pixel_buffer_objectGL_EXT_point_parametersGL_EXT_provoking_vertexGL_EXT_rescale_normalGL_EXT_secondary_colorGL_EXT_separate_shader_objectsGL_EXT_separate_specular_colorGL_EXT_shadow_funcsGL_EXT_stencil_two_sideGL_EXT_stencil_wrapGL_EXT_texture3DGL_EXT_texture_arrayGL_EXT_texture_buffer_objectGL_EXT_texture_compression_dxt1GL_EXT_texture_compression_latcGL_EXT_texture_compression_rgtcGL_EXT_texture_compression_s3tcGL_EXT_texture_cube_mapGL_EXT_texture_edge_clampGL_EXT_texture_env_combineGL_EXT_texture_env_dot3GL_EXT_texture_filter_anisotropicGL_EXT_texture_integerGL_EXT_texture_lodGL_EXT_texture_lod_biasGL_EXT_texture_mirror_clampGL_EXT_texture_objectGL_EXT_texture_shared_exponentGL_EXT_texture_sRGBGL_EXT_texture_sRGB_decodeGL_EXT_texture_storageGL_EXT_texture_swizzleGL_EXT_timer_queryGL_EXT_vertex_arrayGL_EXT_vertex_array_bgraGL_EXT_import_sync_objectGL_IBM_rasterpos_clipGL_IBM_texture_mirrored_repeatGL_KHR_debugGL_KTX_buffer_regionGL_NV_blend_squareGL_NV_conditional_renderGL_NV_copy_depth_to_colorGL_NV_copy_imageGL_NV_depth_buffer_floatGL_NV_depth_clampGL_NV_ES1_1_compatibilityGL_NV_explicit_multisampleGL_NV_fenceGL_NV_float_bufferGL_NV_fog_distanceGL_NV_fragment_programGL_NV_fragment_program_optionGL_NV_fragment_program2GL_NV_framebuffer_multisample_coverageGL_NV_geometry_shader4GL_NV_gpu_program4GL_NV_half_floatGL_NV_light_max_exponentGL_NV_multisample_coverageGL_NV_multisample_filter_hintGL_NV_occlusion_queryGL_NV_packed_depth_stencilGL_NV_parameter_buffer_objectGL_NV_parameter_buffer_object2GL_NV_path_renderingGL_NV_pixel_data_rangeGL_NV_point_spriteGL_NV_primitive_restartGL_NV_register_combinersGL_NV_register_combiners2GL_NV_shader_buffer_loadGL_N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vendor: "LENOVO" version: "58KT31AUS" startSegment: F000 releaseDate: "20090417" flags: isa|pci|plug_and_play|apm|upgradable|shadowing|escd|boot_cd|selectable_boot|socketed_rom|edd|int13d|int13e|int13f|int5|int9|int14|int17|int10 vendorFlags: 90001 flags1: acpi|usb_legacy|boot_ls_120|boot_zip_drive flags2: bios_boot|targeted_content_distribution size: 2 MiB[System] manufacturer: "LENOVO" productName: "FFFFFFFFFF" version: "Lenovo Product" serialNumber: "NS09928237" uuid0: 4547840CE625D9D7 uuid1: 2DFBDDF65BD3D5BB wakeUpType: power_switch[Baseboard] manufacturer: "LENOVO" serialNumber: "NS09928237" flags: motherboard|replaceable hChassis: 3 type: motherboard[Chassis] type: desktop serialNumber: "NS09928237" state: ok powerState: ok thermalState: ok securityStatus: none oemDefined: 17920 numPowerCords: 1[Processor] socket: "CPU 1" type: CPU family: 194 manufacturer: "Intel" id: BFEBFBFF0001067A version: "Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz" voltage: 12 dV externalClockFrequency: 333 MHz maxFrequency: 2500 MHz bootFrequency: 2500 MHz status: enabled upgrade: other hL1: 5 hL2: 6 hL3: 7 coresPerPackage: 4 enabledCores: 4 logicalPerPackage: 4 flags: x64 populated: true[Cache] designation: "L1-Cache" configuration: enabled supportedFlags: other currentFlags: other ecc: parity type: data associativity: A8 level: 1 location: internal mode: write_back maxSize: 128 KiB installedSize: 128 KiB[Cache] designation: "L2-Cache" configuration: enabled supportedFlags: other currentFlags: other ecc: single_bit type: unified associativity: A8 level: 2 location: internal mode: write_back maxSize: 4 MiB installedSize: 4 MiB[Cache] designation: "L3-Cache" supportedFlags: unknown currentFlags: unknown ecc: unknown type: unknown associativity: unknown level: 3 location: internal mode: unknown[MemoryArray] location: motherboard use: system ecc: none hError: 16 numDevices: 4 maxCapacity: 4 GiB[MemoryDevice] hMemoryArray: 15 hError: 19 totalWidth: 64 bits dataWidth: 64 bits formFactor: DIMM locator: "DIMM0" bank: "BANK0" type: SDRAM typeFlags: synchronous speed: 1066 MHz manufacturer: "Manufacturer00" serialNumber: "SerNum00" assetTag: "AssetTagNum0" partNumber: "ModulePartNumber00" size: 2 GiB[MemoryDevice] hMemoryArray: 15 hError: 22 formFactor: DIMM locator: "DIMM1" bank: "BANK1" type: unknown typeFlags: unknown manufacturer: "Manufacturer01" serialNumber: "SerNum01" assetTag: "AssetTagNum1" partNumber: "ModulePartNumber01"[MemoryDevice] hMemoryArray: 15 hError: 25 totalWidth: 64 bits dataWidth: 64 bits formFactor: DIMM locator: "DIMM2" bank: "BANK2" type: SDRAM typeFlags: synchronous speed: 1066 MHz manufacturer: "Manufacturer02" serialNumber: "SerNum02" assetTag: "AssetTagNum2" partNumber: "ModulePartNumber02" size: 2 GiB[MemoryDevice] hMemoryArray: 15 hError: 28 formFactor: DIMM locator: "DIMM3" bank: "BANK3" type: unknown typeFlags: unknown manufacturer: "Manufacturer03" serialNumber: "SerNum03" assetTag: "AssetTagNum3" partNumber: "ModulePartNumber03"[MemoryArrayMappedAddress] hMemoryArray: 15 partitionWidth: 4 endAddress: FFFFFC00[MemoryDeviceMappedAddress] hMemoryDevice: 18 hMemoryArrayMappedAddress: 17 partitionRowPosition: 1 interleavedDataDepth: 1 endAddress: 7FFFFC00[MemoryDeviceMappedAddress] hMemoryDevice: 21 hMemoryArrayMappedAddress: 17 partitionRowPosition: 1 interleavedDataDepth: 1[MemoryDeviceMappedAddress] hMemoryDevice: 24 hMemoryArrayMappedAddress: 17 partitionRowPosition: 1 interleavedDataDepth: 1 startAddress: 80000000 endAddress: FFFFFC00[MemoryDeviceMappedAddress] hMemoryDevice: 27 hMemoryArrayMappedAddress: 17 partitionRowPosition: 1 interleavedDataDepth: 1[PortableBattery] location: "Left side of System" manufacturer: "Nikon Battery" date: "08/11/97" serialNumber: "NI00123" deviceName: "Nikon Ultra Plus" chemistry: nickel_cadmium sbdsVersion: "SMART Ver 0123" sbdsChemistry: "Lion" capacityMultiplier: 1[CoolingDevice] hTemperatureProbe: 33 group: 1 nominalSpeed: 32768 rpm type: (unknown CoolingDeviceType 18)[CoolingDevice] hTemperatureProbe: 33 group: 1 nominalSpeed: 32768 rpm type: (unknown CoolingDeviceType 18)[TemperatureProbe] description: "LM78A" location: unknown status: unknown[SystemBoot] status: no_error[ManagementDevice] description: "LM78-1" type: LM78 addressType: port[ManagementDeviceComponent] hDevice: 32 hComponent: 32 hThreshold: 33[ManagementDeviceComponent] hDevice: 32 hComponent: 35 hThreshold: 36[ManagementDeviceComponent] hDevice: 32 hComponent: 38 hThreshold: 39[ManagementDeviceThreshold] nonCriticalLo: 1 nonCriticalHi: 2 criticalLo: 3 criticalHi: 4 nonrecoverableLo: 5 nonrecoverableHi: 6[ManagementDeviceThreshold] nonCriticalLo: 1 nonCriticalHi: 2 criticalLo: 3 criticalHi: 4 nonrecoverableLo: 5 nonrecoverableHi: 6[ManagementDeviceThreshold] nonCriticalLo: 1 nonCriticalHi: 2 criticalLo: 3 criticalHi: 4 nonrecoverableLo: 5 nonrecoverableHi: 6[SystemPowerSupply] group: 1 hCoolingDevice: 36All contents mainlog.html file: <!DOCTYPE html><meta charset="utf-8"><title>pyrogenesis Log</title><style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style><h2>0 A.D. Main log</h2><p>Loading config file "config/default.cfg"</p><p>Loaded config string "windowed" = "false"</p><p>Loaded config string "splashscreenenable" = "true"</p><p>Loaded config string "pauseonfocusloss" = "true"</p><p>Loaded config string "multiplayerserver" = "127.0.0.1"</p><p>Loaded config string "xres" = "0"</p><p>Loaded config string "yres" = "0"</p><p>Loaded config string "bpp" = "0"</p><p>Loaded config string "waternormals" = "true"</p><p>Loaded config string "waterrealdepth" = "true"</p><p>Loaded config string "waterfoam" = "false"</p><p>Loaded config string "watercoastalwaves" = "false"</p><p>Loaded config string "waterrefraction" = "true"</p><p>Loaded config string "waterreflection" = "true"</p><p>Loaded config string "watershadows" = "false"</p><p>Loaded config string "shadows" = "true"</p><p>Loaded config string "shadowpcf" = "true"</p><p>Loaded config string "vsync" = "false"</p><p>Loaded config string "particles" = "true"</p><p>Loaded config string "silhouettes" = "true"</p><p>Loaded config string "showsky" = "false"</p><p>Loaded config string "nos3tc" = "false"</p><p>Loaded config string "noautomipmap" = "true"</p><p>Loaded config string "novbo" = "false"</p><p>Loaded config string "noframebufferobject" = "false"</p><p>Loaded config string "nohwcursor" = "false"</p><p>Loaded config string "force_s3tc_enable" = "true"</p><p>Loaded config string "renderpath" = "default"</p><p>Loaded config string "preferglsl" = "false"</p><p>Loaded config string "gentangents" = "false"</p><p>Loaded config string "gpuskinning" = "false"</p><p>Loaded config string "smoothlos" = "false"</p><p>Loaded config string "postproc" = "false"</p><p>Loaded config string "materialmgr.quality" = "0.0"</p><p>Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"</p><p>Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"</p><p>Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"</p><p>Loaded config string "forcealphatest" = "false"</p><p>Loaded config string "skycolor" = "0 0 0"</p><p>Loaded config string "sound.mastergain" = "0.9"</p><p>Loaded config string "sound.musicgain" = "0.2"</p><p>Loaded config string "sound.ambientgain" = "0.6"</p><p>Loaded config string "sound.actiongain" = "0.7"</p><p>Loaded config string "sound.uigain" = "0.7"</p><p>Loaded config string "view.scroll.speed" = "120.0"</p><p>Loaded config string "view.scroll.speed.modifier" = "1.05"</p><p>Loaded config string "view.rotate.x.speed" = "1.2"</p><p>Loaded config string "view.rotate.x.min" = "28.0"</p><p>Loaded config string "view.rotate.x.max" = "60.0"</p><p>Loaded config string "view.rotate.x.default" = "35.0"</p><p>Loaded config string "view.rotate.y.speed" = "2.0"</p><p>Loaded config string "view.rotate.y.speed.wheel" = "0.45"</p><p>Loaded config string "view.rotate.y.default" = "0.0"</p><p>Loaded config string "view.rotate.speed.modifier" = "1.05"</p><p>Loaded config string "view.drag.speed" = "0.5"</p><p>Loaded config string "view.zoom.speed" = "256.0"</p><p>Loaded config string "view.zoom.speed.wheel" = "32.0"</p><p>Loaded config string "view.zoom.min" = "50.0"</p><p>Loaded config string "view.zoom.max" = "200.0"</p><p>Loaded config string "view.zoom.default" = "120.0"</p><p>Loaded config string "view.zoom.speed.modifier" = "1.05"</p><p>Loaded config string "view.pos.smoothness" = "0.1"</p><p>Loaded config string "view.zoom.smoothness" = "0.4"</p><p>Loaded config string "view.rotate.x.smoothness" = "0.5"</p><p>Loaded config string "view.rotate.y.smoothness" = "0.3"</p><p>Loaded config string "view.near" = "2.0"</p><p>Loaded config string "view.far" = "4096.0"</p><p>Loaded config string "view.fov" = "45.0"</p><p>Loaded config string "view.height.smoothness" = "0.5"</p><p>Loaded config string "view.height.min" = "16"</p><p>Loaded config string "camerajump.threshold" = "40"</p><p>Loaded config string "hotkey.exit" = "Alt+F4"</p><p>Loaded config string "hotkey.exit" = "Ctrl+Break"</p><p>Loaded config string "hotkey.exit" = "Super+Q"</p><p>Loaded config string "hotkey.leave" = "Escape"</p><p>Loaded config string "hotkey.confirm" = "Return"</p><p>Loaded config string "hotkey.pause" = "Pause"</p><p>Loaded config string "hotkey.screenshot" = "F2"</p><p>Loaded config string "hotkey.bigscreenshot" = "Shift+F2"</p><p>Loaded config string "hotkey.togglefullscreen" = "Alt+Return"</p><p>Loaded config string "hotkey.screenshot.watermark" = "Alt+K"</p><p>Loaded config string "hotkey.wireframe" = "Alt+W"</p><p>Loaded config string "hotkey.silhouettes" = "Alt+S"</p><p>Loaded config string "hotkey.showsky" = "Alt+Z"</p><p>Loaded config string "hotkey.camera.reset" = "R"</p><p>Loaded config string "hotkey.camera.follow" = "F"</p><p>Loaded config string "hotkey.camera.zoom.in" = "Plus"</p><p>Loaded config string "hotkey.camera.zoom.in" = "Equals"</p><p>Loaded config string "hotkey.camera.zoom.in" = "NumPlus"</p><p>Loaded config string "hotkey.camera.zoom.out" = "Minus"</p><p>Loaded config string "hotkey.camera.zoom.out" = "NumMinus"</p><p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p><p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p><p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"</p><p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"</p><p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"</p><p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"</p><p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"</p><p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"</p><p>Loaded config string "hotkey.camera.rotate.cw" = "Q"</p><p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"</p><p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"</p><p>Loaded config string "hotkey.camera.rotate.ccw" = "E"</p><p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"</p><p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"</p><p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"</p><p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"</p><p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p><p>Loaded config string "hotkey.camera.left" = "A"</p><p>Loaded config string "hotkey.camera.left" = "LeftArrow"</p><p>Loaded config string "hotkey.camera.right" = "D"</p><p>Loaded config string "hotkey.camera.right" = "RightArrow"</p><p>Loaded config string "hotkey.camera.up" = "W"</p><p>Loaded config string "hotkey.camera.up" = "UpArrow"</p><p>Loaded config string "hotkey.camera.down" = "S"</p><p>Loaded config string "hotkey.camera.down" = "DownArrow"</p><p>Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"</p><p>Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"</p><p>Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"</p><p>Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"</p><p>Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"</p><p>Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"</p><p>Loaded config string "hotkey.camera.jump.1" = "F5"</p><p>Loaded config string "hotkey.camera.jump.2" = "F6"</p><p>Loaded config string "hotkey.camera.jump.3" = "F7"</p><p>Loaded config string "hotkey.camera.jump.4" = "F8"</p><p>Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"</p><p>Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"</p><p>Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"</p><p>Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"</p><p>Loaded config string "hotkey.console.toggle" = "BackQuote"</p><p>Loaded config string "hotkey.console.toggle" = "F9"</p><p>Loaded config string "hotkey.copy" = "Ctrl+C"</p><p>Loaded config string "hotkey.paste" = "Ctrl+V"</p><p>Loaded config string "hotkey.cut" = "Ctrl+X"</p><p>Loaded config string "hotkey.selection.add" = "Shift"</p><p>Loaded config string "hotkey.selection.milonly" = "Alt"</p><p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p><p>Loaded config string "hotkey.selection.cancel" = "Esc"</p><p>Loaded config string "hotkey.selection.idleworker" = "Period"</p><p>Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"</p><p>Loaded config string "hotkey.selection.offscreen" = "Alt"</p><p>Loaded config string "hotkey.selection.group.select.0" = "0"</p><p>Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"</p><p>Loaded config string "hotkey.selection.group.add.0" = "Shift+0"</p><p>Loaded config string "hotkey.selection.group.select.1" = "1"</p><p>Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"</p><p>Loaded config string "hotkey.selection.group.add.1" = "Shift+1"</p><p>Loaded config string "hotkey.selection.group.select.2" = "2"</p><p>Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"</p><p>Loaded config string "hotkey.selection.group.add.2" = "Shift+2"</p><p>Loaded config string "hotkey.selection.group.select.3" = "3"</p><p>Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"</p><p>Loaded config string "hotkey.selection.group.add.3" = "Shift+3"</p><p>Loaded config string "hotkey.selection.group.select.4" = "4"</p><p>Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"</p><p>Loaded config string "hotkey.selection.group.add.4" = "Shift+4"</p><p>Loaded config string "hotkey.selection.group.select.5" = "5"</p><p>Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"</p><p>Loaded config string "hotkey.selection.group.add.5" = "Shift+5"</p><p>Loaded config string "hotkey.selection.group.select.6" = "6"</p><p>Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"</p><p>Loaded config string "hotkey.selection.group.add.6" = "Shift+6"</p><p>Loaded config string "hotkey.selection.group.select.7" = "7"</p><p>Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"</p><p>Loaded config string "hotkey.selection.group.add.7" = "Shift+7"</p><p>Loaded config string "hotkey.selection.group.select.8" = "8"</p><p>Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"</p><p>Loaded config string "hotkey.selection.group.add.8" = "Shift+8"</p><p>Loaded config string "hotkey.selection.group.select.9" = "9"</p><p>Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"</p><p>Loaded config string "hotkey.selection.group.add.9" = "Shift+9"</p><p>Loaded config string "hotkey.session.kill" = "Delete"</p><p>Loaded config string "hotkey.session.stop" = "H"</p><p>Loaded config string "hotkey.session.attack" = "Ctrl+Alt"</p><p>Loaded config string "hotkey.session.attackmove" = "Ctrl"</p><p>Loaded config string "hotkey.session.garrison" = "Ctrl"</p><p>Loaded config string "hotkey.session.autorallypoint" = "Ctrl"</p><p>Loaded config string "hotkey.session.guard" = "G"</p><p>Loaded config string "hotkey.session.queue" = "Shift"</p><p>Loaded config string "hotkey.session.batchtrain" = "Shift"</p><p>Loaded config string "hotkey.session.massbarter" = "Shift"</p><p>Loaded config string "hotkey.session.masstribute" = "Shift"</p><p>Loaded config string "hotkey.session.unloadtype" = "Shift"</p><p>Loaded config string "hotkey.session.deselectgroup" = "Ctrl"</p><p>Loaded config string "hotkey.session.rotate.cw" = "RightBracket"</p><p>Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"</p><p>Loaded config string "hotkey.timewarp.fastforward" = "Space"</p><p>Loaded config string "hotkey.timewarp.rewind" = "Backspace"</p><p>Loaded config string "hotkey.session.queueunit.1" = "Z"</p><p>Loaded config string "hotkey.session.queueunit.2" = "X"</p><p>Loaded config string "hotkey.session.queueunit.3" = "C"</p><p>Loaded config string "hotkey.session.queueunit.4" = "V"</p><p>Loaded config string "hotkey.session.queueunit.5" = "B"</p><p>Loaded config string "hotkey.session.queueunit.6" = "N"</p><p>Loaded config string "hotkey.session.queueunit.7" = "M"</p><p>Loaded config string "hotkey.session.queueunit.8" = "Comma"</p><p>Loaded config string "hotkey.fps.toggle" = "Alt+F"</p><p>Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"</p><p>Loaded config string "hotkey.session.gui.toggle" = "Alt+G"</p><p>Loaded config string "hotkey.menu.toggle" = "F10"</p><p>Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"</p><p>Loaded config string "hotkey.session.showstatusbars" = "Tab"</p><p>Loaded config string "hotkey.session.highlightguarding" = "PgDn"</p><p>Loaded config string "hotkey.session.highlightguarded" = "PgUp"</p><p>Loaded config string "hotkey.chat" = "Return"</p><p>Loaded config string "hotkey.teamchat" = "T"</p><p>Loaded config string "hotkey.complete.playername" = "Alt+C"</p><p>Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"</p><p>Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"</p><p>Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"</p><p>Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"</p><p>Loaded config string "hotkey.profile.toggle" = "F11"</p><p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p><p>Loaded config string "hotkey.profile2.enable" = "F11"</p><p>Loaded config string "profiler2.http.autoenable" = "false"</p><p>Loaded config string "profiler2.script.enable" = "false"</p><p>Loaded config string "profiler2.gpu.autoenable" = "false"</p><p>Loaded config string "profiler2.gpu.arb.enable" = "true"</p><p>Loaded config string "profiler2.gpu.ext.enable" = "true"</p><p>Loaded config string "profiler2.gpu.intel.enable" = "true"</p><p>Loaded config string "jsdebugger.enable" = "false"</p><p>Loaded config string "hotkey.quicksave" = "Shift+F5"</p><p>Loaded config string "hotkey.quickload" = "Shift+F8"</p><p>Loaded config string "joystick.enable" = "false"</p><p>Loaded config string "joystick.deadzone" = "8192"</p><p>Loaded config string "joystick.camera.pan.x" = "0"</p><p>Loaded config string "joystick.camera.pan.y" = "1"</p><p>Loaded config string "joystick.camera.rotate.x" = "3"</p><p>Loaded config string "joystick.camera.rotate.y" = "2"</p><p>Loaded config string "joystick.camera.zoom.in" = "5"</p><p>Loaded config string "joystick.camera.zoom.out" = "4"</p><p>Loaded config string "gui.session.timeelapsedcounter" = "false"</p><p>Loaded config string "gui.session.attacknotificationmessage" = "true"</p><p>Loaded config string "gui.session.minimap.pingduration" = "50.0"</p><p>Loaded config string "gui.session.minimap.blinkduration" = "1.7"</p><p>Loaded config string "gui.cursorblinkrate" = "0.5"</p><p>Loaded config string "lobby.server" = "lobby.wildfiregames.com"</p><p>Loaded config string "lobby.xpartamupp" = "xpartamupp"</p><p>Loaded config string "lobby.chattimestamp" = "false"</p><p>Cannot find config file "config/local.cfg" - ignoring</p><p>Loading config file "config/user.cfg"</p><p>Loaded config string "pauseonfocusloss" = "true"</p><p>Loaded config string "splashscreenenable" = "true"</p><p>Loaded config string "userreport.enabledversion" = "0"</p><p>Loaded config string "userreport.id" = "52164405645d2c51"</p><p>Loaded config string "windowed" = "true"</p><p>CRenderer::Open: depth bits 24</p><p>CRenderer::Open: stencil bits 8</p><p>CRenderer::Open: alpha bits 8</p>
  19. I rebuilt it (r14325), I once again did a test, an error occurs: ChangeDisplaySettings failed with status=-1Location: wsdl.cpp:440 (SDL_SetVideoMode)Call stack:OnActivate (wsdl.cpp:853) hWnd = (unavailable) state = (unavailable) __formal = (unavailable) fMinimized = (unavailable) changed_app_state = 0 (0x00) buf = "tings failed with ret=-1" context = [2048] 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) ... buf = "tings failed with ret=-1" context = [2048] 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) ...OnMessage (wsdl.cpp:1306) hWnd = 0x00160450 (..) uMsg = 6 (0x00000006) wParam = 0 (0x00000000) lParam = 0 (0x00000000)GetWindowLongW (:0)GetWindowLongW (:0)CallWindowProcW (:0)CallWindowProcW (:0)wglSwapBuffers (:0)GetWindowLongW (:0)GetWindowLongW (:0)ReleaseDC (:0)WCSToMBEx (:0)KiUserCallbackDispatcher (:0)PeekMessageW (:0)SDL_PumpEvents (wsdl.cpp:1355) msg = hwnd = 0x00000000 message = 0 (0x00000000) wParam = 1898728 (0x001CF8E8) lParam = 13636634 (0x00D0141A) time = 30 (0x0000001E) pt = { x = 1 (0x00000001), y = 28965919 (0x01B9FC1F) }SDL_PollEvent (wsdl.cpp:1367) ev = 0x001CF944 -> type = [8] { 168 (0xA8), 118 (0x76), 193 (0xC1), 206 (0xCE), 42 (0x2A), 46 (0x2E), 73 (0x49), 64 (0x40) } active = { type = 168 (0xA8), gain = 118 (0x76), state = 193 (0xC1) } key = type = 168 (0xA8) keysym = { sym = 1078537770, unicode = 63048 (0xF648) } motion = { type = 168 (0xA8), x = 52929 (0xCEC1), y = 11818 (0x2E2A) } button = type = 168 (0xA8) button = 118 (0x76) state = 193 (0xC1) x = 11818 (0x2E2A) y = 16457 (0x4049) resize = { type = 168 (0xA8), w = 1078537770 (0x40492E2A), h = 16512584 (0x00FBF648) } expose = { type = 168 (0xA8) } quit = { type = 168 (0xA8) } user = { type = 168 (0xA8), code = 1078537770 (0x40492E2A), data1 = 0x00FBF648 }PumpEvents (main.cpp:183) profile2__ = m_Name = 0x00FBF6F0 -> "dispatch events" ev = ev = type = 168 (0xA8) active = { type = 168 (0xA8), gain = 118 (0x76), state = 193 (0xC1) } key = type = 168 (0xA8) keysym = { sym = 1078537770, unicode = 63048 (0xF648) } motion = { type = 168 (0xA8), x = 52929 (0xCEC1), y = 11818 (0x2E2A) } button = type = 168 (0xA8) button = 118 (0x76) state = 193 (0xC1) x = 11818 (0x2E2A) y = 16457 (0x4049) resize = { type = 168 (0xA8), w = 1078537770 (0x40492E2A), h = 16512584 (0x00FBF648) } expose = { type = 168 (0xA8) } quit = { type = 168 (0xA8) } user = { type = 168 (0xA8), code = 1078537770 (0x40492E2A), data1 = 0x00FBF648 (see above) } profile2__ = m_Name = 0x00F18688 -> [8] { 51 ('3'), 192, 93 (']'), 195, (uninitialized), (uninitialized), (uninitialized), (uninitialized) } data = (unsupported basic_string<char,char_traits<char> >)Frame (main.cpp:321) realTimeSinceLastFrame = 0.001343 (0x3AAFFD0A) need_update = true time = 50.3607 (0x40492E2A4F092B2C) profile2__ = m_Name = 0x00FBF864 -> "frame" need_render = true profile2__ = m_Name = 0x40492E2A -> (unavailable - internal error) profile2__ = m_Name = 0x40492E2A (see above)RunGameOrAtlas (main.cpp:473) argc = 1 (0x00000001) argv = (unavailable) args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') res = 0 (0x0000000000000000) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 54744 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64320 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 4 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 27868 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 617 replay = m_Stream = 0x76CC1F90 -> (basic_istream<char,char_traits<char> >) mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64388 zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1843 paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 54744 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64320 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 4 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 27868 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 617 builder = m_VFS = px = 0x00CC0000 -> (IVFS) pn = pi_ = 0x00000000 m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64224main (main.cpp:516) argc = 1 (0x00000001) argv = 0x01E7E170 -> 0x00CC9700 -> "D:\trunk\binaries\system\pyrogenesis.exe"wmain (wseh.cpp:380) argc = 1 (0x00000001) argv = 0x01E7E780 -> 0x01E7E788 -> "D:\trunk\binaries\system\pyrogenesis.exe" utf8_argv = (unsupported vector<char * >) ret = 31975296 (0x01E7E780) utf8 = (unsupported basic_string<char,char_traits<char> >)CallStartupWithinTryBlock (wseh.cpp:397) ret = 0 (0x00000000)RtlInitializeExceptionChain (:0)RtlInitializeExceptionChain (:0)errno = 13 (Insufficient access rights to open file)OS error = 0 (no error code was set)
  20. I tested the latest code, but the new error occurs again: <h2>0 A.D. Main log (warnings and errors only)</h2><p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/terrain-analysis-pathfinder.js line 18reference to undefined property gameState.ai.terrainAnalyzer.map</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/terrain-analysis.js line 120TypeError: this.map is undefined ([object Array],true,500,false)@simulation/ai/common-api-v3/terrain-analysis.js:120 ([object Array],[object Array],2,2)@simulation/ai/common-api-v3/terrain-analysis-pathfinder.js:90 ([object Object],[object Object])@simulation/ai/aegis/aegis.js:262</p><p class="error">ERROR: AI script Deserialize call failed</p><p class="warning">WARNING: JavaScript warning: simulation/ai/aegis/aegis.js line 100reference to undefined property this.gameState</p><p class="error">ERROR: JavaScript error: simulation/ai/aegis/aegis.js line 100TypeError: this.gameState is undefined ([object Object])@simulation/ai/aegis/aegis.js:100 ([object Object],[object Object])@simulation/ai/common-api-v3/baseAI.js:62 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/aegis/aegis.js line 100reference to undefined property this.gameState</p><p class="error">ERROR: JavaScript error: simulation/ai/aegis/aegis.js line 100TypeError: this.gameState is undefined ([object Object])@simulation/ai/aegis/aegis.js:100 ([object Object],[object Object])@simulation/ai/common-api-v3/baseAI.js:62 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/aegis/aegis.js line 100reference to undefined property this.gameState</p><p class="error">ERROR: JavaScript error: simulation/ai/aegis/aegis.js line 100TypeError: this.gameState is undefined ([object Object])@simulation/ai/aegis/aegis.js:100 ([object Object],[object Object])@simulation/ai/common-api-v3/baseAI.js:62 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/aegis/aegis.js line 100reference to undefined property this.gameState</p><p class="error">ERROR: JavaScript error: simulation/ai/aegis/aegis.js line 100TypeError: this.gameState is undefined ([object Object])@simulation/ai/aegis/aegis.js:100 ([object Object],[object Object])@simulation/ai/common-api-v3/baseAI.js:62 @:0</p>
  21. I also encountered a similar error: <p class="warning">WARNING: JavaScript warning: simulation/ai/common-api-v3/terrain-analysis-pathfinder.js line 18reference to undefined property gameState.ai.terrainAnalyzer.map</p><p class="error">ERROR: JavaScript error: simulation/ai/common-api-v3/terrain-analysis.js line 120TypeError: this.map is undefined ([object Array],true,500,false)@simulation/ai/common-api-v3/terrain-analysis.js:120 ([object Array],[object Array],2,2)@simulation/ai/common-api-v3/terrain-analysis-pathfinder.js:90 ([object Object],[object Object])@simulation/ai/aegis/aegis.js:262</p><p class="error">ERROR: AI script Deserialize call failed</p><p class="warning">WARNING: JavaScript warning: simulation/ai/aegis/aegis.js line 100reference to undefined property this.gameState</p><p class="error">ERROR: JavaScript error: simulation/ai/aegis/aegis.js line 100TypeError: this.gameState is undefined ([object Object])@simulation/ai/aegis/aegis.js:100 ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:68 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/aegis/aegis.js line 100reference to undefined property this.gameState</p><p class="error">ERROR: JavaScript error: simulation/ai/aegis/aegis.js line 100TypeError: this.gameState is undefined ([object Object])@simulation/ai/aegis/aegis.js:100 ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:68 @:0</p><p class="warning">WARNING: JavaScript warning: simulation/ai/aegis/aegis.js line 100reference to undefined property this.gameState</p><p class="error">ERROR: JavaScript error: simulation/ai/aegis/aegis.js line 100TypeError: this.gameState is undefined ([object Object])@simulation/ai/aegis/aegis.js:100 ([object Object],[object Object])@simulation/ai/common-api-v3/base.js:68 @:0</p>
  22. Today, I tested SVN14287, found Aegis AI problem : p class = "warning"> WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 300 reference to undefined property this._entityMetadata [this._players ] [evt.msg.entity] </ p> <p class="warning"> WARNING: (void 0) </ p> <p class="warning"> WARNING: ({base: 1}) </ p> <p class="warning"> WARNING: ({base: 1}) </ p> <p class="warning"> WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 300 reference to undefined property this._entityMetadata [this._players ] [evt.msg.entity] </ p> <p class="warning"> WARNING: (void 0) </ p> <p class="warning"> WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 300 reference to undefined property this._entityMetadata [this._players ] [evt.msg.entity] </ p> <p class="warning"> WARNING: (void 0) </ p> <p class="warning"> WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 300 reference to undefined property this._entityMetadata [this._players ] [evt.msg.entity] </ p> <p class="warning"> WARNING: (void 0) </ p> <p class="warning"> WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 300 reference to undefined property this._entityMetadata [this._players ] [evt.msg.entity] </ p> <p class="warning"> WARNING: (void 0) </ p> <p class="warning"> WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 300 reference to undefined property this._entityMetadata [this._players ] [evt.msg.entity] </ p> <p class="warning"> WARNING: (void 0) </ p> <p class="warning"> WARNING: JavaScript warning: simulation/ai/common-api-v3/shared.js line 300 reference to undefined property this._entityMetadata [this._players ] [evt.msg.entity] </ p>
  23. Alt + Enter key combination still does not work, can not return to window mode by pressing this key combination seems to be ineffective! Might be a bug!
  24. GeForce 331.65 Driver does not support 0ad from full screen mode to windowed mode! error report: Assertion failed: "ret == DISP_CHANGE_SUCCESSFUL" Location: wsdl.cpp:834 (OnActivate) Call stack: OnActivate (wsdl.cpp:834) hWnd = 0x000C0576 (..) state = 0 (0x00000000) __formal = 0x0023F3DC (..) fMinimized = (unavailable) OnMessage (wsdl.cpp:1286) hWnd = 0x000C0576 (see above) uMsg = 6 (0x00000006) wParam = 0 (0x00000000) lParam = 0 (0x00000000) GetWindowLongW (:0) GetWindowLongW (:0) CallWindowProcW (:0) CallWindowProcW (:0) wglSwapBuffers (:0) GetWindowLongW (:0) GetWindowLongW (:0) ReleaseDC (:0) WCSToMBEx (:0) KiUserCallbackDispatcher (:0) PeekMessageW (:0) SDL_PumpEvents (wsdl.cpp:1335) msg = hwnd = 0x00000000 message = 0 (0x00000000) wParam = 2356992 (0x0023F700) lParam = 4002842 (0x003D141A) time = 30 (0x0000001E) pt = { x = 1 (0x00000001), y = 1039677386 (0x3DF837CA) } SDL_PollEvent (wsdl.cpp:1347) ev = 0x0023F75C -> type = "&)Ê4?Áz@HÆh" active = { type = 38 (0x26), gain = 41 (0x29), state = 202 (0xCA) } key = type = 38 (0x26) keysym = { sym = 1081786687, unicode = 50760 (0xC648) } motion = { type = 38 (0x26), x = 13514 (0x34CA), y = 49471 (0xC13F) } button = type = 38 (0x26) button = 41 (0x29) state = 202 (0xCA) x = 49471 (0xC13F) y = 16506 (0x407A) resize = { type = 38 (0x26), w = 1081786687 (0x407AC13F), h = 6866504 (0x0068C648) } expose = { type = 38 (0x26) } quit = { type = 38 (0x26) } user = { type = 38 (0x26), code = 1081786687 (0x407AC13F), data1 = 0x0068C648 } PumpEvents (main.cpp:183) profile2__ = m_Name = 0x0068C6F0 -> "dispatch events" ev = ev = type = 38 (0x26) active = { type = 38 (0x26), gain = 41 (0x29), state = 202 (0xCA) } key = type = 38 (0x26) keysym = { sym = 1081786687, unicode = 50760 (0xC648) } motion = { type = 38 (0x26), x = 13514 (0x34CA), y = 49471 (0xC13F) } button = type = 38 (0x26) button = 41 (0x29) state = 202 (0xCA) x = 49471 (0xC13F) y = 16506 (0x407A) resize = { type = 38 (0x26), w = 1081786687 (0x407AC13F), h = 6866504 (0x0068C648) } expose = { type = 38 (0x26) } quit = { type = 38 (0x26) } user = { type = 38 (0x26), code = 1081786687 (0x407AC13F), data1 = 0x0068C648 (see above) } profile2__ = m_Name = 0x005E7868 -> [8] { 51 ('3'), 192, 93 (']'), 195, (uninitialized), (uninitialized), (uninitialized), (uninitialized) } data = (unsupported basic_string<char,char_traits<char> >) Frame (main.cpp:321) realTimeSinceLastFrame = 0.012489 (0x3C4C9F07) need_update = true time = 428.078 (0x407AC13F1E4E901E) profile2__ = m_Name = 0x0068C864 -> "frame" need_render = true profile2__ = m_Name = 0x407AC13F -> (unavailable - internal error) profile2__ = m_Name = 0x407AC13F (see above) RunGameOrAtlas (main.cpp:473) argc = 1 (0x00000001) argv = (unavailable) args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') res = 0 (0x0000000000000000) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 54744 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63832 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 4 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 27868 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 617 replay = m_Stream = 0x77E4B7C2 -> (basic_istream<char,char_traits<char> >) mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63900 zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1843 paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 54744 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63832 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 4 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 27868 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 617 builder = m_VFS = px = 0x020A0000 -> (IVFS) pn = pi_ = 0x00000000 m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63736 main (main.cpp:516) argc = 1 (0x00000001) argv = 0x011BE170 -> 0x020A9700 -> "D:\trunk\binaries\system\pyrogenesis.exe" wmain (wseh.cpp:380) argc = 1 (0x00000001) argv = 0x011BE780 -> 0x011BE788 -> "D:\trunk\binaries\system\pyrogenesis.exe" utf8_argv = (unsupported vector<char * >) ret = 18605952 (0x011BE780) utf8 = (unsupported basic_string<char,char_traits<char> >) CallStartupWithinTryBlock (wseh.cpp:397) ret = 0 (0x00000000) RtlInitializeExceptionChain (:0) RtlInitializeExceptionChain (:0) errno = 0 (No error reported here) OS error = 0 (no error code was set)
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