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Everything posted by gameboy
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ok, but I still do not know which file to modify, can describe specific? Thank you!
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qBot (yet another AI)
gameboy replied to quantumstate's topic in Game Development & Technical Discussion
We should have a brand new qBot old AI moment cause the game is seriously lagging behind, we have been unable to put up with the AI brand new AI in the end when to release in April or May? We also need to wait long? :throw-up: -
Delete the old archive, an error occurs
gameboy replied to gameboy's topic in Game Development & Technical Discussion
This issue is resolved, thank you! -
Delete the old archive, an error occurs
gameboy replied to gameboy's topic in Game Development & Technical Discussion
yes,Checked out from SVN. I am using the autobuild. thank you! -
Delete the old archive, an error occurs
gameboy replied to gameboy's topic in Game Development & Technical Discussion
0 A.D. Main log (warnings and errors only) ERROR: JavaScript error: gui/savedgames/load.js line 72 TypeError: Engine.DeleteSavedGame is not a function reallyDeleteGame("quicksave-0039")@gui/savedgames/load.js:72 ()@gui/savedgames/load.js:66 ([object Object])@Some XML file:55 ERROR: JavaScript error: gui/savedgames/load.js line 72 TypeError: Engine.DeleteSavedGame is not a function reallyDeleteGame("quicksave-0040")@gui/savedgames/load.js:72 ()@gui/savedgames/load.js:66 ([object Object])@Some XML file:55 -
Delete the old archive, an error occurs
gameboy replied to gameboy's topic in Game Development & Technical Discussion
ok, My operating system is: win7 32bit. I tested version of the game: the ALPHA VIII (svn-11285) -
Delete the old archive, an error occurs
gameboy replied to gameboy's topic in Game Development & Technical Discussion
But the error persists, you can test it, thank you! :banger: -
Press the Delete button: Delete the old archive, an error occurs: :angry: <p class="error">ERROR: JavaScript error: gui/savedgames/load.js line 72 TypeError: Engine.DeleteSavedGame is not a function reallyDeleteGame("quicksave-0029")@gui/savedgames/load.js:72 ()@gui/savedgames/load.js:66 ([object Object])@Some XML file:55</p> <p class="error">ERROR: JavaScript error: gui/savedgames/load.js line 72 TypeError: Engine.DeleteSavedGame is not a function reallyDeleteGame("quicksave-0028")@gui/savedgames/load.js:72 ()@gui/savedgames/load.js:66
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How do I menu option to delete the old archive? :shrug:
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We need a good version of the Android 0 AD will be when completed it?
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Yes, I tested svn-11198, I created a new game archive file, and then I load the game archive, no error is found, it does not support the archive of previous versions to create game, thank you! Another: What if you have been to solve the caused because qBot, game lag, thank you!
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Map:The Massacre of Delphi AI:qBot "Did you try to load a save game from before SVN revision 11198? " My answer is: yes, the load a save game from before the SVN revision 11198.
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ok, this reminds me of the game lag, I'm just the way, thank you! The bad news: I have just tested the SVN-11198, the error from happening again. :angry: Load a previous save games, the game crashes! Error message: Assertion failed: "0 && (L"CCmpDecay must not be used on non-local (network-synchronised) entities")" Location: CCmpDecay.cpp:95 (CCmpDecay::Init) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set)
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SVN-11198 to solve the game lag?
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When I run the game, and then select the archive, the game crashes and this error message: Assertion failed: "0 && (L"CCmpDecay must not be used on non-local (network-synchronised) entities")" Location: CCmpDecay.cpp:95 (CCmpDecay::Init) My operating system windows7, I use the variation tool is vc2008.net Start a new game, save the game, the game can not be saved. :angry: error message:: Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (PSERROR_Serialize_InvalidScriptValue ("Serialize_InvalidScriptValue")) Location: unknown: 0 (JS_CompareValues) The Call the stack: (error while dumping the stack: No. the stack frames found) errno = 0 (No error reported here) The OS error = 487 (attempt to access invalid address.)
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qBot (yet another AI)
gameboy replied to quantumstate's topic in Game Development & Technical Discussion
The final AI: qBot version will be released? It can solve because qBot causing game lag problems? :o :( -
The development of different resolution can be achieved according to each of the different resolutions of the mobile platform? The game automatically adjusts the resolution, in different mobile devices? Such as: the Galaxy S II screen resolution is 800 * 480, if the game can automatically support it (the game can automatically adjust the resolution). thank you
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This looks a lot of trouble to compile another better way? More simple methods of compiling, thank you! @historic_bruno's :The development of different resolution can be achieved according to each of the different resolutions of the mobile platform? The game automatically adjusts the resolution, in different mobile devices? Such as: the Galaxy S II screen resolution is 800 * 480, if the game can automatically support it (the game can automatically adjust the resolution). thank you
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Alternative Combat System
gameboy replied to Mythos_Ruler's topic in Game Development & Technical Discussion
Very good, -
It will be what version finished ninth Developer Edition was released?