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gameboy

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Everything posted by gameboy

  1. When the progress of the game to reach 29% of the time, the progress of the game is no longer loaded, I waited for nearly three minutes, and the last before I settle down shift + ctrl + alt key. The way: Do I need to wait for a longer game load time (to wait more than three minutes or longer)? Thank you! I have a 4G memory. I finally found a more specific error message: By the way, I did not press shift + ctrl + alt key, I've been waiting for.
  2. When I select the the Random option inside the map, the map name is: Alpane Valley, and then I chose three qbot game, When I press satrt button to start loading the game, but the game is loaded to 29%, the game is no longerloaded, I waited three minutes, and then switch to the desktop, an error window appears: By the way: in the game loading process, I did not do anything, I'm just watching the patience to wait for the screen, thank you!
  3. Assertion failed: "status == DISP_CHANGE_SUCCESSFUL" Location: wsdl.cpp:438 (SDL_SetVideoMode) Call stack: OnActivate (wsdl.cpp:836) hWnd = 0x002FD0A0 (..) state = 2425728 (0x00250380) __formal = 0x00250380 (..) fMinimized = (unavailable) OnMessage (wsdl.cpp:1288) hWnd = 0x76ACFD72 (..) uMsg = 2425728 (0x00250380) wParam = 6 (0x00000006) lParam = 0 (0x00000000) GetWindowLongW (:0) GetWindowLongW (:0) CallWindowProcW (:0) CallWindowProcW (:0) wglSwapBuffers (:0) GetWindowLongW (:0) GetWindowLongW (:0) ReleaseDC (:0) WCSToMBEx (:0) KiUserCallbackDispatcher (:0) PeekMessageW (:0) SDL_PumpEvents (wsdl.cpp:1339) msg = hwnd = 0x01E47C74 (..) message = 2425728 (0x00250380) wParam = 257 (0x00000101) lParam = 17 (0x00000011) time = 3223126017 (0xC01D0001) pt = { x = 9163529 (0x008BD309), y = 1457 (0x000005B1) } SDL_PollEvent (wsdl.cpp:1349) ev = 0x00141D8A -> type = [8] { 131 (0x83), 196 (0xC4), 4 (0x04), 133 (0x85), 192 (0xC0), 15 (0x0F), 132 (0x84), 154 (0x9A) } active = { type = 131 (0x83), gain = 196 (0xC4), state = 4 (0x04) } key = type = 131 (0x83) keysym = { sym = -1702621248, unicode = 1 (0x0001) } motion = { type = 131 (0x83), x = 34052 (0x8504), y = 4032 (0x0FC0) } button = type = 131 (0x83) button = 196 (0xC4) state = 4 (0x04) x = 4032 (0x0FC0) y = 39556 (0x9A84) resize = { type = 131 (0x83), w = 2592346048 (0x9A840FC0), h = 3204448257 (0xBF000001) } expose = { type = 131 (0x83) } quit = { type = 131 (0x83) } user = { type = 131 (0x83), code = 2592346048 (0x9A840FC0), data1 = 0xBF000001 } PumpEvents (main.cpp:183) profile2__ = m_Name = 0x511CA52F -> (unavailable - internal error) ev = ev = type = 125 (0x7D) active = { type = 125 (0x7D), gain = 25 (0x19), state = 109 (0x6D) } key = type = 125 (0x7D) keysym = { sym = 1913259, unicode = 42880 (0xA780) } motion = { type = 125 (0x7D), x = 16493 (0x406D), y = 12715 (0x31AB) } button = type = 125 (0x7D) button = 25 (0x19) state = 109 (0x6D) x = 12715 (0x31AB) y = 29 (0x001D) resize = { type = 125 (0x7D), w = 1913259 (0x001D31AB), h = 31762304 (0x01E4A780) } expose = { type = 125 (0x7D) } quit = { type = 125 (0x7D) } user = { type = 125 (0x7D), code = 1913259 (0x001D31AB), data1 = 0x01E4A780 } profile2__ = m_Name = 0x01E47C74 (see above) data = (unsupported basic_string<char,char_traits<char> >) Frame (main.cpp:356) realTimeSinceLastFrame = 0.000000 (0x0101356B) need_update = (bool)0xE4 profile2__ = m_Name = 0x3DD8F88A -> (unavailable - internal error) need_render = true profile2__ = m_Name = 0x003856E4 -> "frame" profile2__ = m_Name = 0x003856E4 (see above) RunGameOrAtlas (main.cpp:507) argc = 1323332 (0x00143144) argv = 0x00000001 args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 49544 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 41654 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 57232 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 57212 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 31860 replay = m_Stream = 0x01E47C70 -> (basic_istream<char,char_traits<char> >) mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63824 zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 49544 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 41654 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 57232 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 57212 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 31860 builder = m_VFS = px = 0x00000001 pn = pi_ = 0x00100000 -> use_count_ = 1263159624 (0x4B4A4948) weak_count_ = 1330531660 (0x4F4E4D4C) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 4 main (main.cpp:550) argc = 3116766 (0x002F8EDE) argv = 0x00000001 wmain (wseh.cpp:380) argc = 3458817 (0x0034C701) argv = 0x00000001 utf8_argv = (unsupported vector<char * >) ret = 0 (0x00000000) utf8 = (unsupported basic_string<char,char_traits<char> >) CallStartupWithinTryBlock (wseh.cpp:397) ret = 0 (0x00000000) RtlInitializeExceptionChain (:0) RtlInitializeExceptionChain (:0) errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set) ==================================== SVN Revision: custom build System info: (generated 2012-09-01 14:03:05 UTC)
  4. We need a Tablet PC to test it, Android version seems to be forgotten, did not continue to develop it, we hope that the Android version to continue to develop it, thank you! :lol2:
  5. ok, but I still do not know which file to modify, can describe specific? Thank you!
  6. We should have a brand new qBot old AI moment cause the game is seriously lagging behind, we have been unable to put up with the AI ​​brand new AI in the end when to release in April or May? We also need to wait long? :throw-up:
  7. yes,Checked out from SVN. I am using the autobuild. thank you!
  8. 0 A.D. Main log (warnings and errors only) ERROR: JavaScript error: gui/savedgames/load.js line 72 TypeError: Engine.DeleteSavedGame is not a function reallyDeleteGame("quicksave-0039")@gui/savedgames/load.js:72 ()@gui/savedgames/load.js:66 ([object Object])@Some XML file:55 ERROR: JavaScript error: gui/savedgames/load.js line 72 TypeError: Engine.DeleteSavedGame is not a function reallyDeleteGame("quicksave-0040")@gui/savedgames/load.js:72 ()@gui/savedgames/load.js:66 ([object Object])@Some XML file:55
  9. ok, My operating system is: win7 32bit. I tested version of the game: the ALPHA VIII (svn-11285)
  10. But the error persists, you can test it, thank you! :banger:
  11. Press the Delete button: Delete the old archive, an error occurs: :angry: <p class="error">ERROR: JavaScript error: gui/savedgames/load.js line 72 TypeError: Engine.DeleteSavedGame is not a function reallyDeleteGame("quicksave-0029")@gui/savedgames/load.js:72 ()@gui/savedgames/load.js:66 ([object Object])@Some XML file:55</p> <p class="error">ERROR: JavaScript error: gui/savedgames/load.js line 72 TypeError: Engine.DeleteSavedGame is not a function reallyDeleteGame("quicksave-0028")@gui/savedgames/load.js:72 ()@gui/savedgames/load.js:66
  12. gameboy

    New Error!

    How do I menu option to delete the old archive? :shrug:
  13. We need a good version of the Android 0 AD will be when completed it?
  14. gameboy

    New Error!

    Yes, I tested svn-11198, I created a new game archive file, and then I load the game archive, no error is found, it does not support the archive of previous versions to create game, thank you! Another: What if you have been to solve the caused because qBot, game lag, thank you!
  15. gameboy

    New Error!

    Map:The Massacre of Delphi AI:qBot "Did you try to load a save game from before SVN revision 11198? " My answer is: yes, the load a save game from before the SVN revision 11198.
  16. gameboy

    New Error!

    ok, this reminds me of the game lag, I'm just the way, thank you! The bad news: I have just tested the SVN-11198, the error from happening again. :angry: Load a previous save games, the game crashes! Error message: Assertion failed: "0 && (L"CCmpDecay must not be used on non-local (network-synchronised) entities")" Location: CCmpDecay.cpp:95 (CCmpDecay::Init) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set)
  17. gameboy

    New Error!

    SVN-11198 to solve the game lag?
  18. Congratulations, my friend, this is a great step forward! BTW: Next, you will do? Solve the problem of game lag? Is QBot caused by lag.
  19. gameboy

    New Error!

    When I run the game, and then select the archive, the game crashes and this error message: Assertion failed: "0 && (L"CCmpDecay must not be used on non-local (network-synchronised) entities")" Location: CCmpDecay.cpp:95 (CCmpDecay::Init) My operating system windows7, I use the variation tool is vc2008.net Start a new game, save the game, the game can not be saved. :angry: error message:: Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (PSERROR_Serialize_InvalidScriptValue ("Serialize_InvalidScriptValue")) Location: unknown: 0 (JS_CompareValues) The Call the stack: (error while dumping the stack: No. the stack frames found) errno = 0 (No error reported here) The OS error = 487 (attempt to access invalid address.)
  20. The final AI: qBot version will be released? It can solve because qBot causing game lag problems? :o :(
  21. The development of different resolution can be achieved according to each of the different resolutions of the mobile platform? The game automatically adjusts the resolution, in different mobile devices? Such as: the Galaxy S II screen resolution is 800 * 480, if the game can automatically support it (the game can automatically adjust the resolution). thank you
  22. This looks a lot of trouble to compile another better way? More simple methods of compiling, thank you! @historic_bruno's :The development of different resolution can be achieved according to each of the different resolutions of the mobile platform? The game automatically adjusts the resolution, in different mobile devices? Such as: the Galaxy S II screen resolution is 800 * 480, if the game can automatically support it (the game can automatically adjust the resolution). thank you
  23. My hardware is no problem, I have a 4G DDR3 memory is indeed the problem of Qbot game lag.
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