Jump to content

gameboy

Community Members
  • Posts

    1.781
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by gameboy

  1. ok, but I still do not know which file to modify, can describe specific? Thank you!
  2. We should have a brand new qBot old AI moment cause the game is seriously lagging behind, we have been unable to put up with the AI ​​brand new AI in the end when to release in April or May? We also need to wait long? :throw-up:
  3. yes,Checked out from SVN. I am using the autobuild. thank you!
  4. 0 A.D. Main log (warnings and errors only) ERROR: JavaScript error: gui/savedgames/load.js line 72 TypeError: Engine.DeleteSavedGame is not a function reallyDeleteGame("quicksave-0039")@gui/savedgames/load.js:72 ()@gui/savedgames/load.js:66 ([object Object])@Some XML file:55 ERROR: JavaScript error: gui/savedgames/load.js line 72 TypeError: Engine.DeleteSavedGame is not a function reallyDeleteGame("quicksave-0040")@gui/savedgames/load.js:72 ()@gui/savedgames/load.js:66 ([object Object])@Some XML file:55
  5. ok, My operating system is: win7 32bit. I tested version of the game: the ALPHA VIII (svn-11285)
  6. But the error persists, you can test it, thank you! :banger:
  7. Press the Delete button: Delete the old archive, an error occurs: :angry: <p class="error">ERROR: JavaScript error: gui/savedgames/load.js line 72 TypeError: Engine.DeleteSavedGame is not a function reallyDeleteGame("quicksave-0029")@gui/savedgames/load.js:72 ()@gui/savedgames/load.js:66 ([object Object])@Some XML file:55</p> <p class="error">ERROR: JavaScript error: gui/savedgames/load.js line 72 TypeError: Engine.DeleteSavedGame is not a function reallyDeleteGame("quicksave-0028")@gui/savedgames/load.js:72 ()@gui/savedgames/load.js:66
  8. gameboy

    New Error!

    How do I menu option to delete the old archive? :shrug:
  9. We need a good version of the Android 0 AD will be when completed it?
  10. gameboy

    New Error!

    Yes, I tested svn-11198, I created a new game archive file, and then I load the game archive, no error is found, it does not support the archive of previous versions to create game, thank you! Another: What if you have been to solve the caused because qBot, game lag, thank you!
  11. gameboy

    New Error!

    Map:The Massacre of Delphi AI:qBot "Did you try to load a save game from before SVN revision 11198? " My answer is: yes, the load a save game from before the SVN revision 11198.
  12. gameboy

    New Error!

    ok, this reminds me of the game lag, I'm just the way, thank you! The bad news: I have just tested the SVN-11198, the error from happening again. :angry: Load a previous save games, the game crashes! Error message: Assertion failed: "0 && (L"CCmpDecay must not be used on non-local (network-synchronised) entities")" Location: CCmpDecay.cpp:95 (CCmpDecay::Init) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set)
  13. gameboy

    New Error!

    SVN-11198 to solve the game lag?
  14. Congratulations, my friend, this is a great step forward! BTW: Next, you will do? Solve the problem of game lag? Is QBot caused by lag.
  15. gameboy

    New Error!

    When I run the game, and then select the archive, the game crashes and this error message: Assertion failed: "0 && (L"CCmpDecay must not be used on non-local (network-synchronised) entities")" Location: CCmpDecay.cpp:95 (CCmpDecay::Init) My operating system windows7, I use the variation tool is vc2008.net Start a new game, save the game, the game can not be saved. :angry: error message:: Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (PSERROR_Serialize_InvalidScriptValue ("Serialize_InvalidScriptValue")) Location: unknown: 0 (JS_CompareValues) The Call the stack: (error while dumping the stack: No. the stack frames found) errno = 0 (No error reported here) The OS error = 487 (attempt to access invalid address.)
  16. The final AI: qBot version will be released? It can solve because qBot causing game lag problems? :o :(
  17. The development of different resolution can be achieved according to each of the different resolutions of the mobile platform? The game automatically adjusts the resolution, in different mobile devices? Such as: the Galaxy S II screen resolution is 800 * 480, if the game can automatically support it (the game can automatically adjust the resolution). thank you
  18. This looks a lot of trouble to compile another better way? More simple methods of compiling, thank you! @historic_bruno's :The development of different resolution can be achieved according to each of the different resolutions of the mobile platform? The game automatically adjusts the resolution, in different mobile devices? Such as: the Galaxy S II screen resolution is 800 * 480, if the game can automatically support it (the game can automatically adjust the resolution). thank you
  19. My hardware is no problem, I have a 4G DDR3 memory is indeed the problem of Qbot game lag.
  20. But QuantumState is redesigned and optimized it ( QBot ). I hope he will soon finish designing it, I am looking forward to it. BTW: Can you solve the Qbot AI caused by game problem?
  21. It will be what version finished ninth Developer Edition was released?
×
×
  • Create New...