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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Necesito que me ayudes a explicar cómo crear un archivo para actores.xml
  2. @Duileoga Aquí te hice más o menos una guía básica para que puedas empezar a depender un poquito menos de nosotros. Así que más o menos te voy a dar unos consejos y voy a responder aquí tus preguntas con respecto a cómo hacer algo, como, a quién consultar o dónde puedes encontrar cierto material del juego.
  3. Para iniciarte en modificar el 0 A.D artísticamente debes tener 3-4 programas básicos. •Editor de texto. •Blender •Editor imágenes •Editor imágenes vectoriales (opcional). Además de esto debes contar con el código del juego y/ o los mods. Bajalo mediante SVN o GitHub. Debes conocer la carpeta de arte. Tanto actores(son textos que indican la apariencia). Como las carpetas donde están las texturas (skins) y las carpetas donde están los gráficos 3D o polígonos "meshes"/mallas. Debes conocer la guía de ayuda en inglés. https://trac.wildfiregames.com/ Aquí podrás encontrar muchos recursos útiles para artistas y para modders. @Duileoga
  4. And where could we get such an instrument?
  5. El arquero tracio lo vas encontrar en.... 0 AD\binaries\data\mods\public\art\actors\units\athenians con el nombre de infantry_archer_c Aquí vas a encontrar todo lo relacionado a la apariencia de la unidad. El meshes es el arte 3D Más abajo verás el archivo de texturas por ejemplo. <texture file="skeletal/scyth/tunic_coat_01_01.png" name="baseTex"/> Eso quiere decir que la textura está en... 0 AD\binaries\data\mods\public\art\textures\skins\skeletal\thrac
  6. Quién mejor te puede ayudar es @wowgetoffyourcellphone Es el más viejo y experimentado. El conoce el repositorio mejor que nadie y es experto modder. El de esas unidades, tienes la versión SVN o tienes el juego normal?
  7. Genava es historiador no es artista 2D. No conoce el repositorio de texturas.
  8. It would be excellent to assign to the melee units 3-4 units maximum, especially in battalions to this add some stay not to disorganize the formation in battle is as if the battalion was a collective unit. At least that would give a good simulation of battalions and infantry and sometimes cavalry, which can have more freedom with the formation. The sil units would be the opposite and be dispersed.
  9. It would be interesting to be able to open tabs in the interface and indicate parameters such as which units to focus on and to be able to have options such as overkill or to keep the attacker distribution balanced. That would be useful with the battalions so that they do not become disorganized.
  10. It sounds like those realistic ideas introduced at A24. You know who was making those gameplay decisions in those days.
  11. it was definitely at this time. This hour. 10:30 PM central hour probably people from Mexico-USA (or people who keep awake in South America).
  12. Central Standard Time (CST) is a geographic area in the Northern Hemisphere whose time is obtained by subtracting 6 hours from UTC. During daylight saving time most (but not all) places with this time zone change to 5 hours behind UTC. I believe that after -6 UTC it is still good time to continue playing. You can see me awake at those hours and in the morning in Europe some days.
  13. By platforms I mean distribution platforms (a kind of store).
  14. 10 PM from here. It is central time on the American continent.
  15. I don't know if we have volunteers specialized in sound. This is the current maximum limitation. Here you would need a soundman or a musician.
  16. Ways to complicate the gameplay. The work of the developers. I know these ideas about, 2 alphas and returns everything as before.
  17. imagine horses climbing stairs and ladders.
  18. I recommend reading Flavius Josephus and the siege of Jerusalem.
  19. In real life cavalry did not participate in sieges, they could kill you or steal your horse according to this logic. It was impractical, the major combat happened with infantry and soldiers armed with missiles.
  20. that isn't what I affirm. I affirm the towers and the soldiers matter. The barracks and horses is more affordable.
  21. https://en.m.wikipedia.org/wiki/Charax_Spasinu Charax Spasinu was a trading post between the Roman and Parthian Empires. The name Charax, probably from Greek Χάραξ,literally means "palisaded fort" Charax remained the capital of the small state for 282 years, with the numismatic evidence suggesting it was a multi-ethnic Hellenised city with extensive trading links. The Romans under Trajan annexed the city in AD 116. The original Greek town was enlarged by an Arabian chieftain, Spasines, and afterward named Spasines and Charax Spasinou after him.[14] It was a major trading center of late antiquity as evidenced by the hoards of Greek coins recovered during excavations there. Charax was a rich port with ships arriving regularly from Gerrha, Egypt, India, and beyond. Trajan observed the ships bound for India during his visit while Strabo calls the city an emporium[16] and Pliny notes that the city was a centre of trade for rare perfumes[17] and was also a centre for pearl diving. It was also the beginning of the overland trade route from the Persian Gulf to Petra and Palmyra and also into the Parthian Empire. Roman Empire: The Roman Empire could control such a large amount of land because of their efficient systems for spreading information, goods, and other supplies across large distances. Goods specifically were vital to fueling outposts in distant territories, like northern Africa and western Asia. Trading posts played a large part in managing these goods, where they were going, and when. Some goods exchanged at these trading posts and other parts of the Roman trade system were precious stones, fabrics, ivory, and wine. There is also evidence that they traded cattle at the Empúries trading post, established in the 6th century BCE, on the Iberian Peninsula https://en.m.wikipedia.org/wiki/Trading_post Mercenaries concept from AoE III. https://ageofempires.fandom.com/wiki/Mercenary_(Age_of_Empires_III)
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