-
Posts
25.201 -
Joined
-
Days Won
290
Everything posted by Lion.Kanzen
-
Mercenary camps and Neutral buildings.
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
Once @WhiteTreePaladin (not sure if it was him) suggested if we could sell the female villagers to a neutral market. It also occurs to me that if a lot of villagers are sold I'll create a small army of gaia slaves (enemy). I think neutral markets should generate resources by controlling them. They should definitely be different.- 75 replies
-
- 1
-
- mercenaries
- strategic
- (and 5 more)
-
Mercenary camps and Neutral buildings.
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
@Akira Kurosawa this is the topical about this gameplay.- 75 replies
-
- mercenaries
- strategic
- (and 5 more)
-
if I had already thought that they would appear. I don't know how.to propose them. Here in this specific topic it will not work, it is not gameplay it is art.
-
Building walls at "explored" but not visible areas.
Lion.Kanzen replied to Akira Kurosawa's topic in Bug reports
Seriously? it has never happened to me. Or at least not so obvious. -
forge techs do not seem to change attack and armor stats of units
Lion.Kanzen replied to friedrich's topic in Help & Feedback
but that's a cheat. it would be interesting in the traditional way. I say this because it is very unintuitive. In all my years of playing until today I see this. -
forge techs do not seem to change attack and armor stats of units
Lion.Kanzen replied to friedrich's topic in Help & Feedback
Couldn't you add the stats of the upgrades? -
Modern vs Older RTS Discuss
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
J most of the casual audience plays the campaign mode, we need to include a campaign. -
Modern vs Older RTS Discuss
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
-
The idea is how we can make the game more tactical, easy to control, interesting to watch.(What sells the most visually about the game is that the combats are attractive). Without losing the RTS essence. 2 objectives are sought: Greater unit control, especially melee infantry. Greater management by allowing better control of groups of units and therefore being able to create basic tactics. .that the units can be arranged in various divisions and individually controlled. They even form large impassable blocks. Together they form solid, or nearly solid missile defenses when moving in formation. Maneuverability is important. https://en.m.wikipedia.org/wiki/Military_tactics Some concepts need to be kept in mind.
-
it is sought that the player has more control to order, disorder and reorder his troops. Battalions benefit the most from melee infantry and melee cavalry to a certain extent. We are not looking for realism like total war but you do feel the immersion of the battle. That the infantry needs less micromanaging and you can focus that management on the missile and cavalry units.
-
There should be a filter called "good looking maps".
-
it is the least popular civs mod. That's why I'm not interested at the moment. I would like to develop Babylonia and Assyria. They are early iron civilizations. More related to the current game.