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Everything posted by Lion.Kanzen
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Others RTS - Discuss / Analysis
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Indeed Blackrock (etc) create this fake ideology. Slowly but surely you are learning. Divide and Conquer. Put the neighbor to fight the neighbor instead of his masters in the banking and financial sector. I wonder how many substituted for diversity quotas. That which you erroneously call socialism and which in socialist countries is called champagne socialism. It is a mistake to think that voting for X candidate is going to give you free things for nothing and that this is socialism. You should read Marx. Also the Bolshevik and Cuban revolutions. What these plutocratic elitists (like the bankers) are looking for is to privatize the profits and socialize the losses. The destruction of the system does not affect them. They play above the system. They destroy the businesses and projects of others. Whether with left-wing or right-wing movements. In fact it will not matter the system if the politicians are corrupt see the case of Argentina. -
1 click vs too many per second. That is why I do not propose one way, but several. I will quote again 0 A.D.'s vision. "Fastest click wins - In many RTS games, it isn't the player with the most intelligence or the best strategy that wins, it's the player who A] knows the proper order of actions and B] carries them out the fastest. People that practice a general procedure that is usually rewarding and know keyboard shortcuts should be slightly advantaged, and they will still be required; but, the if the opponent recognises their 'cookie cutter' gameplay, they should easily be able to outwit them by identifying and countering the unoriginal/over-used tactics with an effective counteractive strategy." https://trac.wildfiregames.com/wiki/0AD_The_Vision
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It is still very limited and repetitive. Always the same decisions. I think the tech tree should be extended. I always imagine the tech tree as a long road to customization. ---path of exile upgrades--- The game is currently basically AoE II. It is still not differentiated enough. Plus it's not very asymmetrical yet. There are very few decisions yet. It has less technologies than AoE II. For example: how are Kushites better than Mauryans or Persians? In what area are they better?
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A governor is simply a representative. I don't see the problem, it's as if you were to say that a mayor conflicts with a president.
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https://ageofempires.fandom.com/wiki/Politician I like this too. It's already in DE. But I would like that instead of heroes they are politicians or political factions or political dynasties as well as a type of government. For example Rome, choose a governor rank in the second phase, an equite as governor. Or else you could choose a popular tribune. It would be nice if each decision gives you extra units like in AoM. Perhaps groups of mercenaries. Other decisions give you cheap technologies. And other decisions give you defense technologies.
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I was reading the vision of 0 A.D. "Developers do not seem to be content to further the traditional RTS in the same vein as Age of Empires, Command and Conquer, Red Alert, and Warcraft II. Though some are fleeing, we are going to stake a claim in the RTS genre. There is still much innovation to be made. This for us means: Less tedious/mindless micro-management More strategic thinking Greater stress on planning, formations, and tactics Choices, Choices, and more Choices Enhancing the multiplayer experience" More choices so I want more technologies, more customization, more ways to counterbalance a handicap. More units, let a choice determine whether or not you access a certain group of units. A choice leads you to create unconventional warfare units. Another option leads you to reform your army, in the case of the Egyptians to romanize it. Yet another simply traps your enemy between your defenses and creates a blender with your soldiers and your enemies. Obviously to create these strategies you had to choose some feature, some technology, some stratagem, just focus on a powerful infantry. Or on the other hand risk a daring strategy and trick your enemy and go for his CC without him knowing it and destroy his economy.
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Do you have a screenshot of that?
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That's what I was saying to @AIEND, it's easier to make a list of strengths of a single faction and let the player decide that before or during the beginning of the game.
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Others RTS - Discuss / Analysis
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Good thing those guys are moving on after cancer woke up and invaded their studio. Indies have a better chance of succeeding because they are not full of absurd ideologies. -
gameplays Age of Empires 2 stuff
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Explanation in English of how the music of AoE 2 was made. Very interesting and didactic, it shows the instruments and techniques as well as the scales. What called my attention the most was the interview of Sam Rippy and the World Music concept. https://en.m.wikipedia.org/wiki/World_music -
It would be necessary to investigate the types of maps in other strategy games that are popular, Arabia in AoE II comes to mind. We don't have. Highland. Arena https://qtoptens.com/top-10-best-age-of-empires-2-maps/
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They should come off the borders of the map.
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Sounds interesting but could be better. Some things could be like in mythology in the sense that instead of divine powers they are political, social or religious. The powers could grant boost advantages to the troops. I remember in Imperator of Rome how terrible it was to loot temples. It almost led to revenge on your opponents it would be like a modern war crime. Looting mode could have bonuses, there could be another one called civic revenge and another religious revenge. Like that of the Gallic invasion of Rome the "Vae victis". There could be another one that revolts the people of the enemy for a while. Like that of the slave rebellions. There could be other empire Earth 2 also had a way that you earned crowns and the crowns gave you bonuses. All this would depend on the score. https://empireearth.fandom.com/wiki/Crown_(Empire_Earth_II) We could do it without crowns with the Score. It would be a mix between the AoE III card deck, the mythology powers (mostly the GUI) and the EE2 crowns.
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He is thinking that the cards can be used for the reinforcements feature.
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Some mechanics are not very immersive. Empire Earth 2 had something according to the faction group. https://ee.heavengames.com/ee2h/gameinfo/regions/
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These ideas are quite practical.
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Software General Topic.
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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What is MICRO? How can you learn to do it?
Lion.Kanzen replied to Gyokko上弦's topic in General Discussion
It's true it looks like gpt chat when you ask something generally, this is going to sound weird but it sounds like it doesn't have a soul and feelings. The way of writing is empty. It lacks bias or emotions towards what it is supposed to excite. -
with my friend Gismox "more fields" I need to know if you have friends who are not very good. play a 2v1 Gismo is very slow and is still learning.
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Mythos_Ruler's Playlist
Lion.Kanzen replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
Spaniard classic.
