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Posts
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Everything posted by Lion.Kanzen
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CTRL+Q+clic Attack move focus on units and ignoring buildings.
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Others RTS - Discuss / Analysis
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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The translation takes the word missile very literally and modern. Missile in this case is a throwable projectile. A projectile is an object that is propelled by the application of an external force and then moves freely under the influence of gravity and air resistance. https://en.m.wikipedia.org/wiki/Projectile https://zh.m.wikipedia.org/wiki/拋體 拋體(projectile)或稱投射物、射彈、抛射物是指任何被外力推進拋射到空间中飞行的物體。雖然被投扔的球可視為一種拋體,不過在武器弹道学中,拋體更常被提到。在下面可接續看到拋體運動的軌跡方程式。 the exact translation would be: projectile infantry.
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@Stan` Would this calculation cause lag?
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another expression that is used is missile infantry.That's what they use in the Total War saga.
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in english translates like this "someone who can shoot a gun very accurately" https://dictionary.cambridge.org/es/diccionario/ingles/marksman
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It is in the middle of both.
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what is this? Ranged units?
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In Astilla TW for example: "this period plays a part for the people of Northern Europe to move to the more fertile south as the winter cold moves further down and engulfs Europe in longer winters as the game progresses. As an added new feature included in Attila," In 0 A.D. food production should be slower and looting more productive. Also Attila TW. "will provide a small amount of wealth to the treasury. However, it is advised to analyze which settlements players destroy; recolonizing it would cost a faction a hefty amount of gold, a separate cost from building expenses to reach its former state." In 0 A D may be we can: Nomadic factions will be able to burn their buildings and obtain wealth by destroying their third phase buildings. and also capture the enemies, loot them and remodel them (barbarization). https://en.m.wikipedia.org/wiki/Total_War:_Attila
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For example in Attila total war defenses are weak and difficult to repair due to the impoverishment of the Roman Empire. At the gameplay level there should be easier Rush, looting and lootin Also the population should be weaker due to famine and displacemen Cavalry should be more powerful than infantry More siege and less wealth, that it takes a long time to generate resources should do to the lack of technical knowledge, the same goes for architecture. There should even be monetary inflation. The birth rate is declining. Religious discontent increases. In fact, religion does not increase as many believe, but social conflicts. appear the Bagaudae. https://en.m.wikipedia.org/wiki/Bagaudae were groups of peasant insurgents in the later Roman Empire who arose during the Crisis of the Third Century, and persisted until the very end of the Western Empire, particularly in the less-Romanised areas of Gallia and Hispania, where they were "exposed to the depredations of the late Roman state, and the great landowners and clerics who were its servants".
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That's why in my post where I ask you to introduce yourselves, I ask the GTM / UTC time of each one.
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The Asian schedule is not convenient for the Americas( continent) in general. I think it should be divided into 2 groups. One with convenience to Asia and one with convenience to America. For example, there may be 12 hours difference. For example, New Delhi, India is 8 hours and 30 minutes ahead of Brasilia (Brazil) And 11 hours and 30 minutes ahead of Mexico City, CDMX, Mexico.
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Recomendaciones para modders artistas[Spanish]
Lion.Kanzen replied to Lion.Kanzen's topic in General
https://trac.wildfiregames.com/wiki/ArtDesignDocument Te va hacer bien leer esto. Tal vez un día lo traduzca. -
maybe somebody should have the tower door open and so the goat can enter. (I'm still joking).
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===[TASK]=== Crowd Sourced - Thracians (Faction)
Lion.Kanzen replied to Cleo's topic in Game Modification
Nosotros usamos una versión de desarrollo llamada SVN(subversión). Es lo mismo pero descomprimida y actualizada. -
Music and Soundscaping
Lion.Kanzen replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
Seasonal sounds are interesting to define an admisferic condition and a type of landscape, in my country pine forests in dry spring (summer) you can hear the sounds of cicadas. -
===[TASK]=== Crowd Sourced - Thracians (Faction)
Lion.Kanzen replied to Cleo's topic in Game Modification
@Duileoga te deje una guía para que vayas aprendiendo a depender menos de nosotros. Así aprendes a buscar texturas en el repositorio. Es importante que sepas que ciertos archivos están en el editor de mapas y del editor vas a la carpeta de actores, los archivos de actores xml, esto te servirán de guía para saber dónde se encuentran alojado las texturas y otras características visuales de la unidad. Y el juego lo tienes en SVN o lo descargaste normal como los demás usuarios? -
Music and Soundscaping
Lion.Kanzen replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
A lot of basic ambient sound is needed. It would be interesting to have silences and wind sound sometimes especially in areas where there are no humans and only nature. Even have the music stop as a drama. Like this. -
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Music and Soundscaping
Lion.Kanzen replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
You say that the music to be played should be according to the scenario? -
@wowgetoffyourcellphone @Stan`
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