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Everything posted by Lion.Kanzen
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No, that's a hack we did but the mechanics in theory should be different,it should be smoother and with a small transition.
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could be used as a symbol for banner or for map.(The interface now uses symbols on the uncharted map.)
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===[TASK]=== Crowd Sourced - Thracians (Faction)
Lion.Kanzen replied to Cleo's topic in Game Modification
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===[TASK]=== Crowd Sourced - Thracians (Faction)
Lion.Kanzen replied to Cleo's topic in Game Modification
Thracian culture is somewhat removed from the Greek, but not quite. Same with their homes. I have not been able to find pre-Hellenistic architecture. But I have managed to find examples from Thrace and rural Bulgaria. -
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===[TASK]=== Crowd Sourced - Thracians (Faction)
Lion.Kanzen replied to Cleo's topic in Game Modification
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===[TASK]=== Crowd Sourced - Thracians (Faction)
Lion.Kanzen replied to Cleo's topic in Game Modification
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===[TASK]=== Crowd Sourced - Thracians (Faction)
Lion.Kanzen replied to Cleo's topic in Game Modification
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===[TASK]=== Crowd Sourced - Thracians (Faction)
Lion.Kanzen replied to Cleo's topic in Game Modification
he had forgotten other neighbors they had, the Getians and Dacians. What kind of Celts lived to the east? (North of the Balkans). I feel like we only designed Gauls and Britons... -
===[TASK]=== Crowd Sourced - Thracians (Faction)
Lion.Kanzen replied to Cleo's topic in Game Modification
I have the impression that their most modest constructions and most of them have tile roofs(same material as bricks) What supports that are wooden beams sticking out of a wall or wood or stucco, with solid stone bases. it was more complex than I imagined. I imagined something certainly "barbaric" Celtic style and something Mediterranean Greek. There's a lot of Greek influence but I'm not sure it's all that very Greek. I need to investigate more... -
===[TASK]=== Crowd Sourced - Thracians (Faction)
Lion.Kanzen replied to Cleo's topic in Game Modification
https://forums.taleworlds.com/index.php?threads/research-odrysian-kingdom-thracian-union.263647/page-4 plenty of references. -
===[TASK]=== Crowd Sourced - Thracians (Faction)
Lion.Kanzen replied to Cleo's topic in Game Modification
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===[TASK]=== Crowd Sourced - Thracians (Faction)
Lion.Kanzen replied to Cleo's topic in Game Modification
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3 wooden elements I really like, the door supports and the ceiling beams, it reminds me of the Hispanic colonial art of some places in my country, that we inherited from the Spanish and then from Romans and then Greeks. 1 -is the wooden pediment. Pediment- in classical architecture, the low-pitched gable, or triangular area formed by the two slopes of the low-pitched roof of a temple, framed by the horizontal and raking cornices. 2-door frame 3- is called head And 4 is a wall fresco. It seems to me that these wooden elements and simple frescos could work well for a simpler art not only for the Thracianscome to mind with the Genava examples. I found this: as Thracian architecture m.It has the aforementioned elements. https://www.consortis.gr/en/thracian-architecture-museum perhaps a more primitive example of caryatids.
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that temple must be changed, the proportions do not help either. It would look good with a better color tone of wood, those woods are already a bit tiring to see. they are very greyish. look my closet.It has nice shades with some variety. Some parts are more yellow, others more orange, and others darker.
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0 A.D. got featured on golem.de
Lion.Kanzen replied to Obelix's topic in Introductions & Off-Topic Discussion
"0 AD: As historically accurate as possible Open source game development is a time-consuming process because many of the developers involved in it work on the project exclusively on the side and in their spare time, and there is de facto no budget. In the case of the real-time strategy game 0 AD, things are a bit different: actually started in 2001 as a total conversion modification of Age of Empires 2 and subsequently developed as closed source, the ambitious game became a standalone open source project in 2010. The modding team has re-formed under the name Wildfire Games as an 18-person indie studio, but up to 100 volunteers have already worked on the open source project." ----It is good that they take the time to explain to the masses how these projects work.---- According to the developer, the most important thing about 0 AD is the historical accuracy in the design of the ancient civilizations and factions, and you can definitely see that in the graphically successful real-time strategy game. Just last September, the Chinese Han civilization was introduced as a new faction with Alpha 26. Over one and a half million players have already played 0 AD.