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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. The Byzantines are Greek-Latin with Eastern influence from the Sasanian Empire. Not to mention the differences in bureaucratic and military thinking and organization.
  2. None of these keys are useful for 0AD in the way you describe.
  3. You could say they are a humanoid alien race, Kryptonian or Saiyan style.
  4. It seems to me that you are overreacting, there are more important things to add to the game. Where did they tell you they would not add it? Not everyone knows this concept if you don't look at the responses of several people. How is this going to change the gameplay or the experience of the majority of users?
  5. I love it when they come in like spoiled grumpy babies. I like to give them harsh answers full of cynicism.
  6. The only complaint I have is that more berries are missing, the only ones that are in the starting positions (in most maps). Maybe more hunting on some other maps.
  7. We have to think about how to improve the combat sounds.
  8. I believe he is referring to this feature. https://forums.ageofempires.com/t/death-match-settings-iron-or-post-iron/35400 https://ageofempires.fandom.com/wiki/Post-Imperial_Age
  9. You can be posted inside the replays subforum. @Stan` How come nobody took the time to make a sub-forum?
  10. https://wildfiregames.com/forum/forum/457-game-replays/
  11. Depends. They did not annihilate them because they needed subjects and slaves. Also the population was smaller all over the world.
  12. We all have this idea in mind, don't call it an idiotic/stupid idea.
  13. It gives to make a topic about innovative mechanics. That's important because every time the team introduces one they have to rebalance the game (that's good). Sometimes I would like to touch those topics before the change happens.
  14. It is impossible that there is no micromanagement in an RTS. Even total war has some micromanagement. Perhaps the use of battalions will decrease the exaggerated micro-management, only certain units that need to be fired from a distance and more those with mounted missiles.
  15. Yes, it was the one that displaced the Greco-Bactrian empire.
  16. Ideally, technologies should serve the purpose of creating civilization strengths to an extreme point, we will have economic approaches, civic approaches that would be different boost to the stats of building units. You would have to focus on a play style like turtle, booming or rushing or even hybridization of these tactics. Also as you say specialize more the units you are going to play with and develop your tactics. Those of the politicians that could well be forms of government perhaps determine the kind of mercenaries that will be added to the troops by default. Roman's could have Cretan archers or Numidian cavalry depending on the decision to move from phase. Delenda est has a pretty good proof of concept but not fully developed in my opinion. The bonus selector came up as part of the discussion of bonuses for factions, i.e. when thinking of civilizations that could have more bonuses than the standard one.
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