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Posts
25.684 -
Joined
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Days Won
302
Everything posted by Lion.Kanzen
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Website desperately needs an update
Lion.Kanzen replied to Rens Pols's topic in Game Development & Technical Discussion
Indeed. -
What's the point of siege walls converting to enemy?
Lion.Kanzen replied to causative's topic in Gameplay Discussion
And what happened to that? -
Age of Empires 2 Definitive Edition
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
The Byzantines are Greek-Latin with Eastern influence from the Sasanian Empire. Not to mention the differences in bureaucratic and military thinking and organization. -
Age of Empires 2 Definitive Edition
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I would like to have Highland in 0 A.D. -
None of these keys are useful for 0AD in the way you describe.
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War crimes - default settings in 0AD
Lion.Kanzen replied to Gurken Khan's topic in Gameplay Discussion
You could say they are a humanoid alien race, Kryptonian or Saiyan style. -
War crimes - default settings in 0AD
Lion.Kanzen replied to Gurken Khan's topic in Gameplay Discussion
Blood is strawberry juice? -
It seems to me that you are overreacting, there are more important things to add to the game. Where did they tell you they would not add it? Not everyone knows this concept if you don't look at the responses of several people. How is this going to change the gameplay or the experience of the majority of users?
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We have to think about how to improve the combat sounds.
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You can be posted inside the replays subforum. @Stan` How come nobody took the time to make a sub-forum?
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https://wildfiregames.com/forum/forum/457-game-replays/
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War crimes - default settings in 0AD
Lion.Kanzen replied to Gurken Khan's topic in Gameplay Discussion
Depends. They did not annihilate them because they needed subjects and slaves. Also the population was smaller all over the world. -
Age of Empires 2 Definitive Edition
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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We all have this idea in mind, don't call it an idiotic/stupid idea.
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It gives to make a topic about innovative mechanics. That's important because every time the team introduces one they have to rebalance the game (that's good). Sometimes I would like to touch those topics before the change happens.
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It is impossible that there is no micromanagement in an RTS. Even total war has some micromanagement. Perhaps the use of battalions will decrease the exaggerated micro-management, only certain units that need to be fired from a distance and more those with mounted missiles.
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Archaeological potpourri
Lion.Kanzen replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
Yes, it was the one that displaced the Greco-Bactrian empire. -
Age of Empires 2 Definitive Edition
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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Ideally, technologies should serve the purpose of creating civilization strengths to an extreme point, we will have economic approaches, civic approaches that would be different boost to the stats of building units. You would have to focus on a play style like turtle, booming or rushing or even hybridization of these tactics. Also as you say specialize more the units you are going to play with and develop your tactics. Those of the politicians that could well be forms of government perhaps determine the kind of mercenaries that will be added to the troops by default. Roman's could have Cretan archers or Numidian cavalry depending on the decision to move from phase. Delenda est has a pretty good proof of concept but not fully developed in my opinion. The bonus selector came up as part of the discussion of bonuses for factions, i.e. when thinking of civilizations that could have more bonuses than the standard one.

