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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. by the way the concept of normalization an audio. https://en.wikipedia.org/wiki/Audio_normalization
  2. is over -6 db is obviusly loud. or click with middle button from mouse.
  3. what impressive is your graphic specification @Mr.lie I make the wall texture in that marvel and looks like in great quality.
  4. 15-20 variants would be nice. This way I avoid the monotone in the actual recording, when the number of same sword class like I used to test is big , or many like 100 men. The sounds tends to be a playlist if I'm correct. The actual variance is just only 5.
  5. I will contact Alexander. Now at last the power energy come back in his house. The problem is his internet. @Stan` you can fix this or you haven't time.
  6. I'm not dure if is on propose because the rear part have a spike kalled Sauroter (Lizard killer)
  7. You are aiming for this. @Trinketos
  8. I can but im focus in sword variance right now.
  9. There are some different sound folder I'm using weapon sounds sword. There are other for the impact. But im not sure if those are in the game. We need a programmer to adding several of them.
  10. better result. @LordGood @wowgetoffyourcellphone
  11. ok the normal normalize should about... -15 instead -6.
  12. I know I tested is normal I edit to diffrent level of sound. with this test the whoosh (combined with grunt) sound is very loud probably because my inspiration was AoE DE. where that sound is loud and invasive.
  13. I try to avoid the luod but i need test with other sounds. you can comparate each sound that compose this single mixed sound effect.
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