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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. you would have to modify quite a few things. Scenarios are intended for campaigns and it was the first type of map in the game.
  2. I tried it and the textures look good, we should just vary the rocks a bit, I like it. The metal one could highlight/ improve the gold a little. I definitely like the way the new art looks. If I have the opportunity to go out to the rural area or the forest, I will bring them examples.
  3. archers are still very OP. kushites are kind OP.
  4. in fact this is a problem that the game has. phase 1 is so fast and so good that you quickly get to phase 2 as if nothing happened.
  5. Time/Speed Up means game speed. And down waiting time.
  6. In Latin some of the phrases were performed by me. TTS It could be useful if we narrated the campaigns.
  7. I forgot, Hebrew too. We do not have any Phoenician language, we are going to use Hebrew. We are going to use Basque for the Iberians.
  8. Vulgar (Like Vulgata latina) I think. From there the other one is medieval, it does not go for the main game, only mods.
  9. we change the names of the minerals in the atlas. Why are you spamming?
  10. It is very subjective, it is to test if all the gameplay is balanced, as changes occur and features are added. Mainly testing patches and creating patches, in case of reaching agreements with other players.
  11. You can do that, but those of us who don't program, we wait for the autobuild.
  12. The advantage is that they would not be standard unlike your suggestion.
  13. first of all you would have exotic units, such as archers, camels, which the other factions do not have. Units of each region. You would have advantages of using mercenaries, which allow you to create a balance, suddenly the Romans will have eastern archers. In modifications it already exists. Delenda Est for example.
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