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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. I would change the scale a bit, embassy type, it depends on the map.
  2. We will see how to adapt it as with the relics. How I said this is in the art forum. Over there I will open one for this gameplay in due time.
  3. Me gusta mucho. I like that. I hate that maps in 500 BC are empty it's like the land without humans
  4. By the way this is in the art forum, for now it is conceptual. We are discussing small things. How it looks like , aesthetic, They will be small sanctuaries and more beautiful than the one in AoE IV [Beta].
  5. They might have different bonuses. It is a game mode, like Relic mode.
  6. Control the ruins - sacred placed [ Capture flag mode] Once all of the ruins are acquired by a certain team or faction, the countdown to victory starts (which is five minutes in the real world or more). If an opposing team or faction does not acquire a ruin within the time frame, the faction or team with all ruins wins the game. There will be a difference between both modes. Sacred mode You only need a priest to capture the sacred places. In Ruins mode, any unit can capture them.
  7. I want something smaller than a temple. something in nature. A small shrine, smaller than a monument.
  8. https://forums.ageofempires.com/t/sacred-sites/173977/4 I think that is the idea that I liked the most about the design of AoE IV. " you capture them and if you keep all of them long enough you win". In AoE IV mechanic clear, the developers have explicitly said that one victory condition they've experimented with is sacred site victory where a player must control all sacred sites to win. At various points in the fan event footage you can see control of the sacred sites listed as a victory condition, and here you can see that controlling all sacred sites starts a ~5 minute timer. Weirdly in that shot there's only one sacred site to control. In this footage from the most recent event you can see that there's 3 sacred sites in the middle of the map shown -- their icon is a circle with a cross in the middle. The minimap isn't fully explored so there could be more. Its plausible that they have some additional purpose beyond being a victory condition but we don't have any hints of that being the case. In 0 A.D. in our game they could be places of natural as well as cultural worship.
  9. You just have to take the main architectural and structural idea and make it small to proportion. Less columns, less galleries.
  10. I'm talking about a decade, I'm not talking about so recent.(Trac) But yes, lately there is much more dynamics with the interface. I am not aware of what Lambart does, but it is full of exciting ideas.
  11. I'm sure not. I made suggestion and searched for tickets related to this. Nobody takes the minimap seriously except for Nani. Btw I would like to have an extended version, called a tactical map with icons.
  12. interesting idea. Historically it is impossible to have so many elephants. At least in proportion.
  13. the technologies are optional, it can even be balanced.
  14. There should be an anti-cavalry technology that gives defense bonuses to the tower and walls.
  15. it would be nice to upload gameplay. To present the state of the mod.
  16. there is a similar idea in the Praetorians game. Is a scout unit with a bird.
  17. there is another symbol behind. can be confusing.
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