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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. the scale in AoE is horrible, it's almost 1/8 or 1/12 that gives poor immersion to the game. those who defend the scale are of the RTS styles with unrealistic scales. Kohan: Immortal Sovereigns.
  2. there is tangible data to do the same in 0 AD. ?
  3. in fact with 2 fonts. (typefaces). At least one of them is specified somewhere on the website.
  4. Features Activated unit abilities (this is ok) Asymmetric civilization design (expected) Automatically generated paths and roads ( indifferent) Grid-based building placement (ok,good for turtling) Fire mechanic for wood building destruction (the best of the game) Landmark buildings for Age advancement ( ok but meh) Silent Forest ambushes (ok) Stone walls immune to non-siege attacks(meh) Unit combat and movement on walls (the best) Unit line of sight (LOS) and movement limited by obstructions (e.g. forests)(ok) Unlimited unit selection cap(ok)
  5. you have to vary the texture a bit. put some "paint and decorations"
  6. another screenshot worthy of a recreation in drawing.
  7. Think in low poly and make sketchs.
  8. I am a subscriber of channels of 0 A.D. You have good covers anyway And the game looks good on your pc.
  9. It's because of the walled ring.(I guess) We could try to make it look less perfect but more organic. Make it look like it was created on a landform( Crater) plus rubble.
  10. Can "we" make a low poly with the same concept?
  11. anything advertising. or stationery. Business cards, I know how the COVID is in Europe. Any material for printing or for social network. I was updating my portfolio and included the flyer. Seeing various flayers made me want to design more.
  12. This mechanics is complex, you must spend a while I send you torches before it burns. This means that the more fire attacks the damage accumulates, making the snowball effect. With the siege towers and rams you can research technologies to protect them, what was done was to cover them with wet skins. in the case of the Roman fortress it would be another abstraction, the soldiers garrisoned are supposed to act as firefighters. Things are situational. What I noticed is that the buildings connected to the influence of other buildings. It doesn't just depend on a single factor.
  13. We have to introduce support mechanics against X damage. The defenses should have technologies to withstand fire.This is already rolling out in AoE IV where all units fire torches. The only ones that cannot be burned are the walls.
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