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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. This mechanics is complex, you must spend a while I send you torches before it burns. This means that the more fire attacks the damage accumulates, making the snowball effect. With the siege towers and rams you can research technologies to protect them, what was done was to cover them with wet skins. in the case of the Roman fortress it would be another abstraction, the soldiers garrisoned are supposed to act as firefighters. Things are situational. What I noticed is that the buildings connected to the influence of other buildings. It doesn't just depend on a single factor.
  2. We have to introduce support mechanics against X damage. The defenses should have technologies to withstand fire.This is already rolling out in AoE IV where all units fire torches. The only ones that cannot be burned are the walls.
  3. Wouldn't it be better to reduce the Accuracy? This is how this mechanic is handled in various games.
  4. the architecture is faithful but the bases and layout of the building design are those of an RTS style.
  5. We should add. In modern RTS this will already be a reality.
  6. Woke politics, It does not surprise me. In the tutorial they talked about refugees, I imagine the Poles and their struggle on the border. Instead of using that propaganda, I would call them Settlers or explorer. One more sense of grab land.Braver and less compassionate.(in the sense it's a pity). I like the unity of the explorer concept.
  7. mere sauce does not make pizza. I see the positive, but it is still far behind. Something is planned, we just have to see what is viable
  8. in multiplayer yes. The early is different from the previous AOEs, similar to AoE III. The most impressive are the defensesz in imperial everything is destruction. The buildings are weak, I like how balanced the conventional siege engines are. With a couple of spearmen you burn siege units (with torches) I like cities that are closed, it is very easy to close cities in AOE IV. The walls are the best of the game. I don't like the economy, it run out fast. It's hard to make a good booming. I like how fire works in this game. 0A.D has that mechanic in diapers (is too early stage). Scouts are interesting yelling/whistling and bringing sheep like magnets. Some factions units are not binary, they literally have a girl's voice. Scouts are women with at least some factions. Landmarks are generic. The pings are used to give orders to the allied AI. Certain maps are very laggy. The AI makes the game entertaining with its attacks, but it's like it doesn't want to beat you. Music is normal. Some factions can hide in the woods, others cannot. The gold mines are all the same and the stone mines as well. It has the mechanics of units like archers entering melee combat. The maps are interesting, but very few. There are very interesting buildings, but nothing new in the franchise and the Mongols work like our Xiongnu. The lack of zoom must be for the performance. You can only rotate (pan) the camera , so you can't make a tilt movement.
  9. The arsonist would be a maniac, he would burn everything that can be burned. His face would be like this montage I made.
  10. you'll get used to worse things here. lol. It is only to be patient.
  11. the second time without lag it was quieter, but boring. I'm going to see if I can handle a third game. The first time everything draws attention. Every time the units screamed I was alert. I always liked the sound but knowing that the scouts whistle and scream every time there is a unit is good mechanics.
  12. fan of the saga. Nothing more and nothing less.
  13. the game is fast with the CS. Just tried the AoE IV and I'm disappointed. Our game has more personality and soul. How AoE is generic feels like EE 2 or 3.
  14. Not to mention graphically how scary it is to play without zoom, that does not exist. Even StarCraft 2 has better zoom. It gives a feeling that everything is crowded. From the buildings and the grill, to the interface icons, it quickly becomes claustrophobic.
  15. the zoom is non-existent both out and in. I like that scouts whistle when they see an enemy unit. There are almost no unit classes, the variety is poor. The scouts are women, it is assumed that in the Middle Ages women had no rights, that began to be reached until the Protestant Reformation and the French Revolution. Some technologies have interesting names. But they want to give you the idea that there was environmentalism at that time. The game is lagging in 4v4. The tutorial is boring and full of restrictions. It has biomes like 0 A.D. Outposts receive individual upgrades The towers are only built on the walls, it is difficult to distinguish the cavalry units. You can't tell a barrack from an archery range. I hardly tested it much for the performance, which with inferior graphics is horrible compared to 0A.D or even many RTs from 2001-2005. Graphically it is lower than AoM. Not just that AoE III. Houses burn with nothing, destroy a city with 10 can be done in 10 minutes. I can't control the military units, the micro is a nightmare, it's worse than in StarCraft even less control. Almost everything is as generic as AoE 2. you quickly create everything except units. Picked up fast but runs out as fast as it went. Most warehouse-type resource buildings cost next to nothing. The collection of animals is slow. Different from the entire saga. The game does not exceed 6.5 / 10 is very limited, I saw previous games in the series and others with more action and ideas. The basic units are no more than pikemen, archers, spear cavalry, then the next class are swordman and crossbowmen. Skimishers and their cavalry version are missing. I'll try it later, but I got bored, it doesn't have sandbox mode. I couldn't test the entire era III and UV because of the lag. The alerts are excessive and stressful, the scout screaming every time he sees the enemy. The walls are enviable. I like palisades too.
  16. the whole weight of the game is due to its videos. the game is a huge documentary, even of civilizations that are not yet in the game. these are the basic game units or classes.
  17. lol...any of us is expert creating campaing. is like asking me to fix pathfinder. I will not install several mods to have everything in one.
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