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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. the scale in AoE is horrible, it's almost 1/8 or 1/12 that gives poor immersion to the game. those who defend the scale are of the RTS styles with unrealistic scales. Kohan: Immortal Sovereigns.
  2. there is tangible data to do the same in 0 AD. ?
  3. in fact with 2 fonts. (typefaces). At least one of them is specified somewhere on the website.
  4. Features Activated unit abilities (this is ok) Asymmetric civilization design (expected) Automatically generated paths and roads ( indifferent) Grid-based building placement (ok,good for turtling) Fire mechanic for wood building destruction (the best of the game) Landmark buildings for Age advancement ( ok but meh) Silent Forest ambushes (ok) Stone walls immune to non-siege attacks(meh) Unit combat and movement on walls (the best) Unit line of sight (LOS) and movement limited by obstructions (e.g. forests)(ok) Unlimited unit selection cap(ok)
  5. you have to vary the texture a bit. put some "paint and decorations"
  6. another screenshot worthy of a recreation in drawing.
  7. Think in low poly and make sketchs.
  8. I am a subscriber of channels of 0 A.D. You have good covers anyway And the game looks good on your pc.
  9. It's because of the walled ring.(I guess) We could try to make it look less perfect but more organic. Make it look like it was created on a landform( Crater) plus rubble.
  10. Can "we" make a low poly with the same concept?
  11. anything advertising. or stationery. Business cards, I know how the COVID is in Europe. Any material for printing or for social network. I was updating my portfolio and included the flyer. Seeing various flayers made me want to design more.
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