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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Not to mention graphically how scary it is to play without zoom, that does not exist. Even StarCraft 2 has better zoom. It gives a feeling that everything is crowded. From the buildings and the grill, to the interface icons, it quickly becomes claustrophobic.
  2. the zoom is non-existent both out and in. I like that scouts whistle when they see an enemy unit. There are almost no unit classes, the variety is poor. The scouts are women, it is assumed that in the Middle Ages women had no rights, that began to be reached until the Protestant Reformation and the French Revolution. Some technologies have interesting names. But they want to give you the idea that there was environmentalism at that time. The game is lagging in 4v4. The tutorial is boring and full of restrictions. It has biomes like 0 A.D. Outposts receive individual upgrades The towers are only built on the walls, it is difficult to distinguish the cavalry units. You can't tell a barrack from an archery range. I hardly tested it much for the performance, which with inferior graphics is horrible compared to 0A.D or even many RTs from 2001-2005. Graphically it is lower than AoM. Not just that AoE III. Houses burn with nothing, destroy a city with 10 can be done in 10 minutes. I can't control the military units, the micro is a nightmare, it's worse than in StarCraft even less control. Almost everything is as generic as AoE 2. you quickly create everything except units. Picked up fast but runs out as fast as it went. Most warehouse-type resource buildings cost next to nothing. The collection of animals is slow. Different from the entire saga. The game does not exceed 6.5 / 10 is very limited, I saw previous games in the series and others with more action and ideas. The basic units are no more than pikemen, archers, spear cavalry, then the next class are swordman and crossbowmen. Skimishers and their cavalry version are missing. I'll try it later, but I got bored, it doesn't have sandbox mode. I couldn't test the entire era III and UV because of the lag. The alerts are excessive and stressful, the scout screaming every time he sees the enemy. The walls are enviable. I like palisades too.
  3. the whole weight of the game is due to its videos. the game is a huge documentary, even of civilizations that are not yet in the game. these are the basic game units or classes.
  4. lol...any of us is expert creating campaing. is like asking me to fix pathfinder. I will not install several mods to have everything in one.
  5. https://forums.ageofempires.com/t/how-i-disable-the-censorship-when-playing-with-my-friends/179032 Extreme censorship.
  6. https://forums.ageofempires.com/t/what-did-you-do/184007 More complaints. ------ I was a beta tester. over the course of the beta a whole bunch of quality of life improvements were suggested. I just played a match in the release copy and cross referenced it with everything i could remember being talked about on the beta forums: chinese official still counts as an idle villager chinese dynasty ui element still too close to center of screen hover over on dropdowns still broken (biomes) still cannot shift click complex orders such as grab the deer and then drop it off (i assume you cant shift click grab then deposit a relic still either) still cannot map controls to mouse buttons no new hotkey commands that people were asking for (select all TC or select all barracks for example) still cannot rebuild a wall turret if a tower is too close farmers still dont peel off when building a group of farms still no global build queue right click with villagers on objects near other objects still iffy but maybe better wall turrets in FoW fixed What did the devs even do between beta and release? and for that matter what was that mongol fix, really? The most disappointing thing about this game isn’t even that the beta testers got ignored and so it came out without the quality of its predecessors, its that it fractured the community around a truly great game (2DE) and everyone is just fighting now; myself included apparently
  7. https://forums.ageofempires.com/t/i-couldnt-take-it-anymore-and-i-went-to-play-aoe-2/183641 it is broken ... ___ The post BeetleRock203671 3d Hi. Hi, I could no longer play this game. This game is about 70 percent complete. Today’s patch broke the game even more … replays still don’t work. It’s crazy overall that we paid 60 euros … The graphics hurt my eyes … so childish that I’m sick of it … I hope someone makes a proper RTS strategy … Hooray for AoE 2 it’s a gem in RTS. Try to go back to AoE 2 and you will see the beauty … the details, the animations, the arrows of the trajectory. arrows do not hit and much more
  8. I heard you can't to choose a color player. No ranking. I'm sure Empires Apart did better. No bell alarm to garrison.
  9. the disappointments are already beginning. Spanish.
  10. It seems that the pro layers were paid or have a contract. Their fans ask for AoE 2 in the comments and they don't stop playing AoE IV Daut Hera The Viper The Mista Tatoh
  11. Se me olvidan que mi buscador tiene ese defecto.
  12. Engineer Can build engines and siege equipment. (Capturable).
  13. The reason this thread was created was to inspire and increase the amount of eye-candiers and eye-candy being produced here at WF. In my opinion, AOE3H has some of the best designers out there, that are currently working on this game. So this conceptual is mainly for generic, and pretty much generic-eye-candy only, although the tips can be used in other areas. another idea is to suggest generic unit animations, such as units throwing rocks or torches. Arsonist. but shuold be Celtic. perhaps in rags. High priest. the animation will be like this. The Diplomatic. with a roll or a letter in his hand. Assasin.
  14. If you need another one, let me know, I'm in the mood to make posters.
  15. more ideas. Forge Empires art design is better than AAA AoE IV.
  16. http://rtw.heavengames.com/albums/ArtAssault/AA_tower.jpg It is the normal siege tower from RTW 1. The difference is that it is open like the Mayan siege tower. is quite similar except for the scale. and some details. The characteristics will be detachable. Its projectiles will be incendiary.
  17. 0 A.D have a Atlas an Editor for maps. The modern RTS like AAA haven't one. (AOE IV )
  18. It would be quite worthwhile, because no other game has this mechanic, it would be assembled and disassembled.
  19. https://news.xbox.com/en-us/2021/11/17/age-of-empires-iv-content-roadmap/ No waypoins?(yet).
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