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Posts
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Everything posted by Lion.Kanzen
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The ideal in this case is to reimagine it as a Hoplite shield, it seems. Do you guys have any idea what it would look like if it were real?
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both can be done, I always promised to perfect the Byzantine.
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I opened a new topic to make a revision.
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carolingians.pdf I'm seeing that you're going to redesign a lot of things so let's start with the emblems. The only complaint I have is that the Byzantine was already quite historical. @Radiotraining
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the Byzantine one needs to be discussed a bit and the Frankish one I have the original file.
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@feneur we need split this topic. ironically became offtopic for this section.
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our official mods are under the same rules of the game, this does not include Delenda Est.
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I have designed the emblems of many new factions. In 0 A.D. they are always round. or they are a drawing on a shield, or they are a coin, or they are some relief style ornament.
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something needs to be redesigned, for example that Rus faction symbol, where did you get it from?
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we forgot you were new. The first thing is that at least our faction symbols and music and textures are under that standard, we don't want to have legal problems. @Stan`
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don't forget to use material compatible only with the legal rights of millenium A:d. Basically they are CC 3.0 by SA and CC0. do not use material without permission from third parties. https://creativecommons.org/licenses/by-sa/3.0/
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https://trac.wildfiregames.com/wiki/Design_Document#PlayableCivilizations will be useful for you.
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Making my own template for buildings.
Lion.Kanzen replied to Lion.Kanzen's topic in Game Modification
in this case always compare the parents with their versions of each faction. -
always in these lords one faction takes over the world and the united nations and unites the humans. sometimes it is inside the planet, sometimes when they have already explored mars. in the case of SC the lore are prisoner ships that crashed in another world. https://starcraft.fandom.com/wiki/Terran if that is the case, the earth must have looked like Europe in the Renaissance age. there are probably many factions from the united nations to entrepreneurs with space projects. Unlike Sc, I would not be so positive about the history and I would focus the exploration many centuries later. half a millennium later?
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mod shiny - alternative main menu & UI theme
Lion.Kanzen replied to maroder's topic in Game Modification
we artists are very picky. sorry. -
Making my own template for buildings.
Lion.Kanzen replied to Lion.Kanzen's topic in Game Modification
You should already be familiar with this. 0 AD\binaries\data\mods\public\simulation\templates\structures the buildings are in the structures folder. folders are by initial faction names throughout the game. the names are not complete. instead of persians the folder is pers the first four letters of the name. For example, the Apadana building is a special building, each faction has a minimum of 2. the entity parent is template_structure_special. (notice xml extension is omitted in the name). that means that most of the entity code belongs to that file. this is the directory: \0 AD\binaries\data\mods\public\simulation\templates it all depends on what building you want to create. -
Making my own template for buildings.
Lion.Kanzen replied to Lion.Kanzen's topic in Game Modification
they all depend on a template parent. i'll show you how to find out. -
mod shiny - alternative main menu & UI theme
Lion.Kanzen replied to maroder's topic in Game Modification
is the advantage that there is someone else with my kind of expertise in the project. -
mod shiny - alternative main menu & UI theme
Lion.Kanzen replied to maroder's topic in Game Modification
the minimum area of the logo should be this, the red square. why? in graphic design logos have margins, officially 0 A.D. does not. You can see that the margin at the top with the "0" is very low, at the bottom you have the same problem and more serious and the final dot (.) also has that problem. just increase the central element. -
Making my own template for buildings.
Lion.Kanzen replied to Lion.Kanzen's topic in Game Modification
@Radiotraining this post will help you. if you don't know how to do something, just look at the templates, I know it's hard for an artist to make templates. it is pure code, any modder will explain you how to add new things to your template. the first thing you should know is that there are 2 types of files. those that define the art and those that define the simulation of the object. -
mod shiny - alternative main menu & UI theme
Lion.Kanzen replied to maroder's topic in Game Modification
I would have to show it graphically. Perceptual mind gives the feeling that the logo is coming off. (Design psychology). The mind tends to see objects as real things that can fall and are subject to physics. The size is always increased where they are contained. That would be aesthetics and perception. I can't imagine how it works at different resolutions. -
I will leave as a confirmed image that for current date, that we only have the templates (XML files). Does this mean that we still do not have conceptual designs for the buildings?
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There are not many images of what exists.
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I was having ideas with farms, in this mod will there be food as resource?