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Posts
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Everything posted by Lion.Kanzen
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[Task] Iberian, Lusitan, Celto-Iberian symbology
Lion.Kanzen replied to Lion.Kanzen's topic in Official tasks
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It will serve a lot to exchange and control them would give special bonuses.
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[Task] Iberian, Lusitan, Celto-Iberian symbology
Lion.Kanzen replied to Lion.Kanzen's topic in Official tasks
designing a bit, digitizing, redrawing It's going to take me time to fully reinterpret it. It seems that it could be an Iberian version of the Greek Medusa (Gorgon). -
@wowgetoffyourcellphone fire damage was added to dromons? I remembered seeing this documentary in drawings.
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Not exactly, it's more like AoE 3 and rise of nations. In AoE 3 us called Export. https://ageofempires.fandom.com/wiki/Export https://riseofnations.fandom.com/wiki/Rare_Resources
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it would be interesting to have rare resources to trade. Exchange jade for silk.
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Introducing the Official community mod for Alpha 26
Lion.Kanzen replied to wraitii's topic in Gameplay Discussion
Which are the changes? it would be nice to post a track of the changes. -
Introducing the Official community mod for Alpha 26
Lion.Kanzen replied to wraitii's topic in Gameplay Discussion
it would have to be like a sword and a pike. There should be cut damage. -
Others RTS - Discuss / Analysis
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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let's use this post to discuss charges. a very simple, 2d implementation of cavalry and infantry charge can be made, with almost no physics involved. one condition is to charge certain units, I would not charge buildings. the charge would count as initial damage, a damage that mathematically exceeds the numbers of a simple normal attack (those who must know about physics should intuit what this equivalence is). will start as a normal attack in a wide space, once the unit starts trotting, it will seek to impact units, leaving an initial damage. in theory if it is too long the space should slow down. the charge would count as initial damage, a damage that mathematically exceeds the numbers of a simple normal attack (those who must know about physics should intuit what this equivalence is). will start as a normal attack in a wide space, once the unit starts trotting, it will seek to hit units, leaving an initial damage. in theory if it is too long the space should slow down. I left a practical example above.
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Others RTS - Discuss / Analysis
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Empire Eternal (Empire Earth) -
surely the captures of were not so detailed textures. the civic center lacks manyWhat the civic center is, it lacks many elements. But 80% of CC is done and the rest is of building is fine.
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I can reduce the ears more. The rest would be correct except the armor that is generic.
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it's supposed to be the least cartoony. The proportions are from another horse illustration where I added the armor.
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I didn't know buildings were so good.
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which faction is it?
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All week I've been telling them several times.