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av93

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Everything posted by av93

  1. Already suggested a lot of times
  2. I've seen some pathfinding work. But can we have some more info of the moving things under the hood? @Itms. BTW, lets keep this polite
  3. I will just point that this is not a waste of time, it's a game engine. A lot of people have throw a lot of effort, not only modders. But a proper game design will make the game shine or not.
  4. This remind me that Macedonians still have a siege workshop placeholder.
  5. If I recall correctly, there's no historical evidence of cutted boobs, only foreign writings. Propaganda, fear, exotism...
  6. So then making a new set for Athenians? @LordGood, nevermind, seems that you already have said so before.
  7. Just for curiosity, later you will do macedonians?
  8. Well, I think that if you change the don't for a didn't the intention and the meaning of the sentence change. I think that he just did a bad translation. BTW, seems that you're looking for neolithic games?
  9. Yes. They didn't have started to marketing it, or they just don't know how to do it and create hype. There's some information in the fx store facebook page in spanish, and 2 community fan made videos of people that have spoke with the main dev. The plans are rereleasing the 3rd one on steam at the end of the year with udapted resolution, fixed bugs, better multiplayer and gameplay balance, and then release Imperium 4 "Julius Caesar" in 2018, that probably will be just a new campaign with his life, plus 2 new factions or so, with the imperium 3 HD as a base. No new graphics, no new motor. Don't expect too much for a company that it's in debt. Just hope that it's bug polished
  10. I smell some unsettled past thing. I don't care, I just want that everyone just continue enjoying with the development of the game. Sure, let's keep going and forget is not always possible nor desirable. But I just hope that everybody can have their personal (or dialogue) process and feel better.
  11. @wowgetoffyourcellphone you will use them for schytians? This building set would be enough accurate for them?
  12. Currently, all mods are showed in the same multiplayer room, right? Don't know if there should be different rooms, or it could be a label like the numbers of players or the rating, showing the mod. This should be relevant, now that Hyrule have been released, and have 950 download only the first 15 hours.
  13. I just hope that they have learn about all the HD experience. A engine stability is a fertile terrain for DLCs..
  14. And this system could work also like a Warcraft 3 levelling up system (giving the same numbers of choices and options)
  15. This should be included in the official game/engine. If I can ask for some feature, I would make that this could be done not only in the beginning, but also clicking some tech button in the middle of the game. It would be useful for choosing alliances in the Carthage mercenary system (so if there are 3 possible allies, and only 2 choices, it should be a system for discarding allies that have been chosen)
  16. Well, I was thinking more about the work rates bonus. Didn't both genders work almost equally farming, mining or chopping?
  17. If the slaves are not biome-specific, it could be used a entity that randomises the actors between different colours skins. This technically possibly? I think that all you said about the different "races" can be applied to genders. But that it's another topic..
  18. Is there a way for making screenshots galleries by alphas, if wanted? Its nice also show the progress
  19. Rams killing units is because the pathfinding have problems with them, and a small group of units can prevent them to move, right? Elephants as a good siege units, are a Aoe tradition. Elephants can level a building, but no a massive walls or fortress, maybe a malus against them? That would need rams for elephants civs that doesn't have them. But I don't care in this area. If finally the cav skirmishers are only balanced by stats, my opinion would be not touch to much the accuracy. I don't like to lost a fight by random generated numbers (rng)
  20. In the wikia, separate the Team Bonus from the faction bonus (or indicate which is the team bonus), for a fast look into it.
  21. Doesn't look inconsistent, the small tower having roof, and not the stone one?
  22. The key concept it's Historically based (imho). And well, although modding it's easy, having a powerful balanced main distribution it's a key of success, I think. I just threw a lot of suggestions, and some of you, more. We can agree that having a strategy superior, making the other sub-optimal (not a real option), is not fun. One unit shouldn't decide the game.
  23. Sure, but the problem in early game is that 2-3 units can make the difference.
  24. It makes sense, but in the gameplay pov, makes units last longer (although with a distributed damage). Fixing this would help to prevent cav skirmishers rushes, reducing the damage output (back to topics, guys!), but would lead to some damage waste.
  25. It feels/seems that arrows are shot randomly to enemy units, instead of focus on one target, or focus in one target and make area damage (aok-style). I don't know if team is aware, @elexis. Maybe it's only me? Or people are okey with that?
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