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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well some art has to be done before beta. We don't have all meshes yet. And a lot of programming bugs/enhancement/additions have still to be done.
  2. For this I have an easy idea. If it's only for this building (e.g separated mesh because of the textures) → Same Folder If it's a common prop (e.g barrel, box pile ← Those are not commited and are part of my foundations) → It will be in the props folders Special case : if the prop can be reused as Eyecandy (e.g Egyptian Sitting dogs) they should be in props/eyecandy.Cons : If everybuilding has a lot of props might become messy.
  3. For those, If we want to be cleaner than the original public folder, when we will have the new meshes we should unify the names in our folders, or ask Enrique to do it. Well If I don't I have a Pony Millenium Chinese Aristeian UI + the default mixed randomly which is bad
  4. There is also a big issue with models using <variant> <textures><....></textures> </variant> While there is only one model and one texture, which make it look like it's big. We should fix those. I'm wondering if we could have a strict Xml Parser (Just to check we are following the conventions) In some cases, this can help to have more props for units (ie : mix of axes and swords) but if something is not in the good order everything goes wrong. Also TABS should be used, and Indent correct. We should define those coding conventions. I fixed the last bug with Aristeia coming from utility function that screwed up the gui, making the game unplayable for the player no matter what civ was used. I also suggest we avoid as much as possible to overidde game's file. To prevent this I add -mod=public in the command line. That cleans up my interface, which conflicts with mods. Could we have a manager for that ?
  5. Rada : I agree we can do that to gain cleaness. But folders were a mess already. So using default until everything is done reviewed and fixed seems better. I may be wrong though. I fixed your texture by adding a white layer beneath with 2% transparency.
  6. Fixed. There are some issues left with healer and attack.js. Also rada follow the conventions heads go into heads etc.
  7. Fix the Ai Js stuff and I'll fix your crown
  8. Okay then do it. Seems like we misunderstood again (I didn't thought you were waiting for me... ))
  9. in and nevertheless keeping as variation.1. Well I'll see, commited the first part. 2. You're right I have better things to do. 3. I did not remove the forteress, since there was none at the beginning. 4. I like to keep trace of old buildings, but bringing them back would make it a flaw. Maybe If you still have them commit them in a separate folder.
  10. No common Egyptian units will were the crown right ? About historical accuracy, I don't think pharaohs were poor, so gold should be accurate. If you wanna keep it black an white, add a little pattern on it (I'll do it if you want) Can you please fix aristeia to work with SVN beforehand ?
  11. Rada, you should make it gold and player color It would look better.
  12. This temple looks more celt than chinese to me if you remove that cauldron.
  13. Chinatown Type Gate : Working on those Bamboos walls. Don't know yet if I should make a door, or use the model of the chinatown gate as an entrance. Solution could also be not having a door.
  14. Stan`

    Faction: Norse

    Thanks a lot. If you fee like adding new props ... Do so
  15. Fixed and Commited. I also fixed the eaten shield.
  16. Any ideas on whom I should pick ? http://www.china.org.cn/top10/2011-08/26/content_23291459.htm to reach 3
  17. Thanks, Can you ask him in some way ?
  18. The gate is that ugly thing missing some parts. I wonder if I can add door to it. Okay, I'll keep that In mind Thanks for your opinion. It's planned Do you thing Ayakashi's look chinese enough ? Well no reference have been stated, So I can hardly imagine what it look like. Do you think the second civ center model would fit ? Thanks niektb, tell me if you find more info. The strange reference they had was found here http://www.dakkadakka.com/dakkaforum/posts/blog/398588.page Eleventh Question : Should we create heroes ? Twelvth Question : Should we have Liu Bang Unit (Founder of the Han Dynasty)(I found references for hiscrown) ? Thirtieth Question : This Vs those Here is the temple I will model It seems the design doc is full after that. Ideas on the four last questions ?
  19. Rada = yes ? If so you didn't answer second and fifth question. Wall placement is in. Look at the repo. Your last reference doesn't show much. Thanks for answering.
  20. Okay, doesn't seem that hard to model (If you take out those Lions).
  21. Lion it doesn't state your second was built at the right time. And I'm affraid the first is hiding some parts. Okay... So that means I didn't find anything related to it +2 In favour of the pagoda.
  22. DONE : Fourth Question : Should we replace and fix the market by this one ? DONE Current : New : Seventh Question : Should we have a Wonder ? Not Planned Eight Question : should we replace our walls and towers: DONE by this ? Third Question : Those were made to replace default palissade Should we keep and fix them ? (Eyecandy is a valid reason) Fifth Question : Should we keep replace this boat (Seems Inacurrate) ? Sixth Question : Should we use this : As a variation of this : Ninth Question : Should we have a Government Center (Zhǐ Huī Zhōng Xīn) - chin_govt_center ? (No reference) Tenth Question : Should we have a Blacksmith (/) - chin_blacksmith ? (No Reference) Eleventh Question : Should we create heroes ? Twelvth Question : Should we have Liu Bang Unit (Founder of the Han Dynasty)(I found references for hiscrown) ? Thirtieth Question : Do we need new barracks ?
  23. What do you think of the reference ? If it's not good I rather save 15 hours
  24. According to this this Temple is to big to be in the game : As stated here Ayakashi's temple fits the description Therefore I will model this : (Unless someone has something to say against it of course)
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