
Rasunadon
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Everything posted by Rasunadon
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Yes, and perhaphs it could see SoD/sea/no path as one problem: only dashed line there.
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As is used for land units, isn't it?
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Translations:General
Rasunadon replied to jotakob's topic in Game Development & Technical Discussion
I think so too. You can see it f.e. in articles at Wikipedia where names of articles are Call of Duty not depending on the chosen language. Local translation are written only for non-English-speakers. One another example for all of them: article Age of Empires at German wiki starts: "Age of Empires (englisch für „Zeitalter der Weltreiche“)..." and later in text is "Age of Empires" used to refer to the game. -
Translations:General
Rasunadon replied to jotakob's topic in Game Development & Technical Discussion
Good work, Pedro. EDIT: As Brightgalrs is telling under me (but with no link), article was moved to 0 A.D. -
Translations:General
Rasunadon replied to jotakob's topic in Game Development & Technical Discussion
It's not directly in the language itself but in the language version of Wikipedia. The German one, as a second largest Wikipedia language version, presses more than other language versions on quality of articles. AFAIK they have one of the strongest requierements. So to say it clearly: Please get to know local rules before translating articles among Wikipedia language versions. -
Yes, it will tell you a lot about your play style.
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Translations:General
Rasunadon replied to jotakob's topic in Game Development & Technical Discussion
In progress. -
On http://wildfiregames.com/0ad/ there is still the download link to Alpha 5 (under the central image)!
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I started a topic but was too late.
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Look at the Death Canyon map. There is a bridge and some fords too.
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I meant ingame costs, of course. So let us build a hangar, then. Or will we have only several planes at the start of mission and no way to build more? And another idea: is it possible to include them in Alpha 6 under some cheat? For example we can get one flying above our CivCenter after typing "flyingflying" or something like that?
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Springs: 1944 is fun but you need to move really fast to have at least a slight chance to win. EDIT: By the way, how much cost one P51-Mustang?
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Not a few. Eightteen. 22 - Felicitas = 21; 21 - Fauna and Flora and Fama (not suitable) = 18. I will try Fulgora then. How warm?
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Which name would you like to add to Alpha 6 release? It should be connected to age 500 BC - 0 AD and should start with F. English has a bit problem with this letter due to lots of changes from f to ph so my first ideas are bad (Pharos and Phoenicia). But then I found Felicitas, the goddess of good luck, which fits well. I apologies myself if there is already name chosen.
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As feneur told, let us now only mark non-English topics with [codeoflanguage]. Good idea.
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Of course you can attack your enemies only with women. But I'm not sure if such attack will be successful. Dogs are better.
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We have learned English and now it's time for English speakers to learn our languages.
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Forest And Pathing
Rasunadon replied to Chakakhan's topic in Game Development & Technical Discussion
Ambush and Iberians? Easy, all other nations have increased the cost of movement through forest terrain, Iberians not. -
Forest And Pathing
Rasunadon replied to Chakakhan's topic in Game Development & Technical Discussion
I think it should be so. Your soldiers should avoid forests if you tell them to move somewhere. They should go in the forest only after your direct command to go in it. Green = forests, Blue = soldiers and their path, Red = where you tell them to move -
If this was ever implemented I would advise to do it only selectable in settings and not to hard code it. When you are in battle and are coordinating an attack your mouse is out of this region but there is overall health of selected units and their types. So I at least need it. They are divided. Women can start building of only civil buildings (first row) while citizen-soldiers can start building of both civil and military buildings (both rows). But both types could construct the building as soon as there are foundations. This is not needed. If you have built so many walls that some canyon is closed your enemy should go throught another one or take a lot of siege units. Easy.
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Doing this as a multiplayer game to which new players can connect as soon as one of them is destroyed would be really great. It could even go forever.
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But still could be included for custom scenarios and mods purposes (maybe TLA?).
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I tried all sizes and no crash occured. It was only a bit slow. (IIANM: 2GB RAM on 32 bit Ubuntu)