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Showing content with the highest reputation on 2024-03-24 in all areas

  1. @SneakEP @JC (naval supremacist)
    3 points
  2. JC is very foul-mouthed.
    2 points
  3. yeah, mostly trying to optimize the rebalance and arrows situation. That and bringing in some of the more simple a27 stuff like the changes to immortals: https://code.wildfiregames.com/D5202
    2 points
  4. I like both. With (2) already committed to a27, I see no reason not to include it. Speaking of a27 commits, I think the Iphicrates patch would also be nice to get into the community mod too. What is your plan for the next community mod, mostly cleanup with arrows/melee balance? I think that is a good plan. If you want to add new ideas, I think the wonder is ripe for reform. Ton of things we could do there. But right now it does basically nothing.
    2 points
  5. Chapter 3: Blessings You have finally arrived in Kition, a Tyrian colony in Cyprus where your husband's brother is the head priest of Astarte. You grieve your husband's death together. But work is to be done. The priest is ready to provide Astarte's blessing for your journey but there is trouble that needs to be dealt with first. News of your assault on the Assyrian fortress has reached these lands and the general in the Assyrian colony to the West of us has vowed revenge. To the north east, a band of Greeks live in the hills and have decided that now is the time to plunder. You must help Kition defend itself. Defeat the Assyrians and the Greeks! Your scouts report that there are friendly traders in the area -- we should search by boat and within land. We do not have the resources to establish a settlement and will need to rely on trade to support our forces. Directly to the north, our scouts report the presence of barbarians -- they may have useful loot and perhaps even weapons that will be helpful to us. AI Settings: Greek Traders should be set to Sandbox. Everyone else, Petra with a difficulty of your choice. Note: any buildings you capture will not decay due to lack of culture influence.
    1 point
  6. So it is a problem with doing random arrows and manually targeted arrows at the same time ("Make buildings shoot at random unless targeted")? I didn't realize it was built directly within buildingAI. Your choice if you want to try to pursue it. To your point above, the "Make buildings shoot at random unless targeted" might be still be problematic, so it might not be worth you spending time on it instead of just doing a total revert.
    1 point
  7. What do you mean? Wouldn't it just be a total revert? The targeting queue is inside buildingAI and the function that fires arrows handles both default behavior arrows and targeted arrows.
    1 point
  8. potential community mod ideas: 1. Let siege turn past 45 degrees without stopping (https://code.wildfiregames.com/D5201)(improves pathing and clunkiness) 2. Reduce catapult and bolt shooter prepare time (https://code.wildfiregames.com/D5131, already committed for a27)
    1 point
  9. k i spent a solid couple of hours trying to make random arrows by default to work, and its definitely not as easy as I thought it would be. Unfortunately it kind of balloons the amount of code needed and the complexity. I could still do it but it would take me a lot longer than just adjusting the problematic arrow counts, so I could get ready for a new CM release very soon.
    1 point
  10. https://mod.io/g/0ad/m/badosu-balanced-maps New version: fixed missing chickens in "fixed" mainland incompatibility checks turned off mod name fixed. It will be ready in the mod downloader after it gets signed.
    1 point
  11. My friend, I've been working on this knight's path chess puzzle game. If you have an Android device, please check it out. We just opened public testing, so you can get the full version here while testing lasts: https://play.google.com/apps/testing/com.storytellerstudio.knightstour I'd love some feedback. Do your worst! Try to make my cry. Try to convince me that I wasted months and thousands of dollars.
    1 point
  12. Chapter 2: Revenge You have had to flee Tyre, along with your most loyal supporters and adventurers seeking glory in battle. Stricken by grief due to the murder of your husband, you decide to pay a visit to an Assyrian fort on the way to Cyprus - and not just any fort, one that currently hosts the general Abibaal as an ambassador, who is (secretly) your brother's lover. You will have your revenge! Your objectives are to establish a settlement and raise an army to kill or capture Abibaal. Abibaal is bound to be located in one of the civil centres in the Assyrian fortress. You must search for him and have your revenge! Screenshots from game play and a view of enemy fortress: There are multiple ways to win, some smarter than others
    1 point
  13. I've been wanting campaigns in this game, so I'm glad to see this. If you need any help writing or need someone to look over your in game writing, let me know. Actually, while I've been working on the encyclopedia, I've had style ideas for the narrative and writing in campaigns. My ideas don't have to be followed exactly, but some standardization could possibly be nice.
    1 point
  14. Ok, so it is pretty clear to me that questions 2,3, and 4 are problematic at the moment. Would you all say these issues are only problematic when the CCs and towers are garrisoned? Or are they problematic regardless of the soldiers inside contributing additional arrows? I don't think the "Make buildings shoot at random unless targeted" solution will work very well, but I can certainly do it if thats what ppl want.
    1 point
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