Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2023-10-25 in all areas

  1. I feel the urge to react to the OP, so here I go. Haha! I like jokes. No game has ever looked so good/worked so good in Alpha. It has become a signature, whilst still conveying that we may overhaul our code at the blink of an eye. Do you have a reference for this? I understand that when not adding features fewer new bugs will arise, but even if we fix bugs, we (may) introduce new bugs, so this is quite hard, actually. Consider how long we've been trying this! "13" (Or actually: You should blame your distro, not the ISP.) Because such a document would become very complicated and unreadable very very quickly. It all depends on the situation, and there are a lot of those. Image there is a ram nearby, then the best unit to garrison would be (champion) swordsmen. If those are not close, however, you can garrison any projectile unit for added arrows. If there is merely a bunch of cavalry around, you can garrison your female workers to protect them. But that is quite useless when there is a real army on your doorstep. See how this gets messy quickly? ^^ As for the rest of the posts: Thank you all for your unwavering support! <3 Not everyone, I guess.
    4 points
  2. Maybe we can just make an option so everyone can choose the most attractive one.
    2 points
  3. making an option is very good, but I wouldn't want that an option is introduced as an excuse for having a default that is actually inconvenient and thus bad for new players. changing preferred attack doesn't affect balance issues. capture-delete would still be there.
    1 point
  4. Hello, a new French here, but based in Edinburgh Scotland. happy to jump in spannish/portuguese also if needed as I lived in Spain for a while, and the in laws are in Lisbon. the nickname zozio is an old stuff from teenagehood, long time ago...
    1 point
  5. I'd like to say thanks as well! I have literally just discovered the game, and I really apreciate it. So thanks for all the team behind it.
    1 point
  6. off-course you do. because you speak without any Idea how is the game developed.
    1 point
  7. Do you remember how the depleted farm made a sound in Age of Empires 2? I think that the altar could also "digest" the victim for several minutes and at the end of the process make some kind of reminiscent sound. I think that it would even be possible to create job vacancies, but instead of workers, priests would work on the altar, who are not particularly in demand now. Additionally, the altar could accommodate multiple animals or fruit trays, five at a time, and consume one animal or tray automatically.
    1 point
  8. "How easy" is actually two-fold : - The player planned for the attack and garrisoned the structure in advance, before the attack. To me this is a situation where making the building uncapturable is fine : you want to attack a fortified and prepared enemy, you get siege weapons (or you try dismantling the building with axes first). - You launch a well-planned raid on the enemy but even though you're locally very superior to him militarily, he's still able to skip units through your lines and garrison them in the structure you're besieging, making it uncapturable. This is indeed very frustrating, but I believe that the formations/orders I suggested above can fix that.
    1 point
  9. Thank you Stan for your hard work. The game in even its current form is simply a stunning achievement and really a tremendous amount of fun to play.
    1 point
  10. Garrisoning is a tad micro-heavy, but it could be fixed by specific orders : "interdiction" (for the attacker), to prevent anyone to enter the building, and "breach" for the defender, in order to have a formation break the enemy lines in order to garrison. Garrisoning in itself is extremely important strategically, as it means that it's possible with good tactics to storm an unprepared enemy while making impossible to take out enemy defenses without siege engines if he actually took care to defend.
    1 point
  11. I believe that unarmed towers and fortresses without a garrison add more strategic planning to the game and you will have to find compromises for each important point on the map - send a garrison to the castle and weaken the invading army, or gather as many units as possible on a campaign, thereby exposing the rear. As for me, this will deepen the strategic component very much, and will also serve as a source of tantrums for the losers.
    1 point
  12. I'am from unknown lands, no place for origins, but in blood - nations of the north Europe, south Europe, east Asia, но говорю на русском, copy of every language from every land of this crazy world. Origins - Samara, refugees city in Russia, city with peoples lots of counties. Russia - refugees of the planet.
    1 point
×
×
  • Create New...