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Showing content with the highest reputation on 2017-11-09 in all areas

  1. @LordGood Thoughts ? I believe the props in this building will make @Skhorn happy. Me on the other side...
    3 points
  2. go for it, I'll finish up the Mauryans in the meantime, reaaally dont like the greek texture sets
    1 point
  3. Nice, maybe open up the back of the garage a bit to make it recognizable from both directions?
    1 point
  4. lol same image thrice posted. GG guys also these horses eat particularly well
    1 point
  5. 0abc updated: gui: resources are now listed vertically in a panel to the left of the minimap; fixed structure tree error ai: used mimo's rP20389 and rP20399 as a blueprint to make the ai capable of constructing the newly available structures in this mod (halls, shipyards, siege workshops, stables, etc) included Alexandermb's updated lithobolos visual actors replaced combined barracks with an infantry barracks and a cavalry stables for all factions which did not yet have stables disabled Ptolemaic camel stables teambonuses are made stackable new auras: caravan: land traders grant +1 c/h/p armour to other land traders within 10m convoy: merchant ships grant +1 c/h/p armour to other merchant ships within 20m infantry garrison: battering rams have +0.3 walk speed per infantry unit garrisoned inside all walls no longer have any territory influence palisade/wooden (village) walls can be constructed in own, neutral, enemy, and allied territory siege/turf (town) walls can be constructed in own, neutral, and enemy territory stone (city) walls can be constructed in own and neutral territory default health to resourcecosts ratio is at 25:1 for all walls default health to buildtime ratio is at 50:1 for all walls several other minor changes, corrections, etc. As usual, there exists a 0abc-readme.pdf for more detailed information.
    1 point
  6. @Hannibal_Barca Yes, oil palm is native to my region (West-Africa). It's been cultivated for at least 4000 years here in Ghana. Those are small-scale informal farms though, mixed with other crops like cacao, cassava, cocoyam, plantains, corn, cabbage, carrots, peppers, tomatoes, onions, and eggplants.
    1 point
  7. I also have a remark on vision range. Am I the only one that thinks it should be increased, rather than decreased? Vision range limits in the game aren't realistic and even make me feel claustrophobic sometimes. In real life, vision range varies greatly: Therefore a dynamic vision range, drastically changing with elevation (increasing vision with higher elevation), and perhaps forestation (reducing vision range around thick clumps of trees) would be the most realistic, and intuitive use of terrain in terms of vision. Yesterday I went for a walk on the edges of my town, which is very hilly, overlooking valleys on both sides. At the right places, you can see many tens of miles!
    1 point
  8. I've tried this mod with Hannibal_Barca and Grugnas in particular. I played 2 games and took gauls in both to test skirm cav rush and fanatic rush. For now i believe that both are balanced. To be sure of that, more testing is needed of course. As for skirm cav rush : I played against grugnas in a team game and we both did skirm cav rush, the winner of the cav fights won the game. That made Grugnas believe that this mod changed nothing but i don't think so : we both had excellent hunt (ideal conditions to rush) and cav is trained later. This fact makes me believe that it is possible to defend a rush by having enough foot citizen soldiers on wood. About fanatics : I succesfully used them in a team game, making people suspect it's op but : - I think that a fanatic rush is very hard to do correctly and i would be interested in seeing someone else achieving and winning with a fanatic rush in this mod. - I grabbed lots of metal this game ( I used 22k metal in 40 min of gametime) that allowed me to train them even late game which would be impossible in almost every game. A fanatic remain expensive on metal ! These facts make me thinking that fanatics aren't op in is mod, needs more testing of course. In future games i think i'll try some other civ and defend a rush myself.
    1 point
  9. Watch Dogs (on Uplay) - Offer ends on November 13.
    0 points
  10. SID MEIER'S CIVILIZATION® III: COMPLETE - Offer ends in 1 day, 2 hours.
    0 points
  11. Outcast Deluxe Edition - Offer ends in 1 day, 20 hours.
    0 points
  12. https://www.gog.com/game/oddworld_abes_oddysee - Offer ends in 42 hours
    0 points
  13. Yes, I am digging this topic up because ... it already existed (and I didn't want to create another thread with the same topic). Free games (hurry up to add them to your Steam game library): http://store.steampowered.com/app/113020/Monaco_Whats_Yours_Is_Mine/ - Offer ends September 8th at 10AM Pacific http://store.steampowered.com/app/368420/Mirage_Arcane_Warfare/ - Offer ends September 7th at 10AM Pacific Time (bad critics, unfortunately...) https://www.humblebundle.com/store/the-walking-dead-season-1 - Offer ends in 1 day and 22 hours
    0 points
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